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> > > On 25 Mar 2008, at 18:38, Dmitry wrote:
> > >
> > > >
> > > >>> I need to disable dotted square when pressing Fl_Button, how
> > > >>> can I do it?
> > > >>
..
I make this little hack to Fl_Widget.cxx before compiling,
so instead of a square box i get a little triangle, made of 3 points
(it works both in linux and win32):
// draw a focus box for the widget...
void
Fl_Widget::draw_focus(Fl_Boxtype B, int X, int Y, int W, int H) const {
if (!Fl::visible_focus()) return;
switch (B) {
case FL_DOWN_BOX:
case FL_DOWN_FRAME:
case FL_THIN_DOWN_BOX:
case FL_THIN_DOWN_FRAME:
X ++;
Y ++;
default:
break;
}
fl_color(fl_contrast(FL_BLACK, color()));
// ### Added this 3 lines:
fl_point(X + Fl::box_dx(B)+1, Y + Fl::box_dy(B)+1);
fl_point(X + Fl::box_dx(B)+1, Y + Fl::box_dy(B)+2);
fl_point(X + Fl::box_dx(B)+2, Y + Fl::box_dy(B)+1);
/* ### Commented until #endif:
#if defined(WIN32) || defined(__APPLE_QD__)
// Windows 95/98/ME do not implement the dotted line style, so draw
// every other pixel around the focus area...
//
// Also, QuickDraw (MacOS) does not support line styles specifically,
// and the hack we use in fl_line_style() will not draw horizontal lines
// on odd-numbered rows...
int i, xx, yy;
X += Fl::box_dx(B);
Y += Fl::box_dy(B);
W -= Fl::box_dw(B) + 2;
H -= Fl::box_dh(B) + 2;
for (xx = 0, i = 1; xx < W; xx ++, i ++) if (i & 1) fl_point(X + xx, Y);
for (yy = 0; yy < H; yy ++, i ++) if (i & 1) fl_point(X + W, Y + yy);
for (xx = W; xx > 0; xx --, i ++) if (i & 1) fl_point(X + xx, Y + H);
for (yy = H; yy > 0; yy --, i ++) if (i & 1) fl_point(X, Y + yy);
#else
fl_line_style(FL_DOT);
fl_rect(X + Fl::box_dx(B), Y + Fl::box_dy(B),
W - Fl::box_dw(B) - 1, H - Fl::box_dh(B) - 1);
fl_line_style(FL_SOLID);
#endif // WIN32
*/
}
bye, Rogx.
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