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Re: [fltk.coredev] Vote about using antialiased lines and curves on the Windows platform

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Re: Vote about using antialiased lines and curves on the Windows platform Manolo May 19, 2021  
 

On Wednesday, May 19, 2021 at 1:34:10 PM UTC+2 Albrecht Schlosser wrote:
Manolo, could you imagine to do the same (line drawing only) work with Direct2D as Ian suggested? I'm asking this because you're the one who knows all that driver stuff best, and now that you have done it with GDI+, can you estimate the effort necessary to do this?
No way. I don't know Direct2D and don't want to invest time in this MS-only API.


Please don't understand me wrong, it's just a thought. Since MS seems to have given up on GDI+, wouldn't it be a step backwards if we introduced GDI+ now? Maybe MS will drop support in a future version or ... (who knows?).
MS has been maintaining back compatibility very seriously for many years. The exact opposite of what Apple does.


Well, while I'm writing this, another question came up: IIRC the gleam scheme draws the color gradients as adjacent horizontal lines. Wouldn't this be affected by the performance penalty as well?
The fact that only oblique lines and curves are drawn with GDI+ in my proposal, doesn't seem to make its way.

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