FLTK logo

Re: Problems mixing GLUT & FLTK

FLTK matrix user chat room
(using Element browser app)   FLTK gitter user chat room   GitHub FLTK Project   FLTK News RSS Feed  
  FLTK Apps      FLTK Library      Forums      Links     Login 
 All Forums  |  Back to fltk.opengl  ]
 
Previous Message ]New Message | Reply ]Next Message ]

Re: Problems mixing GLUT & FLTK Greg Ercolano Jun 02, 2011  
 
On 06/02/11 09:57, joe wrote:
>>
>>> I'm having some problems mixing GLUT & FLTK ....
>>
>> I mix FLTK and GLUT in my larger graphics simulations.
>> But I don't use GLUT to manage the windows.
>> I'd suggest you use FLTK to manage windows.
> 
> Thanks you for replying but it's my first approach to this stuff and I'm not very expert :)
> Can you please explain with more details? Or can you post some examples..

	There's an example here of using glut to create a sphere,
	but FLTK for everything else:
	http://seriss.com/people/erco/fltk/#OpenGLSphereWithLight

	That's the typical use of GLUT in FLTK apps; to access
	the opengl shortcuts that you would normally have to do
	in raw opengl code (eg. glutSolidSphere())

	GLUT's edict is to serve two purposes:

		1) Provide simple cross platform window and event management
		   so that one can build simple standalone opengl apps
		   that don't depend on other libraries besides opengl.

		2) Supply some neat opengl shortcut functions
		   (such as creating spheres) to make opengl examples
		   easier to write.

	FLTK has #1 covered, so if you're using FLTK, you wouldn't
	use GLUT to do the #1 stuff. But the features GLUT provides
	in #2 can be useful inside FLTK apps.

	FLTK can provide an opengl window via Fl_Gl_Window, in which
	you can do normal opengl programming.

	GLUT has some cool opengl convenience functions that
	makes sense to use inside the Fl_Gl_Window; usually things
	you just don't want to code in raw opengl, because
	GLUT already provides an easy to use interface for them.

	But you should /avoid/ using GLUT calls that try to do
	anything with the event queue or window management. eg.
	glutCreateWindow(), glutIdleFunc(), etc.. in an FLTK app,
	those would compete for window manager and device event
	management (mouse/keyboard) causing havoc.

> showing how to embed a GLUT window into a FLTK window?

	I'd avoid going there; this is asking for trouble
	because both FLTK and GLUT will compete for the
	window manager and event queue resources.

	Better to use an FLTK GL window, and use opengl
	oriented GLUT calls that don't involve event or window
	management.
Direct Link to Message ]
 
     
Previous Message ]New Message | Reply ]Next Message ]
 
 

Comments are owned by the poster. All other content is copyright 1998-2024 by Bill Spitzak and others. This project is hosted by The FLTK Team. Please report site problems to 'erco@seriss.com'.