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[master] da4d16b - Update fluid tutorial on CubeView and demo code

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[master] da4d16b - Update fluid tutorial on CubeView and demo code "Albrecht Schlosser" May 21, 2021  
 
commit da4d16b59ab354e9c1fc944e814519bd8e251922
Author:     Albrecht Schlosser <albrechts.fltk@online.de>
AuthorDate: Fri May 21 19:56:11 2021 +0200
Commit:     Albrecht Schlosser <albrechts.fltk@online.de>
CommitDate: Fri May 21 20:08:12 2021 +0200

    Update fluid tutorial on CubeView and demo code
    
    Format code according to the CMP, add instructions on how to copy
    the code to the fluid tutorial, and update the tutorial with the
    current code of test/CubeView.h and test/CubeView.cxx.

 documentation/src/fluid.dox | 355 ++++++++++++++++++++++++--------------------
 test/CubeView.cxx           | 246 +++++++++++++++---------------
 test/CubeView.h             | 143 +++++++++---------
 3 files changed, 397 insertions(+), 347 deletions(-)

diff --git documentation/src/fluid.dox documentation/src/fluid.dox
index 166685f..bad962d 100644
--- documentation/src/fluid.dox
+++ documentation/src/fluid.dox
@@ -211,187 +211,222 @@ CubeViewUI, generated by FLUID.
 
 Here is the CubeView class definition, as given by its header file
 "test/CubeView.h":
+<br>
 
+<!-- Code copied from test/CubeView.h -->
 \code
+#include <FL/Fl.H>
+#include <FL/Fl_Gl_Window.H>
+#include <FL/gl.h>
+
 class CubeView : public Fl_Gl_Window {
-  public:
-    CubeView(int x,int y,int w,int h,const char *l=0);
-    // this value determines the scaling factor used to draw the cube.
-    double size;
-    /* Set the rotation about the vertical (y) axis.
-     *
-     * This function is called by the horizontal roller in CubeViewUI
-     * and the initialize button in CubeViewUI.
-     */
-    void v_angle(float angle){vAng=angle;};
-    // Return the rotation about the vertical (y) axis.
-    float v_angle(){return vAng;};
-    /* Set the rotation about the horizontal (x) axis.
-     *
-     * This function is called by the vertical roller in CubeViewUI
-     * and the initialize button in CubeViewUI.
-     */
-    void h_angle(float angle){hAng=angle;};
-    // the rotation about the horizontal (x) axis.
-    float h_angle(){return hAng;};
-    /* Sets the x shift of the cube view camera.
-     *
-     * This function is called by the slider in CubeViewUI and the
-     * initialize button in CubeViewUI.
-     */
-    void panx(float x){xshift=x;};
-    /* Sets the y shift of the cube view camera.
-     *
-     * This function is called by the slider in CubeViewUI and the
-     * initialize button in CubeViewUI.
-     */
-    void pany(float y){yshift=y;};
-    /* The widget class draw() override.
-     * The draw() function initialize Gl for another round of
-     * drawing then calls specialized functions for drawing each
-     * of the entities displayed in the cube view.
-     */
-    void draw();
-
-  private:
-    /* Draw the cube boundaries
-     * Draw the faces of the cube using the boxv[] vertices, using
-     * GL_LINE_LOOP for the faces. The color is #defined by
-     * CUBECOLOR.
-     */
-    void drawCube();
-
-    float vAng,hAng; float xshift,yshift;
-
-    float boxv0[3];float boxv1[3]; float boxv2[3];float boxv3[3];
-    float boxv4[3];float boxv5[3]; float boxv6[3];float boxv7[3];
+
+public:
+  CubeView(int x, int y, int w, int h, const char *l = 0);
+
+  // This value determines the scaling factor used to draw the cube.
+  double size;
+
+  /* Set the rotation about the vertical (y) axis.
+   *
+   * This function is called by the horizontal roller in
+   * CubeViewUI and the initialize button in CubeViewUI.
+   */
+  void v_angle(double angle) { vAng = angle; }
+
+  // Return the rotation about the vertical (y) axis.
+  double v_angle() const { return vAng; }
+
+  /* Set the rotation about the horizontal (x) axis.
+   *
+   * This function is called by the vertical roller in
+   * CubeViewUI and the initialize button in CubeViewUI.
+   */
+
+  void h_angle(double angle) { hAng = angle; }
+
+  // The rotation about the horizontal (x) axis.
+  double h_angle() const { return hAng; }
+
+  /* Sets the x shift of the cube view camera.
+   *
+   * This function is called by the slider in CubeViewUI
+   * and the initialize button in CubeViewUI.
+   */
+  void panx(double x) { xshift = x; }
+
+  /* Sets the y shift of the cube view camera.
+   *
+   * This function is called by the slider in CubeViewUI
+   * and the initialize button in CubeViewUI.
+   */
+  void pany(double y) { yshift = y; }
+
+  /* The widget class draw() override.
+   *
+   * The draw() function initializes Gl for another round of
+   * drawing, then calls specialized functions for drawing each
+   * of the entities displayed in the cube view.
+   */
+  void draw();
+
+private:
+  /*  Draw the cube boundaries.
+   *
+   * Draw the faces of the cube using the boxv[] vertices,
+   * using GL_LINE_LOOP for the faces.
+   */
+  void drawCube();
+
+  double vAng, hAng;
+  double xshift, yshift;
+
+  float boxv0[3]; float boxv1[3];
+  float boxv2[3]; float boxv3[3];
+  float boxv4[3]; float boxv5[3];
+  float boxv6[3]; float boxv7[3];
 };
 \endcode
 
 \par The CubeView Class Implementation
 
 Here is the CubeView implementation. It is very similar to the
-"cube" demo included with FLTK.
+"CubeView" demo included with FLTK.
+<br>
 
+<!-- Code copied from test/CubeView.cxx -->
 \code
 #include "CubeView.h"
 #include <math.h>
 
-CubeView::CubeView(int x,int y,int w,int h,const char *l)
-            : Fl_Gl_Window(x,y,w,h,l)
+CubeView::CubeView(int x, int y, int w, int h, const char *l)
+  : Fl_Gl_Window(x, y, w, h, l)
 {
-    vAng = 0.0; hAng=0.0; size=10.0;
-    /* The cube definition. These are the vertices of a unit cube
-     * centered on the origin.*/
-    boxv0[0] = -0.5; boxv0[1] = -0.5; boxv0[2] = -0.5;
-    boxv1[0] =  0.5; boxv1[1] = -0.5; boxv1[2] = -0.5;
-    boxv2[0] =  0.5; boxv2[1] =  0.5; boxv2[2] = -0.5;
-    boxv3[0] = -0.5; boxv3[1] =  0.5; boxv3[2] = -0.5;
-    boxv4[0] = -0.5; boxv4[1] = -0.5; boxv4[2] =  0.5;
-    boxv5[0] =  0.5; boxv5[1] = -0.5; boxv5[2] =  0.5;
-    boxv6[0] =  0.5; boxv6[1] =  0.5; boxv6[2] =  0.5;
-    boxv7[0] = -0.5; boxv7[1] =  0.5; boxv7[2] =  0.5;
-};
-
-// The color used for the edges of the bounding cube.
-#define CUBECOLOR 255,255,255,255
+  Fl::use_high_res_GL(1);
+  vAng = 0.0;
+  hAng = 0.0;
+  size = 10.0;
+  xshift = 0.0;
+  yshift = 0.0;
+
+  /* The cube definition. These are the vertices of a unit cube
+   * centered on the origin.*/
+
+  boxv0[0] = -0.5; boxv0[1] = -0.5; boxv0[2] = -0.5;
+  boxv1[0] =  0.5; boxv1[1] = -0.5; boxv1[2] = -0.5;
+  boxv2[0] =  0.5; boxv2[1] =  0.5; boxv2[2] = -0.5;
+  boxv3[0] = -0.5; boxv3[1] =  0.5; boxv3[2] = -0.5;
+  boxv4[0] = -0.5; boxv4[1] = -0.5; boxv4[2] =  0.5;
+  boxv5[0] =  0.5; boxv5[1] = -0.5; boxv5[2] =  0.5;
+  boxv6[0] =  0.5; boxv6[1] =  0.5; boxv6[2] =  0.5;
+  boxv7[0] = -0.5; boxv7[1] =  0.5; boxv7[2] =  0.5;
+}
 
 void CubeView::drawCube() {
 /* Draw a colored cube */
 #define ALPHA 0.5
-    glShadeModel(GL_FLAT);
-
-    glBegin(GL_QUADS);
-      glColor4f(0.0, 0.0, 1.0, ALPHA);
-      glVertex3fv(boxv0);
-      glVertex3fv(boxv1);
-      glVertex3fv(boxv2);
-      glVertex3fv(boxv3);
-
-      glColor4f(1.0, 1.0, 0.0, ALPHA);
-      glVertex3fv(boxv0);
-      glVertex3fv(boxv4);
-      glVertex3fv(boxv5);
-      glVertex3fv(boxv1);
-
-      glColor4f(0.0, 1.0, 1.0, ALPHA);
-      glVertex3fv(boxv2);
-      glVertex3fv(boxv6);
-      glVertex3fv(boxv7);
-      glVertex3fv(boxv3);
-
-      glColor4f(1.0, 0.0, 0.0, ALPHA);
-      glVertex3fv(boxv4);
-      glVertex3fv(boxv5);
-      glVertex3fv(boxv6);
-      glVertex3fv(boxv7);
-
-      glColor4f(1.0, 0.0, 1.0, ALPHA);
-      glVertex3fv(boxv0);
-      glVertex3fv(boxv3);
-      glVertex3fv(boxv7);
-      glVertex3fv(boxv4);
-
-      glColor4f(0.0, 1.0, 0.0, ALPHA);
-      glVertex3fv(boxv1);
-      glVertex3fv(boxv5);
-      glVertex3fv(boxv6);
-      glVertex3fv(boxv2);
-    glEnd();
-
-    glColor3f(1.0, 1.0, 1.0);
-    glBegin(GL_LINES);
-      glVertex3fv(boxv0);
-      glVertex3fv(boxv1);
-
-      glVertex3fv(boxv1);
-      glVertex3fv(boxv2);
-
-      glVertex3fv(boxv2);
-      glVertex3fv(boxv3);
-
-      glVertex3fv(boxv3);
-      glVertex3fv(boxv0);
-
-      glVertex3fv(boxv4);
-      glVertex3fv(boxv5);
-
-      glVertex3fv(boxv5);
-      glVertex3fv(boxv6);
-
-      glVertex3fv(boxv6);
-      glVertex3fv(boxv7);
-
-      glVertex3fv(boxv7);
-      glVertex3fv(boxv4);
-
-      glVertex3fv(boxv0);
-      glVertex3fv(boxv4);
-
-      glVertex3fv(boxv1);
-      glVertex3fv(boxv5);
-
-      glVertex3fv(boxv2);
-      glVertex3fv(boxv6);
-
-      glVertex3fv(boxv3);
-      glVertex3fv(boxv7);
-    glEnd();
-};//drawCube
+  glShadeModel(GL_FLAT);
+
+  glBegin(GL_QUADS);
+    glColor4f(0.0, 0.0, 1.0, ALPHA);
+    glVertex3fv(boxv0);
+    glVertex3fv(boxv1);
+    glVertex3fv(boxv2);
+    glVertex3fv(boxv3);
+
+    glColor4f(1.0, 1.0, 0.0, ALPHA);
+    glVertex3fv(boxv0);
+    glVertex3fv(boxv4);
+    glVertex3fv(boxv5);
+    glVertex3fv(boxv1);
+
+    glColor4f(0.0, 1.0, 1.0, ALPHA);
+    glVertex3fv(boxv2);
+    glVertex3fv(boxv6);
+    glVertex3fv(boxv7);
+    glVertex3fv(boxv3);
+
+    glColor4f(1.0, 0.0, 0.0, ALPHA);
+    glVertex3fv(boxv4);
+    glVertex3fv(boxv5);
+    glVertex3fv(boxv6);
+    glVertex3fv(boxv7);
+
+    glColor4f(1.0, 0.0, 1.0, ALPHA);
+    glVertex3fv(boxv0);
+    glVertex3fv(boxv3);
+    glVertex3fv(boxv7);
+    glVertex3fv(boxv4);
+
+    glColor4f(0.0, 1.0, 0.0, ALPHA);
+    glVertex3fv(boxv1);
+    glVertex3fv(boxv5);
+    glVertex3fv(boxv6);
+    glVertex3fv(boxv2);
+  glEnd();
+
+  glColor3f(1.0, 1.0, 1.0);
+  glBegin(GL_LINES);
+    glVertex3fv(boxv0);
+    glVertex3fv(boxv1);
+
+    glVertex3fv(boxv1);
+    glVertex3fv(boxv2);
+
+    glVertex3fv(boxv2);
+    glVertex3fv(boxv3);
+
+    glVertex3fv(boxv3);
+    glVertex3fv(boxv0);
+
+    glVertex3fv(boxv4);
+    glVertex3fv(boxv5);
+
+    glVertex3fv(boxv5);
+    glVertex3fv(boxv6);
+
+    glVertex3fv(boxv6);
+    glVertex3fv(boxv7);
+
+    glVertex3fv(boxv7);
+    glVertex3fv(boxv4);
+
+    glVertex3fv(boxv0);
+    glVertex3fv(boxv4);
+
+    glVertex3fv(boxv1);
+    glVertex3fv(boxv5);
+
+    glVertex3fv(boxv2);
+    glVertex3fv(boxv6);
+
+    glVertex3fv(boxv3);
+    glVertex3fv(boxv7);
+  glEnd();
+} // drawCube
 
 void CubeView::draw() {
-    if (!valid()) {
-        glLoadIdentity(); glViewport(0,0,w(),h());
-        glOrtho(-10,10,-10,10,-20000,10000); glEnable(GL_BLEND);
-        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-    }
-
-    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-    glPushMatrix(); glTranslatef(xshift, yshift, 0);
-    glRotatef(hAng,0,1,0); glRotatef(vAng,1,0,0);
-    glScalef(float(size),float(size),float(size)); drawCube();
-    glPopMatrix();
-};
+  if (!valid()) {
+    glLoadIdentity();
+    glViewport(0, 0, pixel_w(), pixel_h());
+    glOrtho(-10, 10, -10, 10, -20050, 10000);
+    glEnable(GL_BLEND);
+    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+  }
+
+  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+  glPushMatrix();
+
+  glTranslatef((GLfloat)xshift, (GLfloat)yshift, 0);
+  glRotatef((GLfloat)hAng, 0, 1, 0);
+  glRotatef((GLfloat)vAng, 1, 0, 0);
+  glScalef(float(size), float(size), float(size));
+
+  drawCube();
+
+  glPopMatrix();
+}
 \endcode
 
 \subsection fluid_cubeview_ui The CubeViewUI Class
diff --git test/CubeView.cxx test/CubeView.cxx
index fda542a..f2890d5 100644
--- test/CubeView.cxx
+++ test/CubeView.cxx
@@ -1,7 +1,7 @@
 //
 // CubeView class implementation for the Fast Light Tool Kit (FLTK).
 //
-// Copyright 1998-2010 by Bill Spitzak and others.
+// Copyright 1998-2021 by Bill Spitzak and others.
 //
 // This library is free software. Distribution and use rights are outlined in
 // the file "COPYING" which should have been included with this file.  If this
@@ -14,40 +14,45 @@
 //     https://www.fltk.org/bugs.php
 //
 
+// Note to editor: the following code can and should be copied
+// to the fluid tutorial in 'documentation/src/fluid.dox'
+// *without* '#if HAVE_GL' preprocessor statements, leaving
+// only those parts where the condition is true.
+
+// [\code in documentation/src/fluid.dox]
 #include "CubeView.h"
 #include <math.h>
 
-
 #if HAVE_GL
-CubeView::CubeView(int x,int y,int w,int h,const char *l)
-            : Fl_Gl_Window(x,y,w,h,l)
+CubeView::CubeView(int x, int y, int w, int h, const char *l)
+  : Fl_Gl_Window(x, y, w, h, l)
 #else
-CubeView::CubeView(int x,int y,int w,int h,const char *l)
-            : Fl_Box(x,y,w,h,l)
+CubeView::CubeView(int x, int y, int w, int h, const char *l)
+  : Fl_Box(x, y, w, h, l)
 #endif /* HAVE_GL */
 {
-    Fl::use_high_res_GL(1);
-    vAng = 0.0;
-    hAng=0.0;
-    size=10.0;
-    xshift=0.0;
-    yshift=0.0;
-
-    /* The cube definition. These are the vertices of a unit cube
-     * centered on the origin.*/
-
-    boxv0[0] = -0.5; boxv0[1] = -0.5; boxv0[2] = -0.5;
-    boxv1[0] =  0.5; boxv1[1] = -0.5; boxv1[2] = -0.5;
-    boxv2[0] =  0.5; boxv2[1] =  0.5; boxv2[2] = -0.5;
-    boxv3[0] = -0.5; boxv3[1] =  0.5; boxv3[2] = -0.5;
-    boxv4[0] = -0.5; boxv4[1] = -0.5; boxv4[2] =  0.5;
-    boxv5[0] =  0.5; boxv5[1] = -0.5; boxv5[2] =  0.5;
-    boxv6[0] =  0.5; boxv6[1] =  0.5; boxv6[2] =  0.5;
-    boxv7[0] = -0.5; boxv7[1] =  0.5; boxv7[2] =  0.5;
+  Fl::use_high_res_GL(1);
+  vAng = 0.0;
+  hAng = 0.0;
+  size = 10.0;
+  xshift = 0.0;
+  yshift = 0.0;
+
+  /* The cube definition. These are the vertices of a unit cube
+   * centered on the origin.*/
+
+  boxv0[0] = -0.5; boxv0[1] = -0.5; boxv0[2] = -0.5;
+  boxv1[0] =  0.5; boxv1[1] = -0.5; boxv1[2] = -0.5;
+  boxv2[0] =  0.5; boxv2[1] =  0.5; boxv2[2] = -0.5;
+  boxv3[0] = -0.5; boxv3[1] =  0.5; boxv3[2] = -0.5;
+  boxv4[0] = -0.5; boxv4[1] = -0.5; boxv4[2] =  0.5;
+  boxv5[0] =  0.5; boxv5[1] = -0.5; boxv5[2] =  0.5;
+  boxv6[0] =  0.5; boxv6[1] =  0.5; boxv6[2] =  0.5;
+  boxv7[0] = -0.5; boxv7[1] =  0.5; boxv7[2] =  0.5;
 
 #if !HAVE_GL
-    label("OpenGL is required for this demo to operate.");
-    align(FL_ALIGN_WRAP | FL_ALIGN_INSIDE);
+  label("OpenGL is required for this demo to operate.");
+  align(FL_ALIGN_WRAP | FL_ALIGN_INSIDE);
 #endif /* !HAVE_GL */
 }
 
@@ -55,105 +60,108 @@ CubeView::CubeView(int x,int y,int w,int h,const char *l)
 void CubeView::drawCube() {
 /* Draw a colored cube */
 #define ALPHA 0.5
-    glShadeModel(GL_FLAT);
-
-    glBegin(GL_QUADS);
-      glColor4f(0.0, 0.0, 1.0, ALPHA);
-      glVertex3fv(boxv0);
-      glVertex3fv(boxv1);
-      glVertex3fv(boxv2);
-      glVertex3fv(boxv3);
-
-      glColor4f(1.0, 1.0, 0.0, ALPHA);
-      glVertex3fv(boxv0);
-      glVertex3fv(boxv4);
-      glVertex3fv(boxv5);
-      glVertex3fv(boxv1);
-
-      glColor4f(0.0, 1.0, 1.0, ALPHA);
-      glVertex3fv(boxv2);
-      glVertex3fv(boxv6);
-      glVertex3fv(boxv7);
-      glVertex3fv(boxv3);
-
-      glColor4f(1.0, 0.0, 0.0, ALPHA);
-      glVertex3fv(boxv4);
-      glVertex3fv(boxv5);
-      glVertex3fv(boxv6);
-      glVertex3fv(boxv7);
-
-      glColor4f(1.0, 0.0, 1.0, ALPHA);
-      glVertex3fv(boxv0);
-      glVertex3fv(boxv3);
-      glVertex3fv(boxv7);
-      glVertex3fv(boxv4);
-
-      glColor4f(0.0, 1.0, 0.0, ALPHA);
-      glVertex3fv(boxv1);
-      glVertex3fv(boxv5);
-      glVertex3fv(boxv6);
-      glVertex3fv(boxv2);
-    glEnd();
-
-    glColor3f(1.0, 1.0, 1.0);
-    glBegin(GL_LINES);
-      glVertex3fv(boxv0);
-      glVertex3fv(boxv1);
-
-      glVertex3fv(boxv1);
-      glVertex3fv(boxv2);
-
-      glVertex3fv(boxv2);
-      glVertex3fv(boxv3);
-
-      glVertex3fv(boxv3);
-      glVertex3fv(boxv0);
-
-      glVertex3fv(boxv4);
-      glVertex3fv(boxv5);
-
-      glVertex3fv(boxv5);
-      glVertex3fv(boxv6);
-
-      glVertex3fv(boxv6);
-      glVertex3fv(boxv7);
-
-      glVertex3fv(boxv7);
-      glVertex3fv(boxv4);
-
-      glVertex3fv(boxv0);
-      glVertex3fv(boxv4);
-
-      glVertex3fv(boxv1);
-      glVertex3fv(boxv5);
-
-      glVertex3fv(boxv2);
-      glVertex3fv(boxv6);
-
-      glVertex3fv(boxv3);
-      glVertex3fv(boxv7);
-    glEnd();
-}//drawCube
+  glShadeModel(GL_FLAT);
+
+  glBegin(GL_QUADS);
+    glColor4f(0.0, 0.0, 1.0, ALPHA);
+    glVertex3fv(boxv0);
+    glVertex3fv(boxv1);
+    glVertex3fv(boxv2);
+    glVertex3fv(boxv3);
+
+    glColor4f(1.0, 1.0, 0.0, ALPHA);
+    glVertex3fv(boxv0);
+    glVertex3fv(boxv4);
+    glVertex3fv(boxv5);
+    glVertex3fv(boxv1);
+
+    glColor4f(0.0, 1.0, 1.0, ALPHA);
+    glVertex3fv(boxv2);
+    glVertex3fv(boxv6);
+    glVertex3fv(boxv7);
+    glVertex3fv(boxv3);
+
+    glColor4f(1.0, 0.0, 0.0, ALPHA);
+    glVertex3fv(boxv4);
+    glVertex3fv(boxv5);
+    glVertex3fv(boxv6);
+    glVertex3fv(boxv7);
+
+    glColor4f(1.0, 0.0, 1.0, ALPHA);
+    glVertex3fv(boxv0);
+    glVertex3fv(boxv3);
+    glVertex3fv(boxv7);
+    glVertex3fv(boxv4);
+
+    glColor4f(0.0, 1.0, 0.0, ALPHA);
+    glVertex3fv(boxv1);
+    glVertex3fv(boxv5);
+    glVertex3fv(boxv6);
+    glVertex3fv(boxv2);
+  glEnd();
+
+  glColor3f(1.0, 1.0, 1.0);
+  glBegin(GL_LINES);
+    glVertex3fv(boxv0);
+    glVertex3fv(boxv1);
+
+    glVertex3fv(boxv1);
+    glVertex3fv(boxv2);
+
+    glVertex3fv(boxv2);
+    glVertex3fv(boxv3);
+
+    glVertex3fv(boxv3);
+    glVertex3fv(boxv0);
+
+    glVertex3fv(boxv4);
+    glVertex3fv(boxv5);
+
+    glVertex3fv(boxv5);
+    glVertex3fv(boxv6);
+
+    glVertex3fv(boxv6);
+    glVertex3fv(boxv7);
+
+    glVertex3fv(boxv7);
+    glVertex3fv(boxv4);
+
+    glVertex3fv(boxv0);
+    glVertex3fv(boxv4);
+
+    glVertex3fv(boxv1);
+    glVertex3fv(boxv5);
+
+    glVertex3fv(boxv2);
+    glVertex3fv(boxv6);
+
+    glVertex3fv(boxv3);
+    glVertex3fv(boxv7);
+  glEnd();
+} // drawCube
 
 void CubeView::draw() {
-    if (!valid()) {
-        glLoadIdentity();
-        glViewport(0,0,pixel_w(),pixel_h());
-        glOrtho(-10,10,-10,10,-20050,10000);
-        glEnable(GL_BLEND);
-        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-    }
+  if (!valid()) {
+    glLoadIdentity();
+    glViewport(0, 0, pixel_w(), pixel_h());
+    glOrtho(-10, 10, -10, 10, -20050, 10000);
+    glEnable(GL_BLEND);
+    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+  }
 
-    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 
-    glPushMatrix();
+  glPushMatrix();
 
-    glTranslatef((GLfloat) xshift, (GLfloat) yshift, 0);
-    glRotatef((GLfloat) hAng,0,1,0); glRotatef((GLfloat) vAng,1,0,0);
-    glScalef(float(size),float(size),float(size));
+  glTranslatef((GLfloat)xshift, (GLfloat)yshift, 0);
+  glRotatef((GLfloat)hAng, 0, 1, 0);
+  glRotatef((GLfloat)vAng, 1, 0, 0);
+  glScalef(float(size), float(size), float(size));
 
-    drawCube();
+  drawCube();
 
-    glPopMatrix();
+  glPopMatrix();
 }
+// [\endcode in documentation/src/fluid.dox]
+
 #endif /* HAVE_GL */
diff --git test/CubeView.h test/CubeView.h
index 5770538..67424d3 100644
--- test/CubeView.h
+++ test/CubeView.h
@@ -1,7 +1,7 @@
 //
 // CubeView class definitions for the Fast Light Tool Kit (FLTK).
 //
-// Copyright 1998-2010 by Bill Spitzak and others.
+// Copyright 1998-2021 by Bill Spitzak and others.
 //
 // This library is free software. Distribution and use rights are outlined in
 // the file "COPYING" which should have been included with this file.  If this
@@ -16,17 +16,23 @@
 
 #ifndef CUBEVIEW_H
 #define CUBEVIEW_H 1
+
 #include <config.h>
+
+// Note to editor: the following code can and should be copied
+// to the fluid tutorial in 'documentation/src/fluid.dox'
+// *without* '#if HAVE_GL' preprocessor statements, leaving
+// only those parts where the condition is true.
+
+// [\code in documentation/src/fluid.dox]
 #include <FL/Fl.H>
 #if HAVE_GL
-#  include <FL/Fl_Gl_Window.H>
-#  include <FL/gl.h>
+#include <FL/Fl_Gl_Window.H>
+#include <FL/gl.h>
 #else
-#  include <FL/Fl_Box.H>
+#include <FL/Fl_Box.H>
 #endif /* HAVE_GL */
 
-#include <stdlib.h>
-
 #if HAVE_GL
 class CubeView : public Fl_Gl_Window {
 #else
@@ -34,76 +40,77 @@ class CubeView : public Fl_Box {
 #endif /* HAVE_GL */
 
 public:
-    // this value determines the scaling factor used to draw the cube.
-    double size;
-
-    CubeView(int x,int y,int w,int h,const char *l=0);
-
-    /* Set the rotation about the vertical (y ) axis.
-     *
-     * This function is called by the horizontal roller in CubeViewUI and the
-     * initialize button in CubeViewUI.
-     */
-    void v_angle(double angle){vAng=angle;}
-
-    // Return the rotation about the vertical (y ) axis.
-    double v_angle() const {return vAng;}
-
-    /* Set the rotation about the horizontal (x ) axis.
-     *
-     * This function is called by the vertical roller in CubeViewUI and the
-     * initialize button in CubeViewUI.
-     */
-
-    void h_angle(double angle){hAng=angle;}
-
-    // the rotation about the horizontal (x ) axis.
-    double h_angle() const {return hAng;}
-
-    /* Sets the x shift of the cube view camera.
-     *
-     * This function is called by the slider in CubeViewUI and the
-     * initialize button in CubeViewUI.
-     */
-    void panx(double x){xshift=x;}
-    /* Sets the y shift of the cube view camera.
-     *
-     * This function is called by the slider in CubeViewUI and the
-     * initialize button in CubeViewUI.
-     */
-    void pany(double y){yshift=y;}
+  CubeView(int x, int y, int w, int h, const char *l = 0);
+
+  // This value determines the scaling factor used to draw the cube.
+  double size;
+
+  /* Set the rotation about the vertical (y) axis.
+   *
+   * This function is called by the horizontal roller in
+   * CubeViewUI and the initialize button in CubeViewUI.
+   */
+  void v_angle(double angle) { vAng = angle; }
+
+  // Return the rotation about the vertical (y) axis.
+  double v_angle() const { return vAng; }
+
+  /* Set the rotation about the horizontal (x) axis.
+   *
+   * This function is called by the vertical roller in
+   * CubeViewUI and the initialize button in CubeViewUI.
+   */
+
+  void h_angle(double angle) { hAng = angle; }
+
+  // The rotation about the horizontal (x) axis.
+  double h_angle() const { return hAng; }
+
+  /* Sets the x shift of the cube view camera.
+   *
+   * This function is called by the slider in CubeViewUI
+   * and the initialize button in CubeViewUI.
+   */
+  void panx(double x) { xshift = x; }
+
+  /* Sets the y shift of the cube view camera.
+   *
+   * This function is called by the slider in CubeViewUI
+   * and the initialize button in CubeViewUI.
+   */
+  void pany(double y) { yshift = y; }
 
 #if HAVE_GL
-    /*The widget class draw() override.
-     *
-     *The draw() function initialize Gl for another round o f drawing
-     * then calls specialized functions for drawing each of the
-     * entities displayed in the cube view.
-     *
-     */
-    void draw();
+  /* The widget class draw() override.
+   *
+   * The draw() function initializes Gl for another round of
+   * drawing, then calls specialized functions for drawing each
+   * of the entities displayed in the cube view.
+   */
+  void draw();
 #endif /* HAVE_GL */
-private:
 
-    /*  Draw the cube boundaries
-     *
-     *Draw the faces of the cube using the boxv[] vertices, using
-     * GL_LINE_LOOP for the faces. The color is \#defined by CUBECOLOR.
-     */
+private:
+  /*  Draw the cube boundaries.
+   *
+   * Draw the faces of the cube using the boxv[] vertices,
+   * using GL_LINE_LOOP for the faces.
+   */
 #if HAVE_GL
-    void drawCube();
+  void drawCube();
 #else
-    void drawCube() { }
+  void drawCube() {}
 #endif /* HAVE_GL */
 
-    double vAng,hAng;
-    double xshift,yshift;
+  double vAng, hAng;
+  double xshift, yshift;
 
+  float boxv0[3]; float boxv1[3];
+  float boxv2[3]; float boxv3[3];
+  float boxv4[3]; float boxv5[3];
+  float boxv6[3]; float boxv7[3];
+};
 
-    float boxv0[3];float boxv1[3];
-    float boxv2[3];float boxv3[3];
-    float boxv4[3];float boxv5[3];
-    float boxv6[3];float boxv7[3];
+// [\endcode in documentation/src/fluid.dox]
 
-};
-#endif
+#endif // CUBEVIEW_H
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