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[master] 2ce8183 - Fix compiler warnings (Windows, MSVC)

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[master] 2ce8183 - Fix compiler warnings (Windows, MSVC) "Albrecht Schlosser" Aug 30, 2021  
 
commit 2ce8183beed0ef5768c44e992e2790f1c3e15787
Author:     Albrecht Schlosser <albrechts.fltk@online.de>
AuthorDate: Mon Aug 30 13:56:28 2021 +0200
Commit:     Albrecht Schlosser <albrechts.fltk@online.de>
CommitDate: Mon Aug 30 13:56:28 2021 +0200

    Fix compiler warnings (Windows, MSVC)

 test/glpuzzle.cxx | 186 +++++++++++++++++++++++++++---------------------------
 test/trackball.c  |  45 +++++++------
 2 files changed, 115 insertions(+), 116 deletions(-)

diff --git test/glpuzzle.cxx test/glpuzzle.cxx
index 5f265f5..d966ced 100644
--- test/glpuzzle.cxx
+++ test/glpuzzle.cxx
@@ -44,9 +44,9 @@ int main(int, char**) {
 #define WIDTH 4
 #define HEIGHT 5
 #define PIECES 10
-#define OFFSETX -2
-#define OFFSETY -2.5
-#define OFFSETZ -0.5
+#define OFFSETX -2.0f
+#define OFFSETY -2.5f
+#define OFFSETZ -0.5f
 
 typedef char Config[HEIGHT][WIDTH];
 
@@ -93,7 +93,7 @@ static struct puzzlelist *lastentry;
 
 int curX, curY, visible;
 
-#define MOVE_SPEED 0.2
+#define MOVE_SPEED 0.2f
 static unsigned char movingPiece;
 static float move_x, move_y;
 static float curquat[4];
@@ -105,7 +105,7 @@ static char xsize[PIECES + 1] =
 static char ysize[PIECES + 1] =
 {0, 1, 1, 1, 1, 2, 2, 2, 2, 1, 2};
 static float zsize[PIECES + 1] =
-{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.6};
+{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.6f};
 
 static Config startConfig =
 {
@@ -161,30 +161,30 @@ solution(Config config)
 
 float boxcoords[][3] =
 {
-  {0.2, 0.2, 0.9},
-  {0.8, 0.2, 0.9},
-  {0.8, 0.8, 0.9},
-  {0.2, 0.8, 0.9},
-  {0.2, 0.1, 0.8},
-  {0.8, 0.1, 0.8},
-  {0.9, 0.2, 0.8},
-  {0.9, 0.8, 0.8},
-  {0.8, 0.9, 0.8},
-  {0.2, 0.9, 0.8},
-  {0.1, 0.8, 0.8},
-  {0.1, 0.2, 0.8},
-  {0.2, 0.1, 0.2},
-  {0.8, 0.1, 0.2},
-  {0.9, 0.2, 0.2},
-  {0.9, 0.8, 0.2},
-  {0.8, 0.9, 0.2},
-  {0.2, 0.9, 0.2},
-  {0.1, 0.8, 0.2},
-  {0.1, 0.2, 0.2},
-  {0.2, 0.2, 0.1},
-  {0.8, 0.2, 0.1},
-  {0.8, 0.8, 0.1},
-  {0.2, 0.8, 0.1},
+  {0.2f, 0.2f, 0.9f},
+  {0.8f, 0.2f, 0.9f},
+  {0.8f, 0.8f, 0.9f},
+  {0.2f, 0.8f, 0.9f},
+  {0.2f, 0.1f, 0.8f},
+  {0.8f, 0.1f, 0.8f},
+  {0.9f, 0.2f, 0.8f},
+  {0.9f, 0.8f, 0.8f},
+  {0.8f, 0.9f, 0.8f},
+  {0.2f, 0.9f, 0.8f},
+  {0.1f, 0.8f, 0.8f},
+  {0.1f, 0.2f, 0.8f},
+  {0.2f, 0.1f, 0.2f},
+  {0.8f, 0.1f, 0.2f},
+  {0.9f, 0.2f, 0.2f},
+  {0.9f, 0.8f, 0.2f},
+  {0.8f, 0.9f, 0.2f},
+  {0.2f, 0.9f, 0.2f},
+  {0.1f, 0.8f, 0.2f},
+  {0.1f, 0.2f, 0.2f},
+  {0.2f, 0.2f, 0.1f},
+  {0.8f, 0.2f, 0.1f},
+  {0.8f, 0.8f, 0.1f},
+  {0.2f, 0.8f, 0.1f},
 };
 
 float boxnormals[][3] =
@@ -195,26 +195,26 @@ float boxnormals[][3] =
   {0, 0, -1},
   {0, -1, 0},
   {-1, 0, 0},
-  {0.7071, 0.7071, 0.0000},  /* 6 */
-  {0.7071, -0.7071, 0.0000},
-  {-0.7071, 0.7071, 0.0000},
-  {-0.7071, -0.7071, 0.0000},
-  {0.7071, 0.0000, 0.7071},  /* 10 */
-  {0.7071, 0.0000, -0.7071},
-  {-0.7071, 0.0000, 0.7071},
-  {-0.7071, 0.0000, -0.7071},
-  {0.0000, 0.7071, 0.7071},  /* 14 */
-  {0.0000, 0.7071, -0.7071},
-  {0.0000, -0.7071, 0.7071},
-  {0.0000, -0.7071, -0.7071},
-  {0.5774, 0.5774, 0.5774},  /* 18 */
-  {0.5774, 0.5774, -0.5774},
-  {0.5774, -0.5774, 0.5774},
-  {0.5774, -0.5774, -0.5774},
-  {-0.5774, 0.5774, 0.5774},
-  {-0.5774, 0.5774, -0.5774},
-  {-0.5774, -0.5774, 0.5774},
-  {-0.5774, -0.5774, -0.5774},
+  {0.7071f, 0.7071f, 0.0000f},  /* 6 */
+  {0.7071f, -0.7071f, 0.0000f},
+  {-0.7071f, 0.7071f, 0.0000f},
+  {-0.7071f, -0.7071f, 0.0000f},
+  {0.7071f, 0.0000f, 0.7071f},  /* 10 */
+  {0.7071f, 0.0000f, -0.7071f},
+  {-0.7071f, 0.0000f, 0.7071f},
+  {-0.7071f, 0.0000f, -0.7071f},
+  {0.0000f, 0.7071f, 0.7071f},  /* 14 */
+  {0.0000f, 0.7071f, -0.7071f},
+  {0.0000f, -0.7071f, 0.7071f},
+  {0.0000f, -0.7071f, -0.7071f},
+  {0.5774f, 0.5774f, 0.5774f},  /* 18 */
+  {0.5774f, 0.5774f, -0.5774f},
+  {0.5774f, -0.5774f, 0.5774f},
+  {0.5774f, -0.5774f, -0.5774f},
+  {-0.5774f, 0.5774f, 0.5774f},
+  {-0.5774f, 0.5774f, -0.5774f},
+  {-0.5774f, -0.5774f, 0.5774f},
+  {-0.5774f, -0.5774f, -0.5774f},
 };
 
 int boxfaces[][4] =
@@ -308,30 +308,30 @@ drawBox(int piece, float xoff, float yoff)
 
 float containercoords[][3] =
 {
-  {-0.1, -0.1, 1.0},
-  {-0.1, -0.1, -0.1},
-  {4.1, -0.1, -0.1},
-  {4.1, -0.1, 1.0},
-  {1.0, -0.1, 0.6},     /* 4 */
-  {3.0, -0.1, 0.6},
-  {1.0, -0.1, 0.0},
-  {3.0, -0.1, 0.0},
-  {1.0, 0.0, 0.0},      /* 8 */
-  {3.0, 0.0, 0.0},
-  {3.0, 0.0, 0.6},
-  {1.0, 0.0, 0.6},
-  {0.0, 0.0, 1.0},      /* 12 */
-  {4.0, 0.0, 1.0},
-  {4.0, 0.0, 0.0},
-  {0.0, 0.0, 0.0},
-  {0.0, 5.0, 0.0},      /* 16 */
-  {0.0, 5.0, 1.0},
-  {4.0, 5.0, 1.0},
-  {4.0, 5.0, 0.0},
-  {-0.1, 5.1, -0.1},    /* 20 */
-  {4.1, 5.1, -0.1},
-  {4.1, 5.1, 1.0},
-  {-0.1, 5.1, 1.0},
+  {-0.1f, -0.1f, 1.0f},
+  {-0.1f, -0.1f, -0.1f},
+  {4.1f, -0.1f, -0.1f},
+  {4.1f, -0.1f, 1.0f},
+  {1.0f, -0.1f, 0.6f},     /* 4 */
+  {3.0f, -0.1f, 0.6f},
+  {1.0f, -0.1f, 0.0f},
+  {3.0f, -0.1f, 0.0f},
+  {1.0f, 0.0f, 0.0f},      /* 8 */
+  {3.0f, 0.0f, 0.0f},
+  {3.0f, 0.0f, 0.6f},
+  {1.0f, 0.0f, 0.6f},
+  {0.0f, 0.0f, 1.0f},      /* 12 */
+  {4.0f, 0.0f, 1.0f},
+  {4.0f, 0.0f, 0.0f},
+  {0.0f, 0.0f, 0.0f},
+  {0.0f, 5.0f, 0.0f},      /* 16 */
+  {0.0f, 5.0f, 1.0f},
+  {4.0f, 5.0f, 1.0f},
+  {4.0f, 5.0f, 0.0f},
+  {-0.1f, 5.1f, -0.1f},    /* 20 */
+  {4.1f, 5.1f, -0.1f},
+  {4.1f, 5.1f, 1.0f},
+  {-0.1f, 5.1f, 1.0f},
 };
 
 float containernormals[][3] =
@@ -458,7 +458,7 @@ drawAll(void)
       if (piece == movingPiece) {
         drawBox(piece, move_x, move_y);
       } else {
-        drawBox(piece, j, i);
+        drawBox(piece, float(j), float(i));
       }
     }
   }
@@ -720,8 +720,8 @@ continueSolving(void)
 found_piece:
   if (!movingPiece) {
     movingPiece = movedPiece;
-    move_x = fromx;
-    move_y = fromy;
+    move_x = float(fromx);
+    move_y = float(fromy);
   }
   move_x += xadds[movedir] * MOVE_SPEED;
   move_y += yadds[movedir] * MOVE_SPEED;
@@ -866,7 +866,7 @@ int
 invertMatrix(const GLfloat src[16], GLfloat inverse[16])
 {
   int i, j, k, swap;
-  double t;
+  float t;
   GLfloat temp[4][4];
 
   for (i = 0; i < 4; i++) {
@@ -947,7 +947,7 @@ computeCoords(int piece, int mousex, int mousey,
 
   if (piece == 0)
     return 0;
-  height = zsize[piece] - 0.1 + OFFSETZ;
+  height = zsize[piece] - 0.1f + OFFSETZ;
 
   glGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
   glGetFloatv(GL_MODELVIEW_MATRIX, modelMatrix);
@@ -955,8 +955,8 @@ computeCoords(int piece, int mousex, int mousey,
   if (!invertMatrix(finalMatrix, finalMatrix))
     return 0;
 
-  in[0] = (2.0 * (mousex - viewport[0]) / viewport[2]) - 1;
-  in[1] = (2.0 * ((H - mousey) - viewport[1]) / viewport[3]) - 1;
+  in[0] = (2.0f * (mousex - viewport[0]) / viewport[2]) - 1;
+  in[1] = (2.0f * ((H - mousey) - viewport[1]) / viewport[3]) - 1;
 
   a = in[0] * finalMatrix[0 * 4 + 2] +
     in[1] * finalMatrix[1 * 4 + 2] +
@@ -1025,8 +1025,8 @@ grabPiece(int piece, float selx, float sely)
     while (selecty > 0 && thePuzzle[selecty - 1][selectx] == movingPiece) {
       selecty--;
     }
-    move_x = selectx;
-    move_y = selecty;
+    move_x = float(selectx);
+    move_y = float(selecty);
     selected = 1;
     selstartx = selx;
     selstarty = sely;
@@ -1097,11 +1097,11 @@ moveSelection(float selx, float sely)
       /* Allow visual movement of solution piece outside of the
 
          box */
-      move_x = selectx;
+      move_x = float(selectx);
       move_y = sely - selstarty + selecty;
     } else {
-      move_x = selectx;
-      move_y = selecty;
+      move_x = float(selectx);
+      move_y = float(selecty);
     }
   }
 }
@@ -1237,10 +1237,10 @@ motion(int x, int y)
   if (middle_mouse && !left_mouse) {
     if (mousex != x || mousey != y) {
       trackball(lastquat,
-        (2.0*mousex - W) / W,
-        (H - 2.0*mousey) / H,
-        (2.0*x - W) / W,
-        (H - 2.0*y) / H);
+        (2.0f*mousex - W) / W,
+        (H - 2.0f*mousey) / H,
+        (2.0f*x - W) / W,
+        (H - 2.0f*y) / H);
       spinning = enable_spinning; // 1 = yes, 0 = disabled (commandline -n)
     } else {
       spinning = 0;
@@ -1345,11 +1345,11 @@ init(void)
   static float lmodel_local[] =
   {GL_FALSE};
   static float light0_ambient[] =
-  {0.1, 0.1, 0.1, 1.0};
+  {0.1f, 0.1f, 0.1f, 1.0f};
   static float light0_diffuse[] =
-  {1.0, 1.0, 1.0, 0.0};
+  {1.0f, 1.0f, 1.0f, 0.0f};
   static float light0_position[] =
-  {0.8660254, 0.5, 1, 0};
+  {0.8660254f, 0.5f, 1, 0};
   static float light0_specular[] =
   {0.0, 0.0, 0.0, 0.0};
   static float bevel_mat_ambient[] =
@@ -1388,7 +1388,7 @@ init(void)
   glShadeModel(GL_FLAT);
 
   trackball(curquat, 0.0, 0.0, 0.0, 0.0);
-  srandom(time(NULL));
+  srandom((unsigned int)time(NULL));
 }
 
 static void
diff --git test/trackball.c test/trackball.c
index d081dc8..4e60868 100644
--- test/trackball.c
+++ test/trackball.c
@@ -59,7 +59,7 @@
  * simple example, though, so that is left as an Exercise for the
  * Programmer.
  */
-#define TRACKBALLSIZE  (0.8)
+#define TRACKBALLSIZE (0.8f)
 
 /*
  * Local function prototypes (not defined in trackball.h)
@@ -113,7 +113,7 @@ vcross(const float *v1, const float *v2, float *cross)
 float
 vlength(const float *v)
 {
-    return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
+    return sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
 }
 
 void
@@ -127,7 +127,7 @@ vscale(float *v, float div)
 void
 vnormal(float *v)
 {
-    vscale(v,1.0/vlength(v));
+    vscale(v,1.0f/vlength(v));
 }
 
 float
@@ -187,14 +187,14 @@ trackball(float q[4], float p1x, float p1y, float p2x, float p2y)
      *  Figure out how much to rotate around that axis.
      */
     vsub(p1,p2,d);
-    t = vlength(d) / (2.0*TRACKBALLSIZE);
+    t = vlength(d) / (2.0f*TRACKBALLSIZE);
 
     /*
      * Avoid problems with out-of-control values...
      */
     if (t > 1.0) t = 1.0;
     if (t < -1.0) t = -1.0;
-    phi = 2.0 * asin(t);
+    phi = float(2.0 * asin(t));
 
     axis_to_quat(a,phi,q);
 }
@@ -207,8 +207,8 @@ axis_to_quat(float a[3], float phi, float q[4])
 {
     vnormal(a);
     vcopy(a,q);
-    vscale(q,sin(phi/2.0));
-    q[3] = cos(phi/2.0);
+    vscale(q,sinf(phi/2.0f));
+    q[3] = cosf(phi/2.0f);
 }
 
 /*
@@ -220,11 +220,11 @@ tb_project_to_sphere(float r, float x, float y)
 {
     float d, t, z;
 
-    d = sqrt(x*x + y*y);
+    d = sqrtf(x*x + y*y);
     if (d < r * 0.70710678118654752440) {    /* Inside sphere */
-        z = sqrt(r*r - d*d);
+        z = sqrtf(r*r - d*d);
     } else {           /* On hyperbola */
-        t = r / 1.41421356237309504880;
+        t = float(r / 1.41421356237309504880);
         z = t*t / d;
     }
     return z;
@@ -301,24 +301,23 @@ normalize_quat(float q[4])
 void
 build_rotmatrix(float m[4][4], float q[4])
 {
-    m[0][0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2]);
-    m[0][1] = 2.0 * (q[0] * q[1] - q[2] * q[3]);
-    m[0][2] = 2.0 * (q[2] * q[0] + q[1] * q[3]);
-    m[0][3] = 0.0;
+    m[0][0] = 1.0f - 2.0f * (q[1] * q[1] + q[2] * q[2]);
+    m[0][1] = 2.0f * (q[0] * q[1] - q[2] * q[3]);
+    m[0][2] = 2.0f * (q[2] * q[0] + q[1] * q[3]);
+    m[0][3] = 0.0f;
 
-    m[1][0] = 2.0 * (q[0] * q[1] + q[2] * q[3]);
-    m[1][1]= 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0]);
-    m[1][2] = 2.0 * (q[1] * q[2] - q[0] * q[3]);
-    m[1][3] = 0.0;
+    m[1][0] = 2.0f * (q[0] * q[1] + q[2] * q[3]);
+    m[1][1]= 1.0f - 2.0f * (q[2] * q[2] + q[0] * q[0]);
+    m[1][2] = 2.0f * (q[1] * q[2] - q[0] * q[3]);
+    m[1][3] = 0.0f;
 
-    m[2][0] = 2.0 * (q[2] * q[0] - q[1] * q[3]);
-    m[2][1] = 2.0 * (q[1] * q[2] + q[0] * q[3]);
-    m[2][2] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0]);
-    m[2][3] = 0.0;
+    m[2][0] = 2.0f * (q[2] * q[0] - q[1] * q[3]);
+    m[2][1] = 2.0f * (q[1] * q[2] + q[0] * q[3]);
+    m[2][2] = 1.0f - 2.0f * (q[1] * q[1] + q[0] * q[0]);
+    m[2][3] = 0.0f;
 
     m[3][0] = 0.0;
     m[3][1] = 0.0;
     m[3][2] = 0.0;
     m[3][3] = 1.0;
 }
-
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