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commit 1fc23f85068008ba58961b9c9e6ecd67320f5500
Author: ManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>
AuthorDate: Sun Oct 2 13:35:53 2022 +0200
Commit: ManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>
CommitDate: Sun Oct 2 13:35:53 2022 +0200
Clean use of virtual GLContext Fl_Gl_Window_Driver::create_gl_context().
src/Fl_Gl_Window_Driver.H | 2 +-
src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.H | 2 +-
src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.mm | 2 +-
src/drivers/Wayland/Fl_Wayland_Gl_Window_Driver.H | 2 +-
src/drivers/Wayland/Fl_Wayland_Gl_Window_Driver.cxx | 3 ++-
src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.H | 4 +++-
src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx | 10 ++++++++--
src/drivers/X11/Fl_X11_Gl_Window_Driver.H | 4 ++--
src/drivers/X11/Fl_X11_Gl_Window_Driver.cxx | 8 +++++---
9 files changed, 24 insertions(+), 13 deletions(-)
diff --git src/Fl_Gl_Window_Driver.H src/Fl_Gl_Window_Driver.H
index 0580e52..839c5bc 100644
--- src/Fl_Gl_Window_Driver.H
+++ src/Fl_Gl_Window_Driver.H
@@ -78,7 +78,7 @@ public:
// The second argument is a glX attribute list, and is used if mode is zero.
// This is not supported on Win32:
virtual Fl_Gl_Choice *find(int /*mode*/, const int * /*alistp*/) {return NULL;}
- virtual GLContext create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer = 0) {(void)layer; return 0;}
+ virtual GLContext create_gl_context(Fl_Window*, const Fl_Gl_Choice*) {return 0;}
virtual void set_gl_context(Fl_Window*, GLContext) {}
virtual void delete_gl_context(GLContext) {}
virtual void make_overlay(void* &o);
diff --git src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.H src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.H
index 9d7e6df..a54b185 100644
--- src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.H
+++ src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.H
@@ -39,7 +39,7 @@ class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver {
virtual void resize(int is_a_resize, int w, int h);
virtual char swap_type();
virtual Fl_Gl_Choice *find(int m, const int *alistp);
- virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0);
+ virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g);
virtual void set_gl_context(Fl_Window* w, GLContext context);
virtual void delete_gl_context(GLContext);
virtual void make_overlay_current();
diff --git src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.mm src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.mm
index fb6690d..c2e618e 100644
--- src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.mm
+++ src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.mm
@@ -186,7 +186,7 @@ static NSOpenGLContext *create_GLcontext_for_window(
return context;
}
-GLContext Fl_Cocoa_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) {
+GLContext Fl_Cocoa_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g) {
GLContext context, shared_ctx = 0;
if (context_list && nContext) shared_ctx = context_list[0];
// resets the pile of string textures used to draw strings
diff --git src/drivers/Wayland/Fl_Wayland_Gl_Window_Driver.H src/drivers/Wayland/Fl_Wayland_Gl_Window_Driver.H
index 5ecfeea..c00df25 100644
--- src/drivers/Wayland/Fl_Wayland_Gl_Window_Driver.H
+++ src/drivers/Wayland/Fl_Wayland_Gl_Window_Driver.H
@@ -45,7 +45,7 @@ class Fl_Wayland_Gl_Window_Driver : public Fl_Gl_Window_Driver {
virtual void resize(int is_a_resize, int w, int h);
virtual char swap_type();
virtual Fl_Gl_Choice *find(int m, const int *alistp);
- virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0);
+ virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g);
virtual void set_gl_context(Fl_Window* w, GLContext context);
virtual void delete_gl_context(GLContext);
virtual void make_overlay_current();
diff --git src/drivers/Wayland/Fl_Wayland_Gl_Window_Driver.cxx src/drivers/Wayland/Fl_Wayland_Gl_Window_Driver.cxx
index 2866e02..0cd33ca 100644
--- src/drivers/Wayland/Fl_Wayland_Gl_Window_Driver.cxx
+++ src/drivers/Wayland/Fl_Wayland_Gl_Window_Driver.cxx
@@ -176,7 +176,8 @@ Fl_Gl_Choice *Fl_Wayland_Gl_Window_Driver::find(int m, const int *alistp)
}
-GLContext Fl_Wayland_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) {
+GLContext Fl_Wayland_Gl_Window_Driver::create_gl_context(Fl_Window* window,
+ const Fl_Gl_Choice* g) {
GLContext shared_ctx = 0;
if (context_list && nContext) shared_ctx = context_list[0];
diff --git src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.H src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.H
index 2de50eb..6934fec 100644
--- src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.H
+++ src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.H
@@ -41,7 +41,9 @@ class Fl_WinAPI_Gl_Window_Driver : public Fl_Gl_Window_Driver {
virtual void invalidate() {}
virtual int flush_begin(char& valid_f);
virtual Fl_Gl_Choice *find(int m, const int *alistp);
- virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0);
+ virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g);
+ GLContext do_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g,
+ int layer);
virtual void set_gl_context(Fl_Window* w, GLContext context);
virtual void delete_gl_context(GLContext);
virtual void make_overlay_current();
diff --git src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx
index ca72d3e..bf5f791 100644
--- src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx
+++ src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx
@@ -128,7 +128,8 @@ Fl_Gl_Choice *Fl_WinAPI_Gl_Window_Driver::find(int m, const int *alistp)
}
-GLContext Fl_WinAPI_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer)
+GLContext Fl_WinAPI_Gl_Window_Driver::do_create_gl_context(Fl_Window* window,
+ const Fl_Gl_Choice* g, int layer)
{
Fl_X* i = Fl_X::i(window);
HDC hdc = Fl_WinAPI_Window_Driver::driver(window)->private_dc;
@@ -150,6 +151,11 @@ GLContext Fl_WinAPI_Gl_Window_Driver::create_gl_context(Fl_Window* window, const
}
+GLContext Fl_WinAPI_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g)
+{
+ do_create_gl_context(window, g, 0);
+}
+
void Fl_WinAPI_Gl_Window_Driver::set_gl_context(Fl_Window* w, GLContext context) {
if (context != cached_context || w != cached_window) {
cached_context = context;
@@ -208,7 +214,7 @@ void Fl_WinAPI_Gl_Window_Driver::gl_hide_before(void *& overlay) {
void Fl_WinAPI_Gl_Window_Driver::make_overlay(void*&overlay) {
if (overlay) return;
- GLContext context = create_gl_context(pWindow, g(), 1);
+ GLContext context = do_create_gl_context(pWindow, g(), 1);
if (!context) {overlay = pWindow; return;} // fake the overlay
HDC hdc = Fl_WinAPI_Window_Driver::driver(pWindow)->private_dc;
diff --git src/drivers/X11/Fl_X11_Gl_Window_Driver.H src/drivers/X11/Fl_X11_Gl_Window_Driver.H
index 8043c04..72c4af1 100644
--- src/drivers/X11/Fl_X11_Gl_Window_Driver.H
+++ src/drivers/X11/Fl_X11_Gl_Window_Driver.H
@@ -33,7 +33,7 @@ class Fl_X11_Gl_Window_Driver : public Fl_Gl_Window_Driver {
virtual void swap_buffers();
virtual char swap_type();
virtual Fl_Gl_Choice *find(int m, const int *alistp);
- virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0);
+ virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g);
virtual void set_gl_context(Fl_Window* w, GLContext context);
virtual void delete_gl_context(GLContext);
virtual void make_overlay_current();
@@ -48,7 +48,7 @@ class Fl_X11_Gl_Window_Driver : public Fl_Gl_Window_Driver {
#if !USE_XFT
virtual Fl_Font_Descriptor** fontnum_to_fontdescriptor(int fnum);
#endif
- static GLContext create_gl_context(XVisualInfo* vis);
+ //static GLContext create_gl_context(XVisualInfo* vis);
};
diff --git src/drivers/X11/Fl_X11_Gl_Window_Driver.cxx src/drivers/X11/Fl_X11_Gl_Window_Driver.cxx
index 90036b9..d0b79a0 100644
--- src/drivers/X11/Fl_X11_Gl_Window_Driver.cxx
+++ src/drivers/X11/Fl_X11_Gl_Window_Driver.cxx
@@ -253,8 +253,9 @@ static int ctxErrorHandler( Display *, XErrorEvent * )
return 0;
}
-GLContext Fl_X11_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) {
- (void)window; (void)layer;
+GLContext Fl_X11_Gl_Window_Driver::create_gl_context(Fl_Window* window,
+ const Fl_Gl_Choice* g) {
+ (void)window;
GLContext shared_ctx = 0;
if (context_list && nContext) shared_ctx = context_list[0];
@@ -302,6 +303,7 @@ GLContext Fl_X11_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl
return ctx;
}
+/* This is no longer used
GLContext Fl_X11_Gl_Window_Driver::create_gl_context(XVisualInfo *vis) {
GLContext shared_ctx = 0;
if (context_list && nContext) shared_ctx = context_list[0];
@@ -309,7 +311,7 @@ GLContext Fl_X11_Gl_Window_Driver::create_gl_context(XVisualInfo *vis) {
if (context)
add_context(context);
return context;
-}
+}*/
void Fl_X11_Gl_Window_Driver::set_gl_context(Fl_Window* w, GLContext context) {
if (context != cached_context || w != cached_window) {
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