Re: [fltk/fltk] Rewrite CodeEditor syntax highlighting for issue #135 (#139)

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Re: [fltk/fltk] Rewrite CodeEditor syntax highlighting for issue #135 (#139) erco77 09:13 Sep 19 top right image
 

What is the best way to test?

In my case I just made a simple fluid file that had a few instances of New -> Code -> Code, and then open the editor on one of them by double-clicking the code, and then pasting lots of different C and C++ code from other people's C/C++ projects into it, to look for syntax highlighting problems.


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