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In article
<7F50A84254E28C4D87123119E97722AB01D83C65-T9/q/jEceuLaUDCaRqwIsFqxwf5P3VpC0e7PPNI6Mm0@public.gmane.org>,
"MacArthur, Ian (SELEX GALILEO, UK)"
<ian.macarthur-xmadGBvRevyakBO8gow8eQ@public.gmane.org> wrote:
> > Ok, I added support for traditional 2^n textures.
> > I updated the source at the same place:
> >
> > http://www.develer.com/~wavexx/regame/regame.tar.gz
>
> Yup, that seems to have got it. I have some very minor "observations"
> from the build, if you are interested?
Yes, why not.
> Hmm, this machine has an intel 82945G, and it also seems to be similarly
> "weak" in its GL support...
>
> > Ironically, the same boards on Mac seem to have no problems...
>
> Maybe they think that on win32 everyone uses DirectX and they don't even
> try to get the GL working?
Maybe. I pretty much gave up with ATi since the first radeon. Yet I was
pretty fond of the Mach* series (which I still use on many embedded
platforms). It's pretty obvious they mainly (if only) target at gaming
nowdays. Their FireGL "pro" boards are a joke.
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