Re: [fltk.coredev] Building FLTK for iOS

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Re: Building FLTK for iOS Mo_Al_ 07:01 Oct 23 top right image
  I don’t know of Apple’s cureent stance. Currently, however, as far as non-native gui toolkits targetting iOS the only 2 out there that I’m aware of are flutter and Qt QML.  The other frameworks targetting iOS either target UIKit’s native widgets such as Xamarin and React Native, or target iOS’s webview and are basically hybrid web apps, ionic, cordova and the likes, which also don’t have a native look and feel by Apple’s standards. 

Fltk  can be styled in a way, like the other solutions, to have an iOS style (white window, cupertino colors, flat buttons, the works). 
From my previous experience publishing an iOS app using Cordova, the app store review process checks for the bytecode and asks for a presentable screenshot for the app store. A qml app was refused because they require static linking. 
On Friday, October 23, 2020 at 2:51:33 PM UTC+3 wrote:
On 2020-10-22 16:43, Mo_Al_ wrote:
> It would be great if fltk would also target iOS.

When this question came up in 2014, Ian wrote:

The view (as I remember it) was that an IOS port is unlikely to be acceptable
to Apple's app store guidelines, so even if it existed it would probably not gain
any traction.

I don't know if this is still the case; did Apple relax their guidelines
on the app store for insisting on native widget apps only?

Android never had this problem, hence the evolution of that OS's support
in FLTK.

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