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From within Fluid, this is not too much work. I can have some built-in
sample code. I could even prepare for new sample code to be downloadable
from the fltk webpage.
But, unless we want to frustrate our users, these examples should compile
and run right there from within Fluid. The Arduino IDE is a great model:
they have 20 or so example projects that come with their IDE that compile
out of the box and run on any of their microcontrollers.
External developers can easily add libraries and example code for their
hardware, but that's a whole other can of worms ;-)
Any suggestions on how we could get Fluid to build and run the code that
it generates on all of our supported platforms? CMake?
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