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[master] 4d85b15 - Documentation: update "Using OpenGL in Normal FLTK Windows" for Wayland.

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[master] 4d85b15 - Documentation: update "Using OpenGL in Normal FLTK Windows" for Wayland. "ManoloFLTK" Jun 30, 2022  
 
commit 4d85b154175f83e2af5c1adf90e7768ed319a82f
Author:     ManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>
AuthorDate: Thu Jun 30 17:01:23 2022 +0200
Commit:     ManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>
CommitDate: Thu Jun 30 17:01:23 2022 +0200

    Documentation: update "Using OpenGL in Normal FLTK Windows" for Wayland.

 documentation/src/opengl.dox | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git documentation/src/opengl.dox documentation/src/opengl.dox
index c80d4fd..566ce4d 100644
--- documentation/src/opengl.dox
+++ documentation/src/opengl.dox
@@ -200,8 +200,9 @@ and OpenGL under macOS (see \ref osissues_retina)
 \section opengl_normal Using OpenGL in Normal FLTK Windows
 
 \note Drawing both with OpenGL and Quartz in a normal FLTK window is not possible
-with the macOS platform. This technique is therefore not useful under macOS because
-it permits nothing more than what is possible with class Fl_Gl_Window.
+with the macOS platform. Similarly, the Wayland platform doesn't allow to draw with
+both Cairo and OpenGL to the same window. This technique is therefore not useful under
+macOS or Wayland because it permits nothing more than what is possible with class Fl_Gl_Window.
 
 You can put OpenGL code into the \p draw() method, as described in
 \ref subclassing_drawing
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