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[fltk.coredev] Re: Understanding macOS build environments

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Re: Understanding macOS build environments Manolo Mar 04, 2021  
 

On Wednesday, March 3, 2021 at 2:37:21 PM UTC+1 Albrecht Schlosser wrote:

Q: Which "package management" tool(s) did you install and which tool(s)
are you actually using?
 A: Fink. Although it doesn't work yet with macOS 11, so I may have to change.
It's installed in /opt/sw



Q: How are you mainly building FLTK? Options are configure/make or
CMake. If CMake, please add your "Generator" as well, like "Unix
Makefiles", "Ninja", "Xcode", ...
A:
A:  my own Xcode project for development
autoconf or CMake/Xcode for verifying they work
 
Q: If you are using autoconf/configure, how did you install 'autoconf'?
A: with Fink


Q: Do you have pkg-config installed; if yes: by which package manager or
self-built or ...?
A: self-built



Q: How are you building/using the bundled libs (jpeg, png, zlib), i.e.
system or bundled (aka "local") versions?
A: FLTK versions for jpeg and png, macOS version for zlib


Q: What build environments do you use, particularly do you use Xcode to
edit/build/test/debug (FLTK) and your FLTK application code?
A: I use Xcode to build and debug macOS, X11 and Windows versions of FLTK
and Virtualbox to run the Windows version.

P.S. I have since yesterday an M1-based MacBok Pro and have problems with XQuartz:
slow and unpredictable, whereas it had been beautiful on Intel for many years.
I have noticed, as expected, that FLTK apps work directly both in arm64 and x86_64 architectures
(provided, in the latter case, Rosetta is installed).

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