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Re: Regame question

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Re: Regame question Yuri D'Elia Mar 18, 2008  
 
In article <D356C1C6-86C5-48B4-A6A1-6651FDC5D29F-U2aaWHWG7rTnLLbYC8q3ug@public.gmane.org>,
 imm <ian-U2aaWHWG7rTnLLbYC8q3ug@public.gmane.org> wrote:

> I'm still using the stable mingw - 3.4.2 or something, I think?  
> Anyway, no gettimeofday...

I was forced to the testing builds since I needed gcc 4.
I must say I had less problems with gcc 4 overall than gcc 3.

> I didn't get a chance to really look, but adding a glGetString() call  
> for GL_EXTENSIONS didn't seem to show either GL_TEXTURE_RECTANGLE_ARB  
> or GL_TEXTURE_RECTANGLE_EXT support on my test machine. I had  
> imagined that GL_TEXTURE_RECTANGLE_EXT might show up... The png's, of  
> course, aren't 2^n sizes... Everything just comes up as white on a  
> white background...

Ok, I added support for traditional 2^n textures.
I updated the source at the same place:

    http://www.develer.com/~wavexx/regame/regame.tar.gz

I found that the TEXTURE_RECTANGLE (and NON_POWER_OF_TWO) extensions are 
surprisingly unsupported on ATI except for a few random models (and with 
bugs).

Ironically, the same boards on Mac seem to have no problems...
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