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[Library] r9010 - in branches/branch-3.0: . fluid ide/VisualC2008 ide/VisualC2010 ide/VisualC6 ide/Xcode4/FLTK.xcodeproj include/fltk3 include/fltk3gl src src/core src/fltk3gl test

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[Library] r9010 - in branches/branch-3.0: . fluid ide/VisualC2008 ide/VisualC2010 ide/VisualC6 ide/Xcode4/FLTK.xcodeproj include/fltk3 include/fltk3gl src src/core src/fltk3gl test fltk-dev Aug 25, 2011  
 
Author: matt
Date: 2011-08-25 04:40:26 -0700 (Thu, 25 Aug 2011)
New Revision: 9010
Log:
Final(?) OpenGL renaming.

Added:
   branches/branch-3.0/include/fltk3gl/GLWindow.h
   branches/branch-3.0/src/fltk3gl/GLChoice.cxx
   branches/branch-3.0/src/fltk3gl/GLChoice.h
   branches/branch-3.0/src/fltk3gl/GLDevicePlugin.cxx
   branches/branch-3.0/src/fltk3gl/GLOverlay.cxx
   branches/branch-3.0/src/fltk3gl/GLWindow.cxx
   branches/branch-3.0/src/fltk3gl/freeglut_teapot_data.h
Removed:
   branches/branch-3.0/include/fltk3gl/GL_Window.h
   branches/branch-3.0/include/fltk3gl/gl2opengl.h
   branches/branch-3.0/src/core/freeglut_teapot_data.h
   branches/branch-3.0/src/fltk3gl/GL_Choice.cxx
   branches/branch-3.0/src/fltk3gl/GL_Choice.h
   branches/branch-3.0/src/fltk3gl/GL_DevicePlugin.cxx
   branches/branch-3.0/src/fltk3gl/GL_Overlay.cxx
   branches/branch-3.0/src/fltk3gl/GL_Window.cxx
Modified:
   branches/branch-3.0/fltk.flw
   branches/branch-3.0/fluid/Fl_Widget_Type.cxx
   branches/branch-3.0/fluid/Fluid_Image.cxx
   branches/branch-3.0/fluid/file_cmake.cxx
   branches/branch-3.0/ide/VisualC2008/fltk3.vcproj
   branches/branch-3.0/ide/VisualC2008/fltk3gl.vcproj
   branches/branch-3.0/ide/VisualC2008/fltk3jpeg.vcproj
   branches/branch-3.0/ide/VisualC2008/fltk3png.vcproj
   branches/branch-3.0/ide/VisualC2008/fltk3zlib.vcproj
   branches/branch-3.0/ide/VisualC2010/fltk3.vcxproj
   branches/branch-3.0/ide/VisualC2010/fltk3gl.vcxproj
   branches/branch-3.0/ide/VisualC2010/fltk3jpeg.vcxproj
   branches/branch-3.0/ide/VisualC2010/fltk3png.vcxproj
   branches/branch-3.0/ide/VisualC2010/fltk3zlib.vcxproj
   branches/branch-3.0/ide/VisualC6/fltk3.dsp
   branches/branch-3.0/ide/VisualC6/fltk3gl.dsp
   branches/branch-3.0/ide/VisualC6/fltk3jpeg.dsp
   branches/branch-3.0/ide/VisualC6/fltk3png.dsp
   branches/branch-3.0/ide/VisualC6/fltk3zlib.dsp
   branches/branch-3.0/ide/Xcode4/FLTK.xcodeproj/project.pbxproj
   branches/branch-3.0/include/fltk3/Printer.h
   branches/branch-3.0/include/fltk3/Widget.h
   branches/branch-3.0/include/fltk3/Window.h
   branches/branch-3.0/include/fltk3/enumerations.h
   branches/branch-3.0/include/fltk3/run.h
   branches/branch-3.0/include/fltk3gl/all.h
   branches/branch-3.0/include/fltk3gl/gl.h
   branches/branch-3.0/include/fltk3gl/glu.h
   branches/branch-3.0/include/fltk3gl/glut.h
   branches/branch-3.0/src/CMakeLists.txt
   branches/branch-3.0/src/Makefile
   branches/branch-3.0/src/core/Fl_cocoa.mm
   branches/branch-3.0/src/fltk3gl/freeglut_geometry.cxx
   branches/branch-3.0/src/fltk3gl/freeglut_stroke_mono_roman.cxx
   branches/branch-3.0/src/fltk3gl/freeglut_stroke_roman.cxx
   branches/branch-3.0/src/fltk3gl/freeglut_teapot.cxx
   branches/branch-3.0/src/makedepend
   branches/branch-3.0/test/CubeView.cxx
   branches/branch-3.0/test/CubeView.h
   branches/branch-3.0/test/cube.cxx
   branches/branch-3.0/test/demo.cxx
   branches/branch-3.0/test/demo.menu
   branches/branch-3.0/test/fractals.cxx
   branches/branch-3.0/test/fracviewer.cxx
   branches/branch-3.0/test/fullscreen.cxx
   branches/branch-3.0/test/gl_overlay.cxx
   branches/branch-3.0/test/glpuzzle.cxx
   branches/branch-3.0/test/makedepend
   branches/branch-3.0/test/shape.cxx

Modified: branches/branch-3.0/fltk.flw
===================================================================
--- branches/branch-3.0/fltk.flw	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/fltk.flw	2011-08-25 11:40:26 UTC (rev 9010)
@@ -2,7 +2,7 @@
 version 3.0000 
 header_name {.h} 
 code_name {.cxx}
-workspace FLTK {open
+workspace FLTK {open selected
   uuid_Xcode4_Root {2204C862-3EAB-44CD-B0A8-6DF16FFDC8F4}
   uuid_Xcode4_ProductsGroup {A3B55F76-F5F9-4F9E-8A45-2778583213A1}
   uuid_Xcode4_Group {341D2CD3-06FB-47E4-B35C-D1F9B51C7293}
@@ -14,10 +14,10 @@
   uuid_VC2010_Workspace {8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}
   build_env 64
 } {
-  folder Applications {open
+  folder Applications {
     uuid_Xcode4_Group {137F861A-5702-45AC-821B-A2C51A17F780}
   } {
-    app_target Fluid {open
+    app_target Fluid {
       uuid_Xcode4_ProductReference {FD9750B2-CA9C-4856-A516-E56BD9B2E805}
       uuid_Xcode4_ProductFileReference {4616D958-4FAE-4BE9-921B-A868F80B6CC7}
       uuid_Xcode4_FluidBuildRule {30FE3F00-9876-4AE4-9F6E-35B6B4CAA24E}
@@ -633,54 +633,6 @@
           list_env 124
           filename_and_path {include/fltk3/GIFImage.h}
         }
-        file_ref {gl.h} {
-          uuid_Xcode4_BuildFile {171AF659-2712-45E4-917F-0971FA2C1040}
-          uuid_Xcode4_FileRef {AA155A86-0B3D-4238-A705-B8E83B16258B}
-          uuid_Xcode4_BuildFileInHeaders {53065D00-00D5-4F2D-B6B0-0238CFA68C55}
-          build_env 96
-          list_env 124
-          filename_and_path {include/fltk3/gl.h}
-        }
-        file_ref {gl2opengl.h} {
-          uuid_Xcode4_BuildFile {A18A80EF-C434-4B35-BE46-702905667C1D}
-          uuid_Xcode4_FileRef {6AC61280-F875-42D8-9A44-087A036E896A}
-          uuid_Xcode4_BuildFileInHeaders {72812FEB-26EE-488F-9EEC-B4ED02F3DE4D}
-          build_env 96
-          list_env 124
-          filename_and_path {include/fltk3/gl2opengl.h}
-        }
-        file_ref {glDraw.h} {
-          uuid_Xcode4_BuildFile {0CE51E55-FA96-44E7-B2E8-67DD96F3C30C}
-          uuid_Xcode4_FileRef {B1017553-3892-425D-AD7B-921D27DF6DB1}
-          uuid_Xcode4_BuildFileInHeaders {48257DCA-61D9-4813-AF09-08C1AA38665E}
-          build_env 96
-          list_env 124
-          filename_and_path {include/fltk3/glDraw.h}
-        }
-        file_ref {glu.h} {
-          uuid_Xcode4_BuildFile {E5E7BD83-9048-4F70-B075-3AEBA4E431F3}
-          uuid_Xcode4_FileRef {853E4A1D-B602-42DC-8BBD-FAA73C103971}
-          uuid_Xcode4_BuildFileInHeaders {4DB7B8EB-64B3-4C69-9F0A-88278049A0C9}
-          build_env 96
-          list_env 124
-          filename_and_path {include/fltk3/glu.h}
-        }
-        file_ref {glut.h} {
-          uuid_Xcode4_BuildFile {8AB70A97-595C-4E23-B623-688B0FF2BCE4}
-          uuid_Xcode4_FileRef {D910C663-E83B-40C8-B04C-A74F18F324D9}
-          uuid_Xcode4_BuildFileInHeaders {665EED20-74C2-4B26-A298-617066EA7551}
-          build_env 96
-          list_env 124
-          filename_and_path {include/fltk3/glut.h}
-        }
-        file_ref {GlWindow.h} {
-          uuid_Xcode4_BuildFile {8949C41C-2C1C-4C70-B1D1-CD2E7FF04607}
-          uuid_Xcode4_FileRef {F9673F32-154D-455D-9944-259374A4A13D}
-          uuid_Xcode4_BuildFileInHeaders {7A5AD5C3-4B24-4558-AD62-1B5C2E02E9F8}
-          build_env 96
-          list_env 124
-          filename_and_path {include/fltk3/GlWindow.h}
-        }
         file_ref {Group.h} {
           uuid_Xcode4_BuildFile {2D46FE73-1213-4993-9C58-3AD4F912D0F1}
           uuid_Xcode4_FileRef {91EA0376-23A2-4777-B42C-16F89603F364}
@@ -1498,7 +1450,7 @@
           filename_and_path {include/fltk3/Xutf8.h}
         }
       }
-      folder Sources {open
+      folder Sources {
         uuid_Xcode4_Group {91990322-0AF9-42F2-A077-713540EE5AB1}
       } {
         file_ref {Fl_cocoa.mm} {
@@ -1525,7 +1477,7 @@
           list_env 96
           filename_and_path {src/core/Fl_Quartz_Printer.mm}
         }
-        file_ref {run.cxx} {selected
+        file_ref {run.cxx} {
           uuid_Xcode4_BuildFile {5E78E80A-9D1C-4351-9F3E-B2944D622982}
           uuid_Xcode4_FileRef {81045D02-0D89-472C-BAE7-D77BD81C23A2}
           uuid_Xcode4_BuildFileInSources {008DDC0F-78E3-4A40-8F42-9408DA34594C}
@@ -2468,7 +2420,7 @@
         }
       }
     }
-    lib_target fltk3gl {
+    lib_target fltk3gl {open
       uuid_Xcode4_FluidBuildRule {C15C877E-5712-4AB2-B7BE-7B8A5F1D6F49}
       uuid_Xcode4_ProductFileReference {47405B55-C42D-4839-B6BF-F6B5BA410AF3}
       uuid_Xcode4_FrameworksBuildPhase {A02CA389-C019-4CB2-82B7-1CC18C255A72}
@@ -2485,63 +2437,128 @@
       target_path lib
       makefile_path src
     } {
-      folder Sources {
+      folder Headers {open
+        uuid_Xcode4_Group {C95C7D1D-26EB-4733-85B0-948B0374F9C7}
+      } {
+        file_ref {all.h} {
+          uuid_Xcode4_BuildFile {7D7EA0F0-238C-43DF-BC9E-2E75545A7561}
+          uuid_Xcode4_FileRef {CED79020-45B9-48AF-8CCD-2ACD47341619}
+          uuid_Xcode4_BuildFileInHeaders {B7A25ADB-643D-4390-A61A-68164BC87FF4}
+          build_env 96
+          list_env 124
+          filename_and_path {include/fltk3gl/all.h}
+        }
+        file_ref {fltk3gl.h} {
+          uuid_Xcode4_BuildFile {0B3436B4-295C-420F-BF1E-4F44384233C1}
+          uuid_Xcode4_FileRef {53A9932F-79EC-4FD5-A004-1770F7BAEE86}
+          uuid_Xcode4_BuildFileInHeaders {EBA51047-3BA1-4441-ABEC-08012E3A2A19}
+          build_env 96
+          list_env 124
+          filename_and_path {include/fltk3gl/fltk3gl.h}
+        }
+        file_ref {gl.h} {
+          uuid_Xcode4_BuildFile {171AF659-2712-45E4-917F-0971FA2C1040}
+          uuid_Xcode4_FileRef {AA155A86-0B3D-4238-A705-B8E83B16258B}
+          uuid_Xcode4_BuildFileInHeaders {53065D00-00D5-4F2D-B6B0-0238CFA68C55}
+          build_env 96
+          list_env 124
+          filename_and_path {include/fltk3gl/gl.h}
+        }
+        file_ref {glDraw.h} {
+          uuid_Xcode4_BuildFile {0CE51E55-FA96-44E7-B2E8-67DD96F3C30C}
+          uuid_Xcode4_FileRef {B1017553-3892-425D-AD7B-921D27DF6DB1}
+          uuid_Xcode4_BuildFileInHeaders {48257DCA-61D9-4813-AF09-08C1AA38665E}
+          build_env 96
+          list_env 124
+          filename_and_path {include/fltk3gl/glDraw.h}
+        }
+        file_ref {glu.h} {
+          uuid_Xcode4_BuildFile {E5E7BD83-9048-4F70-B075-3AEBA4E431F3}
+          uuid_Xcode4_FileRef {853E4A1D-B602-42DC-8BBD-FAA73C103971}
+          uuid_Xcode4_BuildFileInHeaders {4DB7B8EB-64B3-4C69-9F0A-88278049A0C9}
+          build_env 96
+          list_env 124
+          filename_and_path {include/fltk3gl/glu.h}
+        }
+        file_ref {glut.h} {
+          uuid_Xcode4_BuildFile {8AB70A97-595C-4E23-B623-688B0FF2BCE4}
+          uuid_Xcode4_FileRef {D910C663-E83B-40C8-B04C-A74F18F324D9}
+          uuid_Xcode4_BuildFileInHeaders {665EED20-74C2-4B26-A298-617066EA7551}
+          build_env 96
+          list_env 124
+          filename_and_path {include/fltk3gl/glut.h}
+        }
+        file_ref {GLWindow.h} {
+          uuid_Xcode4_BuildFile {8949C41C-2C1C-4C70-B1D1-CD2E7FF04607}
+          uuid_Xcode4_FileRef {F9673F32-154D-455D-9944-259374A4A13D}
+          uuid_Xcode4_BuildFileInHeaders {7A5AD5C3-4B24-4558-AD62-1B5C2E02E9F8}
+          build_env 96
+          list_env 124
+          filename_and_path {include/fltk3gl/GLWindow.h}
+        }
+      }
+      folder Sources {open
         uuid_Xcode4_Group {AF239AB5-D7A8-4916-B8FD-AB46E12676A0}
       } {
-        file_ref {Fl_Gl_Choice.cxx} {
+        file_ref {GLChoice.cxx} {
           uuid_Xcode4_BuildFileInSources {E1C77AA3-F9A7-4CE9-8892-06DA277C3538}
           uuid_Xcode4_FileRef {DE5C107D-166F-42F2-9042-0A08FBEF3B60}
-          filename_and_path {src/core/Fl_Gl_Choice.cxx}
+          filename_and_path {src/fltk3gl/GLChoice.cxx}
         }
-        file_ref {Fl_Gl_Device_Plugin.cxx} {
+        file_ref {GLDevicePlugin.cxx} {
           uuid_Xcode4_BuildFileInSources {E8D5789A-7A69-45A6-9900-2123CBE99BDE}
           uuid_Xcode4_FileRef {391E3B0B-3499-46A4-B0FC-8BA7EC865531}
-          filename_and_path {src/core/Fl_Gl_Device_Plugin.cxx}
+          filename_and_path {src/fltk3gl/GLDevicePlugin.cxx}
         }
-        file_ref {Fl_Gl_Overlay.cxx} {
+        file_ref {GLOverlay.cxx} {
           uuid_Xcode4_BuildFileInSources {070BED62-ED38-45D1-BDFE-569E9EBED411}
           uuid_Xcode4_FileRef {07BC5E29-F3DD-4EF8-A362-BEB97204BFDA}
-          filename_and_path {src/core/Fl_Gl_Overlay.cxx}
+          filename_and_path {src/fltk3gl/GLOverlay.cxx}
         }
-        file_ref {Fl_Gl_Window.cxx} {
+        file_ref {GLWindow.cxx} {
           uuid_Xcode4_BuildFileInSources {32BC3E68-841A-4283-B00D-A5EB305FD0AA}
           uuid_Xcode4_FileRef {53DC629E-53C3-498E-91AD-57A275B5DB21}
-          filename_and_path {src/core/Fl_Gl_Window.cxx}
+          filename_and_path {src/fltk3gl/GLWindow.cxx}
         }
         file_ref {freeglut_geometry.cxx} {
           uuid_Xcode4_BuildFileInSources {ECB8D856-36CB-46A6-91F6-208478C0CBF3}
           uuid_Xcode4_FileRef {FFAAC078-4DCA-4EEE-926B-22E2398B7046}
-          filename_and_path {src/core/freeglut_geometry.cxx}
+          filename_and_path {src/fltk3gl/freeglut_geometry.cxx}
         }
         file_ref {freeglut_stroke_mono_roman.cxx} {
           uuid_Xcode4_BuildFileInSources {75788B42-B62E-4C4F-9E61-4B91C7324344}
           uuid_Xcode4_FileRef {504FF704-8B78-42E2-BB35-33253373D40F}
-          filename_and_path {src/core/freeglut_stroke_mono_roman.cxx}
+          filename_and_path {src/fltk3gl/freeglut_stroke_mono_roman.cxx}
         }
         file_ref {freeglut_stroke_roman.cxx} {
           uuid_Xcode4_BuildFileInSources {9CDFF782-50BD-4118-B043-8B22A9B2F2CC}
           uuid_Xcode4_FileRef {B2D08460-836E-4E9C-A77B-DBD6C1A1A460}
-          filename_and_path {src/core/freeglut_stroke_roman.cxx}
+          filename_and_path {src/fltk3gl/freeglut_stroke_roman.cxx}
         }
         file_ref {freeglut_teapot.cxx} {
           uuid_Xcode4_BuildFileInSources {CE3D60CB-29C8-424A-91AA-1742E2155791}
           uuid_Xcode4_FileRef {9F61A674-BE2D-4567-9B0F-B0A7A83F337A}
-          filename_and_path {src/core/freeglut_teapot.cxx}
+          filename_and_path {src/fltk3gl/freeglut_teapot.cxx}
         }
         file_ref {gl_draw.cxx} {
           uuid_Xcode4_BuildFileInSources {008A289F-3FCA-4E5D-9F9D-A6601947D877}
           uuid_Xcode4_FileRef {CBE8D5E4-01A5-438B-B144-4FFA652AE41A}
-          filename_and_path {src/core/gl_draw.cxx}
+          filename_and_path {src/fltk3gl/gl_draw.cxx}
         }
+        file_ref {gl_start.cxx} {
+          uuid_Xcode4_BuildFileInSources {DED2BAE9-D7AB-43CB-ADFA-DCC2073A5321}
+          uuid_Xcode4_FileRef {EC3E5EA3-09BC-42DA-97C6-42B836F8BDA2}
+          filename_and_path {src/fltk3gl/gl_start.cxx}
+        }
         file_ref {glut_compatability.cxx} {
           uuid_Xcode4_BuildFileInSources {4432E2FF-063E-407F-B040-F7168FACEC8A}
           uuid_Xcode4_FileRef {7458D589-B1BE-4EFD-8D40-E5B8F83EDDDE}
-          filename_and_path {src/core/glut_compatability.cxx}
+          filename_and_path {src/fltk3gl/glut_compatability.cxx}
         }
         file_ref {glut_font.cxx} {
           uuid_Xcode4_BuildFileInSources {52743D1F-C453-4A9C-B7FF-24D5110D8886}
           uuid_Xcode4_FileRef {8A51D2BA-6224-4A81-A7C0-1FF09F60F380}
-          filename_and_path {src/core/glut_font.cxx}
+          filename_and_path {src/fltk3gl/glut_font.cxx}
         }
       }
       folder Libraries {open

Modified: branches/branch-3.0/fluid/Fl_Widget_Type.cxx
===================================================================
--- branches/branch-3.0/fluid/Fl_Widget_Type.cxx	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/fluid/Fl_Widget_Type.cxx	2011-08-25 11:40:26 UTC (rev 9010)
@@ -1960,6 +1960,7 @@
 void Fl_Widget_Type::write_static() {
   const char* t = subclassname(this);
   if (!subclass() || (is_class() && !strncmp(t, "fltk3::", 7))) {
+    // FIXME: this will not work for fltk3gl and fltk3images any more!
     write_declare("#include <fltk3/%s.h>", t+7);
   }
   for (int n=0; n < NUM_EXTRA_CODE; n++) {

Modified: branches/branch-3.0/fluid/Fluid_Image.cxx
===================================================================
--- branches/branch-3.0/fluid/Fluid_Image.cxx	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/fluid/Fluid_Image.cxx	2011-08-25 11:40:26 UTC (rev 9010)
@@ -57,6 +57,7 @@
     // Write Pixmap data...
     write_c("\n");
     if (pixmap_header_written != write_number) {
+      // FIXME: this will have to be fltk3image/...
       write_c("#include <fltk3/Pixmap.h>\n");
       pixmap_header_written = write_number;
     }

Modified: branches/branch-3.0/fluid/file_cmake.cxx
===================================================================
--- branches/branch-3.0/fluid/file_cmake.cxx	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/fluid/file_cmake.cxx	2011-08-25 11:40:26 UTC (rev 9010)
@@ -41,6 +41,11 @@
 extern const char *filename;
 
 int write_fltk_cmake() {
+  
+  // FIXME: re-add CMake support later!
+  return 0;
+  
+  
   // for now, we use a template file in FLTK/ide/templates/CMake.tmpl .
   // When done, everything will likely be integrated into the executable to make one compact package.
   char buf[2048], base_dir[2048], tgt_base[2048];

Modified: branches/branch-3.0/ide/VisualC2008/fltk3.vcproj
===================================================================
--- branches/branch-3.0/ide/VisualC2008/fltk3.vcproj	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/ide/VisualC2008/fltk3.vcproj	2011-08-25 11:40:26 UTC (rev 9010)
@@ -161,7 +161,7 @@
 	</References>
 	<Files>
 		<File
-			RelativePath="..\..\src\core\Fl.cxx"
+			RelativePath="..\..\src\fltk3\run.cxx"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"

Modified: branches/branch-3.0/ide/VisualC2008/fltk3gl.vcproj
===================================================================
--- branches/branch-3.0/ide/VisualC2008/fltk3gl.vcproj	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/ide/VisualC2008/fltk3gl.vcproj	2011-08-25 11:40:26 UTC (rev 9010)
@@ -161,7 +161,7 @@
 	</References>
 	<Files>
 		<File
-			RelativePath="..\..\src\core\Fl_Gl_Choice.cxx"
+			RelativePath="..\..\src\fltk3gl\GLChoice.cxx"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -184,7 +184,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\core\Fl_Gl_Device_Plugin.cxx"
+			RelativePath="..\..\src\fltk3gl\GLDevicePlugin.cxx"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -207,7 +207,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\core\Fl_Gl_Overlay.cxx"
+			RelativePath="..\..\src\fltk3gl\GLOverlay.cxx"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -230,7 +230,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\core\Fl_Gl_Window.cxx"
+			RelativePath="..\..\src\fltk3gl\GLWindow.cxx"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -253,7 +253,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\core\freeglut_geometry.cxx"
+			RelativePath="..\..\src\fltk3gl\freeglut_geometry.cxx"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -276,7 +276,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\core\freeglut_stroke_mono_roman.cxx"
+			RelativePath="..\..\src\fltk3gl\freeglut_stroke_mono_roman.cxx"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -299,7 +299,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\core\freeglut_stroke_roman.cxx"
+			RelativePath="..\..\src\fltk3gl\freeglut_stroke_roman.cxx"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -322,7 +322,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\core\freeglut_teapot.cxx"
+			RelativePath="..\..\src\fltk3gl\freeglut_teapot.cxx"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -345,7 +345,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\core\gl_draw.cxx"
+			RelativePath="..\..\src\fltk3gl\gl_draw.cxx"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -368,7 +368,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\core\glut_compatability.cxx"
+			RelativePath="..\..\src\fltk3gl\gl_start.cxx"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -391,7 +391,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\core\glut_font.cxx"
+			RelativePath="..\..\src\fltk3gl\glut_compatability.cxx"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -413,6 +413,29 @@
 				/>
 			</FileConfiguration>
 		</File>
+		<File
+			RelativePath="..\..\src\fltk3gl\glut_font.cxx"
+			>
+			<FileConfiguration
+				Name="Debug|Win32"
+				>
+				<Tool
+					Name="VCCLCompilerTool"
+					Optimization="0"
+					AdditionalIncludeDirectories=""
+					PreprocessorDefinitions=""
+				/>
+			</FileConfiguration>
+			<FileConfiguration
+				Name="Release|Win32"
+				>
+				<Tool
+					Name="VCCLCompilerTool"
+					AdditionalIncludeDirectories=""
+					PreprocessorDefinitions=""
+				/>
+			</FileConfiguration>
+		</File>
 	</Files>
 	<Globals>
 	</Globals>

Modified: branches/branch-3.0/ide/VisualC2008/fltk3jpeg.vcproj
===================================================================
--- branches/branch-3.0/ide/VisualC2008/fltk3jpeg.vcproj	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/ide/VisualC2008/fltk3jpeg.vcproj	2011-08-25 11:40:26 UTC (rev 9010)
@@ -161,7 +161,7 @@
 	</References>
 	<Files>
 		<File
-			RelativePath="..\..\src\jpeg\jaricom.c"
+			RelativePath="..\..\src\fltk3jpeg\jaricom.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -184,7 +184,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jcarith.c"
+			RelativePath="..\..\src\fltk3jpeg\jcarith.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -207,7 +207,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jdarith.c"
+			RelativePath="..\..\src\fltk3jpeg\jdarith.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -230,7 +230,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jcapimin.c"
+			RelativePath="..\..\src\fltk3jpeg\jcapimin.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -253,7 +253,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jcapistd.c"
+			RelativePath="..\..\src\fltk3jpeg\jcapistd.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -276,7 +276,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jccoefct.c"
+			RelativePath="..\..\src\fltk3jpeg\jccoefct.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -299,7 +299,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jccolor.c"
+			RelativePath="..\..\src\fltk3jpeg\jccolor.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -322,7 +322,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jcdctmgr.c"
+			RelativePath="..\..\src\fltk3jpeg\jcdctmgr.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -345,7 +345,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jchuff.c"
+			RelativePath="..\..\src\fltk3jpeg\jchuff.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -368,7 +368,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jcinit.c"
+			RelativePath="..\..\src\fltk3jpeg\jcinit.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -391,7 +391,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jcmainct.c"
+			RelativePath="..\..\src\fltk3jpeg\jcmainct.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -414,7 +414,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jcmarker.c"
+			RelativePath="..\..\src\fltk3jpeg\jcmarker.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -437,7 +437,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jcmaster.c"
+			RelativePath="..\..\src\fltk3jpeg\jcmaster.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -460,7 +460,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jcomapi.c"
+			RelativePath="..\..\src\fltk3jpeg\jcomapi.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -483,7 +483,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jcparam.c"
+			RelativePath="..\..\src\fltk3jpeg\jcparam.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -506,7 +506,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jcprepct.c"
+			RelativePath="..\..\src\fltk3jpeg\jcprepct.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -529,7 +529,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jcsample.c"
+			RelativePath="..\..\src\fltk3jpeg\jcsample.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -552,7 +552,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jctrans.c"
+			RelativePath="..\..\src\fltk3jpeg\jctrans.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -575,7 +575,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jdapimin.c"
+			RelativePath="..\..\src\fltk3jpeg\jdapimin.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -598,7 +598,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jdapistd.c"
+			RelativePath="..\..\src\fltk3jpeg\jdapistd.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -621,7 +621,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jdatadst.c"
+			RelativePath="..\..\src\fltk3jpeg\jdatadst.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -644,7 +644,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jdatasrc.c"
+			RelativePath="..\..\src\fltk3jpeg\jdatasrc.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -667,7 +667,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jdcoefct.c"
+			RelativePath="..\..\src\fltk3jpeg\jdcoefct.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -690,7 +690,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jdcolor.c"
+			RelativePath="..\..\src\fltk3jpeg\jdcolor.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -713,7 +713,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jddctmgr.c"
+			RelativePath="..\..\src\fltk3jpeg\jddctmgr.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -736,7 +736,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jdhuff.c"
+			RelativePath="..\..\src\fltk3jpeg\jdhuff.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -759,7 +759,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jdinput.c"
+			RelativePath="..\..\src\fltk3jpeg\jdinput.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -782,7 +782,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jdmainct.c"
+			RelativePath="..\..\src\fltk3jpeg\jdmainct.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -805,7 +805,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jdmarker.c"
+			RelativePath="..\..\src\fltk3jpeg\jdmarker.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -828,7 +828,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jdmaster.c"
+			RelativePath="..\..\src\fltk3jpeg\jdmaster.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -851,7 +851,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jdmerge.c"
+			RelativePath="..\..\src\fltk3jpeg\jdmerge.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -874,7 +874,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jdpostct.c"
+			RelativePath="..\..\src\fltk3jpeg\jdpostct.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -897,7 +897,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jdsample.c"
+			RelativePath="..\..\src\fltk3jpeg\jdsample.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -920,7 +920,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jdtrans.c"
+			RelativePath="..\..\src\fltk3jpeg\jdtrans.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -943,7 +943,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jerror.c"
+			RelativePath="..\..\src\fltk3jpeg\jerror.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -966,7 +966,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jfdctflt.c"
+			RelativePath="..\..\src\fltk3jpeg\jfdctflt.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -989,7 +989,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jfdctfst.c"
+			RelativePath="..\..\src\fltk3jpeg\jfdctfst.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -1012,7 +1012,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jfdctint.c"
+			RelativePath="..\..\src\fltk3jpeg\jfdctint.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -1035,7 +1035,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jidctflt.c"
+			RelativePath="..\..\src\fltk3jpeg\jidctflt.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -1058,7 +1058,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jidctfst.c"
+			RelativePath="..\..\src\fltk3jpeg\jidctfst.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -1081,7 +1081,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jidctint.c"
+			RelativePath="..\..\src\fltk3jpeg\jidctint.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -1104,7 +1104,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jmemmgr.c"
+			RelativePath="..\..\src\fltk3jpeg\jmemmgr.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -1127,7 +1127,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jmemnobs.c"
+			RelativePath="..\..\src\fltk3jpeg\jmemnobs.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -1150,7 +1150,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jquant1.c"
+			RelativePath="..\..\src\fltk3jpeg\jquant1.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -1173,7 +1173,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jquant2.c"
+			RelativePath="..\..\src\fltk3jpeg\jquant2.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -1196,7 +1196,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\jpeg\jutils.c"
+			RelativePath="..\..\src\fltk3jpeg\jutils.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"

Modified: branches/branch-3.0/ide/VisualC2008/fltk3png.vcproj
===================================================================
--- branches/branch-3.0/ide/VisualC2008/fltk3png.vcproj	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/ide/VisualC2008/fltk3png.vcproj	2011-08-25 11:40:26 UTC (rev 9010)
@@ -161,7 +161,7 @@
 	</References>
 	<Files>
 		<File
-			RelativePath="..\..\src\png\png.c"
+			RelativePath="..\..\src\fltk3png\png.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -184,7 +184,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\png\pngerror.c"
+			RelativePath="..\..\src\fltk3png\pngerror.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -207,7 +207,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\png\pngget.c"
+			RelativePath="..\..\src\fltk3png\pngget.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -230,7 +230,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\png\pngmem.c"
+			RelativePath="..\..\src\fltk3png\pngmem.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -253,7 +253,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\png\pngpread.c"
+			RelativePath="..\..\src\fltk3png\pngpread.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -276,7 +276,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\png\pngread.c"
+			RelativePath="..\..\src\fltk3png\pngread.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -299,7 +299,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\png\pngrio.c"
+			RelativePath="..\..\src\fltk3png\pngrio.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -322,7 +322,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\png\pngrtran.c"
+			RelativePath="..\..\src\fltk3png\pngrtran.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -345,7 +345,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\png\pngrutil.c"
+			RelativePath="..\..\src\fltk3png\pngrutil.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -368,7 +368,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\png\pngset.c"
+			RelativePath="..\..\src\fltk3png\pngset.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -391,7 +391,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\png\pngtrans.c"
+			RelativePath="..\..\src\fltk3png\pngtrans.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -414,7 +414,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\png\pngwio.c"
+			RelativePath="..\..\src\fltk3png\pngwio.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -437,7 +437,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\png\pngwrite.c"
+			RelativePath="..\..\src\fltk3png\pngwrite.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -460,7 +460,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\png\pngwtran.c"
+			RelativePath="..\..\src\fltk3png\pngwtran.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -483,7 +483,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\png\pngwutil.c"
+			RelativePath="..\..\src\fltk3png\pngwutil.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"

Modified: branches/branch-3.0/ide/VisualC2008/fltk3zlib.vcproj
===================================================================
--- branches/branch-3.0/ide/VisualC2008/fltk3zlib.vcproj	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/ide/VisualC2008/fltk3zlib.vcproj	2011-08-25 11:40:26 UTC (rev 9010)
@@ -161,7 +161,7 @@
 	</References>
 	<Files>
 		<File
-			RelativePath="..\..\src\zlib\adler32.c"
+			RelativePath="..\..\src\fltk3zlib\adler32.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -184,7 +184,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\zlib\compress.c"
+			RelativePath="..\..\src\fltk3zlib\compress.c"
 			>
 			<FileConfiguration
 				Name="Debug|Win32"
@@ -207,7 +207,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\zlib\crc32.c"
+			RelativePath="..\..\src\fltk3zlib\crc32.c"
 			>
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@@ -230,7 +230,7 @@
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 		</File>
 		<File
-			RelativePath="..\..\src\zlib\deflate.c"
+			RelativePath="..\..\src\fltk3zlib\deflate.c"
 			>
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@@ -253,7 +253,7 @@
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 		</File>
 		<File
-			RelativePath="..\..\src\zlib\gzclose.c"
+			RelativePath="..\..\src\fltk3zlib\gzclose.c"
 			>
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 				Name="Debug|Win32"
@@ -276,7 +276,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\zlib\gzlib.c"
+			RelativePath="..\..\src\fltk3zlib\gzlib.c"
 			>
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@@ -299,7 +299,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\zlib\gzread.c"
+			RelativePath="..\..\src\fltk3zlib\gzread.c"
 			>
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@@ -322,7 +322,7 @@
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 		</File>
 		<File
-			RelativePath="..\..\src\zlib\gzwrite.c"
+			RelativePath="..\..\src\fltk3zlib\gzwrite.c"
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@@ -345,7 +345,7 @@
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 		</File>
 		<File
-			RelativePath="..\..\src\zlib\infback.c"
+			RelativePath="..\..\src\fltk3zlib\infback.c"
 			>
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@@ -368,7 +368,7 @@
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 		</File>
 		<File
-			RelativePath="..\..\src\zlib\inffast.c"
+			RelativePath="..\..\src\fltk3zlib\inffast.c"
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@@ -391,7 +391,7 @@
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 		</File>
 		<File
-			RelativePath="..\..\src\zlib\inflate.c"
+			RelativePath="..\..\src\fltk3zlib\inflate.c"
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@@ -414,7 +414,7 @@
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 		</File>
 		<File
-			RelativePath="..\..\src\zlib\inftrees.c"
+			RelativePath="..\..\src\fltk3zlib\inftrees.c"
 			>
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@@ -437,7 +437,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\zlib\trees.c"
+			RelativePath="..\..\src\fltk3zlib\trees.c"
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@@ -460,7 +460,7 @@
 			</FileConfiguration>
 		</File>
 		<File
-			RelativePath="..\..\src\zlib\uncompr.c"
+			RelativePath="..\..\src\fltk3zlib\uncompr.c"
 			>
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@@ -483,7 +483,7 @@
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 		</File>
 		<File
-			RelativePath="..\..\src\zlib\zutil.c"
+			RelativePath="..\..\src\fltk3zlib\zutil.c"
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Modified: branches/branch-3.0/ide/VisualC2010/fltk3.vcxproj
===================================================================
--- branches/branch-3.0/ide/VisualC2010/fltk3.vcxproj	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/ide/VisualC2010/fltk3.vcxproj	2011-08-25 11:40:26 UTC (rev 9010)
@@ -93,7 +93,7 @@
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   </ItemDefinitionGroup>
   <ItemGroup>
-    <ClCompile Include="..\..\src\core\Fl.cxx">
+    <ClCompile Include="..\..\src\fltk3\run.cxx">
       <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>

Modified: branches/branch-3.0/ide/VisualC2010/fltk3gl.vcxproj
===================================================================
--- branches/branch-3.0/ide/VisualC2010/fltk3gl.vcxproj	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/ide/VisualC2010/fltk3gl.vcxproj	2011-08-25 11:40:26 UTC (rev 9010)
@@ -93,83 +93,90 @@
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   </ItemDefinitionGroup>
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-    <ClCompile Include="..\..\src\core\Fl_Gl_Choice.cxx">
+    <ClCompile Include="..\..\src\fltk3gl\GLChoice.cxx">
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       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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     </ClCompile>
-    <ClCompile Include="..\..\src\core\Fl_Gl_Device_Plugin.cxx">
+    <ClCompile Include="..\..\src\fltk3gl\GLDevicePlugin.cxx">
       <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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-    <ClCompile Include="..\..\src\core\Fl_Gl_Overlay.cxx">
+    <ClCompile Include="..\..\src\fltk3gl\GLOverlay.cxx">
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-    <ClCompile Include="..\..\src\core\Fl_Gl_Window.cxx">
+    <ClCompile Include="..\..\src\fltk3gl\GLWindow.cxx">
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+    <ClCompile Include="..\..\src\fltk3gl\freeglut_geometry.cxx">
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-    <ClCompile Include="..\..\src\core\freeglut_stroke_mono_roman.cxx">
+    <ClCompile Include="..\..\src\fltk3gl\freeglut_stroke_mono_roman.cxx">
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-    <ClCompile Include="..\..\src\core\freeglut_stroke_roman.cxx">
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-    <ClCompile Include="..\..\src\core\freeglut_teapot.cxx">
+    <ClCompile Include="..\..\src\fltk3gl\freeglut_teapot.cxx">
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-    <ClCompile Include="..\..\src\core\gl_draw.cxx">
+    <ClCompile Include="..\..\src\fltk3gl\gl_draw.cxx">
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-    <ClCompile Include="..\..\src\core\glut_compatability.cxx">
+    <ClCompile Include="..\..\src\fltk3gl\gl_start.cxx">
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+    <ClCompile Include="..\..\src\fltk3gl\glut_font.cxx">
+      <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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Modified: branches/branch-3.0/ide/VisualC2010/fltk3jpeg.vcxproj
===================================================================
--- branches/branch-3.0/ide/VisualC2010/fltk3jpeg.vcxproj	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/ide/VisualC2010/fltk3jpeg.vcxproj	2011-08-25 11:40:26 UTC (rev 9010)
@@ -93,322 +93,322 @@
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Modified: branches/branch-3.0/ide/VisualC2010/fltk3png.vcxproj
===================================================================
--- branches/branch-3.0/ide/VisualC2010/fltk3png.vcxproj	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/ide/VisualC2010/fltk3png.vcxproj	2011-08-25 11:40:26 UTC (rev 9010)
@@ -93,105 +93,105 @@
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Modified: branches/branch-3.0/ide/VisualC2010/fltk3zlib.vcxproj
===================================================================
--- branches/branch-3.0/ide/VisualC2010/fltk3zlib.vcxproj	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/ide/VisualC2010/fltk3zlib.vcxproj	2011-08-25 11:40:26 UTC (rev 9010)
@@ -93,105 +93,105 @@
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       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ClCompile>
-    <ClCompile Include="..\..\src\zlib\deflate.c">
+    <ClCompile Include="..\..\src\fltk3zlib\deflate.c">
       <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ClCompile>
-    <ClCompile Include="..\..\src\zlib\gzclose.c">
+    <ClCompile Include="..\..\src\fltk3zlib\gzclose.c">
       <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ClCompile>
-    <ClCompile Include="..\..\src\zlib\gzlib.c">
+    <ClCompile Include="..\..\src\fltk3zlib\gzlib.c">
       <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ClCompile>
-    <ClCompile Include="..\..\src\zlib\gzread.c">
+    <ClCompile Include="..\..\src\fltk3zlib\gzread.c">
       <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ClCompile>
-    <ClCompile Include="..\..\src\zlib\gzwrite.c">
+    <ClCompile Include="..\..\src\fltk3zlib\gzwrite.c">
       <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ClCompile>
-    <ClCompile Include="..\..\src\zlib\infback.c">
+    <ClCompile Include="..\..\src\fltk3zlib\infback.c">
       <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ClCompile>
-    <ClCompile Include="..\..\src\zlib\inffast.c">
+    <ClCompile Include="..\..\src\fltk3zlib\inffast.c">
       <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ClCompile>
-    <ClCompile Include="..\..\src\zlib\inflate.c">
+    <ClCompile Include="..\..\src\fltk3zlib\inflate.c">
       <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ClCompile>
-    <ClCompile Include="..\..\src\zlib\inftrees.c">
+    <ClCompile Include="..\..\src\fltk3zlib\inftrees.c">
       <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ClCompile>
-    <ClCompile Include="..\..\src\zlib\trees.c">
+    <ClCompile Include="..\..\src\fltk3zlib\trees.c">
       <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ClCompile>
-    <ClCompile Include="..\..\src\zlib\uncompr.c">
+    <ClCompile Include="..\..\src\fltk3zlib\uncompr.c">
       <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ClCompile>
-    <ClCompile Include="..\..\src\zlib\zutil.c">
+    <ClCompile Include="..\..\src\fltk3zlib\zutil.c">
       <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
       <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>

Modified: branches/branch-3.0/ide/VisualC6/fltk3.dsp
===================================================================
--- branches/branch-3.0/ide/VisualC6/fltk3.dsp	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/ide/VisualC6/fltk3.dsp	2011-08-25 11:40:26 UTC (rev 9010)
@@ -83,7 +83,7 @@
 # Name "fltk3 - Win32 Debug"
 # Begin Source File
 
-SOURCE=..\..\src\core\Fl.cxx
+SOURCE=..\..\src\fltk3\run.cxx
 # End Source File
 # Begin Source File
 

Modified: branches/branch-3.0/ide/VisualC6/fltk3gl.dsp
===================================================================
--- branches/branch-3.0/ide/VisualC6/fltk3gl.dsp	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/ide/VisualC6/fltk3gl.dsp	2011-08-25 11:40:26 UTC (rev 9010)
@@ -83,47 +83,51 @@
 # Name "fltk3gl - Win32 Debug"
 # Begin Source File
 
-SOURCE=..\..\src\core\Fl_Gl_Choice.cxx
+SOURCE=..\..\src\fltk3gl\GLChoice.cxx
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\core\Fl_Gl_Device_Plugin.cxx
+SOURCE=..\..\src\fltk3gl\GLDevicePlugin.cxx
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\core\Fl_Gl_Overlay.cxx
+SOURCE=..\..\src\fltk3gl\GLOverlay.cxx
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\core\Fl_Gl_Window.cxx
+SOURCE=..\..\src\fltk3gl\GLWindow.cxx
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\core\freeglut_geometry.cxx
+SOURCE=..\..\src\fltk3gl\freeglut_geometry.cxx
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\core\freeglut_stroke_mono_roman.cxx
+SOURCE=..\..\src\fltk3gl\freeglut_stroke_mono_roman.cxx
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\core\freeglut_stroke_roman.cxx
+SOURCE=..\..\src\fltk3gl\freeglut_stroke_roman.cxx
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\core\freeglut_teapot.cxx
+SOURCE=..\..\src\fltk3gl\freeglut_teapot.cxx
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\core\gl_draw.cxx
+SOURCE=..\..\src\fltk3gl\gl_draw.cxx
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\core\glut_compatability.cxx
+SOURCE=..\..\src\fltk3gl\gl_start.cxx
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\core\glut_font.cxx
+SOURCE=..\..\src\fltk3gl\glut_compatability.cxx
 # End Source File
+# Begin Source File
+
+SOURCE=..\..\src\fltk3gl\glut_font.cxx
+# End Source File
 # End Target
 # End Project

Modified: branches/branch-3.0/ide/VisualC6/fltk3jpeg.dsp
===================================================================
--- branches/branch-3.0/ide/VisualC6/fltk3jpeg.dsp	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/ide/VisualC6/fltk3jpeg.dsp	2011-08-25 11:40:26 UTC (rev 9010)
@@ -83,187 +83,187 @@
 # Name "fltk3jpeg - Win32 Debug"
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jaricom.c
+SOURCE=..\..\src\fltk3jpeg\jaricom.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jcarith.c
+SOURCE=..\..\src\fltk3jpeg\jcarith.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jdarith.c
+SOURCE=..\..\src\fltk3jpeg\jdarith.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jcapimin.c
+SOURCE=..\..\src\fltk3jpeg\jcapimin.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jcapistd.c
+SOURCE=..\..\src\fltk3jpeg\jcapistd.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jccoefct.c
+SOURCE=..\..\src\fltk3jpeg\jccoefct.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jccolor.c
+SOURCE=..\..\src\fltk3jpeg\jccolor.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jcdctmgr.c
+SOURCE=..\..\src\fltk3jpeg\jcdctmgr.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jchuff.c
+SOURCE=..\..\src\fltk3jpeg\jchuff.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jcinit.c
+SOURCE=..\..\src\fltk3jpeg\jcinit.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jcmainct.c
+SOURCE=..\..\src\fltk3jpeg\jcmainct.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jcmarker.c
+SOURCE=..\..\src\fltk3jpeg\jcmarker.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jcmaster.c
+SOURCE=..\..\src\fltk3jpeg\jcmaster.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jcomapi.c
+SOURCE=..\..\src\fltk3jpeg\jcomapi.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jcparam.c
+SOURCE=..\..\src\fltk3jpeg\jcparam.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jcprepct.c
+SOURCE=..\..\src\fltk3jpeg\jcprepct.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jcsample.c
+SOURCE=..\..\src\fltk3jpeg\jcsample.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jctrans.c
+SOURCE=..\..\src\fltk3jpeg\jctrans.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jdapimin.c
+SOURCE=..\..\src\fltk3jpeg\jdapimin.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jdapistd.c
+SOURCE=..\..\src\fltk3jpeg\jdapistd.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jdatadst.c
+SOURCE=..\..\src\fltk3jpeg\jdatadst.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jdatasrc.c
+SOURCE=..\..\src\fltk3jpeg\jdatasrc.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jdcoefct.c
+SOURCE=..\..\src\fltk3jpeg\jdcoefct.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jdcolor.c
+SOURCE=..\..\src\fltk3jpeg\jdcolor.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jddctmgr.c
+SOURCE=..\..\src\fltk3jpeg\jddctmgr.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jdhuff.c
+SOURCE=..\..\src\fltk3jpeg\jdhuff.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jdinput.c
+SOURCE=..\..\src\fltk3jpeg\jdinput.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jdmainct.c
+SOURCE=..\..\src\fltk3jpeg\jdmainct.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jdmarker.c
+SOURCE=..\..\src\fltk3jpeg\jdmarker.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jdmaster.c
+SOURCE=..\..\src\fltk3jpeg\jdmaster.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jdmerge.c
+SOURCE=..\..\src\fltk3jpeg\jdmerge.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jdpostct.c
+SOURCE=..\..\src\fltk3jpeg\jdpostct.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jdsample.c
+SOURCE=..\..\src\fltk3jpeg\jdsample.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jdtrans.c
+SOURCE=..\..\src\fltk3jpeg\jdtrans.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jerror.c
+SOURCE=..\..\src\fltk3jpeg\jerror.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jfdctflt.c
+SOURCE=..\..\src\fltk3jpeg\jfdctflt.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jfdctfst.c
+SOURCE=..\..\src\fltk3jpeg\jfdctfst.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jfdctint.c
+SOURCE=..\..\src\fltk3jpeg\jfdctint.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jidctflt.c
+SOURCE=..\..\src\fltk3jpeg\jidctflt.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jidctfst.c
+SOURCE=..\..\src\fltk3jpeg\jidctfst.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jidctint.c
+SOURCE=..\..\src\fltk3jpeg\jidctint.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jmemmgr.c
+SOURCE=..\..\src\fltk3jpeg\jmemmgr.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jmemnobs.c
+SOURCE=..\..\src\fltk3jpeg\jmemnobs.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jquant1.c
+SOURCE=..\..\src\fltk3jpeg\jquant1.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jquant2.c
+SOURCE=..\..\src\fltk3jpeg\jquant2.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\jpeg\jutils.c
+SOURCE=..\..\src\fltk3jpeg\jutils.c
 # End Source File
 # End Target
 # End Project

Modified: branches/branch-3.0/ide/VisualC6/fltk3png.dsp
===================================================================
--- branches/branch-3.0/ide/VisualC6/fltk3png.dsp	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/ide/VisualC6/fltk3png.dsp	2011-08-25 11:40:26 UTC (rev 9010)
@@ -83,63 +83,63 @@
 # Name "fltk3png - Win32 Debug"
 # Begin Source File
 
-SOURCE=..\..\src\png\png.c
+SOURCE=..\..\src\fltk3png\png.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\png\pngerror.c
+SOURCE=..\..\src\fltk3png\pngerror.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\png\pngget.c
+SOURCE=..\..\src\fltk3png\pngget.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\png\pngmem.c
+SOURCE=..\..\src\fltk3png\pngmem.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\png\pngpread.c
+SOURCE=..\..\src\fltk3png\pngpread.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\png\pngread.c
+SOURCE=..\..\src\fltk3png\pngread.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\png\pngrio.c
+SOURCE=..\..\src\fltk3png\pngrio.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\png\pngrtran.c
+SOURCE=..\..\src\fltk3png\pngrtran.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\png\pngrutil.c
+SOURCE=..\..\src\fltk3png\pngrutil.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\png\pngset.c
+SOURCE=..\..\src\fltk3png\pngset.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\png\pngtrans.c
+SOURCE=..\..\src\fltk3png\pngtrans.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\png\pngwio.c
+SOURCE=..\..\src\fltk3png\pngwio.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\png\pngwrite.c
+SOURCE=..\..\src\fltk3png\pngwrite.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\png\pngwtran.c
+SOURCE=..\..\src\fltk3png\pngwtran.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\png\pngwutil.c
+SOURCE=..\..\src\fltk3png\pngwutil.c
 # End Source File
 # End Target
 # End Project

Modified: branches/branch-3.0/ide/VisualC6/fltk3zlib.dsp
===================================================================
--- branches/branch-3.0/ide/VisualC6/fltk3zlib.dsp	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/ide/VisualC6/fltk3zlib.dsp	2011-08-25 11:40:26 UTC (rev 9010)
@@ -83,63 +83,63 @@
 # Name "fltk3zlib - Win32 Debug"
 # Begin Source File
 
-SOURCE=..\..\src\zlib\adler32.c
+SOURCE=..\..\src\fltk3zlib\adler32.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\zlib\compress.c
+SOURCE=..\..\src\fltk3zlib\compress.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\zlib\crc32.c
+SOURCE=..\..\src\fltk3zlib\crc32.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\zlib\deflate.c
+SOURCE=..\..\src\fltk3zlib\deflate.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\zlib\gzclose.c
+SOURCE=..\..\src\fltk3zlib\gzclose.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\zlib\gzlib.c
+SOURCE=..\..\src\fltk3zlib\gzlib.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\zlib\gzread.c
+SOURCE=..\..\src\fltk3zlib\gzread.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\zlib\gzwrite.c
+SOURCE=..\..\src\fltk3zlib\gzwrite.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\zlib\infback.c
+SOURCE=..\..\src\fltk3zlib\infback.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\zlib\inffast.c
+SOURCE=..\..\src\fltk3zlib\inffast.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\zlib\inflate.c
+SOURCE=..\..\src\fltk3zlib\inflate.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\zlib\inftrees.c
+SOURCE=..\..\src\fltk3zlib\inftrees.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\zlib\trees.c
+SOURCE=..\..\src\fltk3zlib\trees.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\zlib\uncompr.c
+SOURCE=..\..\src\fltk3zlib\uncompr.c
 # End Source File
 # Begin Source File
 
-SOURCE=..\..\src\zlib\zutil.c
+SOURCE=..\..\src\fltk3zlib\zutil.c
 # End Source File
 # End Target
 # End Project

Modified: branches/branch-3.0/ide/Xcode4/FLTK.xcodeproj/project.pbxproj
===================================================================
--- branches/branch-3.0/ide/Xcode4/FLTK.xcodeproj/project.pbxproj	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/ide/Xcode4/FLTK.xcodeproj/project.pbxproj	2011-08-25 11:40:26 UTC (rev 9010)
@@ -234,12 +234,6 @@
 		742D204F4CECC650D53AC070 /* FormsPixmap.h in Headers */ = {isa = PBXBuildFile; fileRef = 7E62E615D0C146DBB74B477A /* FormsPixmap.h */; };
 		6A197BCC5117B3666D368B25 /* Free.h in Headers */ = {isa = PBXBuildFile; fileRef = 11F5FE43FEC401E52D4CABB7 /* Free.h */; };
 		8845649A10159ECED0C93211 /* GIFImage.h in Headers */ = {isa = PBXBuildFile; fileRef = 605121E099731EF9977E11C8 /* GIFImage.h */; };
-		53065D004FF8B488CFA68C55 /* gl.h in Headers */ = {isa = PBXBuildFile; fileRef = AA155A8649051FED3B16258B /* gl.h */; };
-		72812FEB6E612A0102F3DE4D /* gl2opengl.h in Headers */ = {isa = PBXBuildFile; fileRef = 6AC61280BAAD923E036E896A /* gl2opengl.h */; };
-		48257DCA29CAA7C8AA38665E /* glDraw.h in Headers */ = {isa = PBXBuildFile; fileRef = B10175537ACF3F6627DF6DB1 /* glDraw.h */; };
-		4DB7B8EB28DA172D8049A0C9 /* glu.h in Headers */ = {isa = PBXBuildFile; fileRef = 853E4A1DF4DE711A3C103971 /* glu.h */; };
-		665EED203FE4C3E866EA7551 /* glut.h in Headers */ = {isa = PBXBuildFile; fileRef = D910C663A8F3170318F324D9 /* glut.h */; };
-		7A5AD5C30E7CB63E2E02E9F8 /* GlWindow.h in Headers */ = {isa = PBXBuildFile; fileRef = F9673F325010BCD774A4A13D /* GlWindow.h */; };
 		5E1D236DDF180951F39D88D0 /* Group.h in Headers */ = {isa = PBXBuildFile; fileRef = 91EA037664D5A2D49603F364 /* Group.h */; };
 		F7A66B0ADC3A359551BB84FB /* HelpDialog.h in Headers */ = {isa = PBXBuildFile; fileRef = 0925F19306CD3458397661F3 /* HelpDialog.h */; };
 		E5826346717EA4FA214A9B1B /* HelpView.h in Headers */ = {isa = PBXBuildFile; fileRef = 0CD096CD5808EADB1B646DB4 /* HelpView.h */; };
@@ -343,17 +337,25 @@
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+				E1C77AA3B54E8E48277C3538 /* GLChoice.cxx in Sources */,
+				E8D5789A3FCFB823CBE99BDE /* GLDevicePlugin.cxx in Sources */,
+				070BED62A8E9EB609EBED411 /* GLOverlay.cxx in Sources */,
+				32BC3E68C69915E6305FD0AA /* GLWindow.cxx in Sources */,
 				ECB8D856706DB17278C0CBF3 /* freeglut_geometry.cxx in Sources */,
 				75788B42FA61D5F0C7324344 /* freeglut_stroke_mono_roman.cxx in Sources */,
 				9CDFF78211A53B61A9B2F2CC /* freeglut_stroke_roman.cxx in Sources */,
 				CE3D60CB6B8286E8E2155791 /* freeglut_teapot.cxx in Sources */,
 				008A289F719739FD1947D877 /* gl_draw.cxx in Sources */,
+				DED2BAE994607138073A5321 /* gl_start.cxx in Sources */,
 				4432E2FF464147568FACEC8A /* glut_compatability.cxx in Sources */,
 				52743D1F8ECF932A110D8886 /* glut_font.cxx in Sources */,
 			);

Modified: branches/branch-3.0/include/fltk3/Printer.h
===================================================================
--- branches/branch-3.0/include/fltk3/Printer.h	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/include/fltk3/Printer.h	2011-08-25 11:40:26 UTC (rev 9010)
@@ -128,7 +128,7 @@
    *
    fltk3::Printer allows to use all FLTK drawing, color, text, and clip functions, and to have them operate
    on printed page(s). There are two main, non exclusive, ways to use it.
-   <ul><li>Print any widget (standard, custom, fltk3::Window, fltk3::GlWindow) as it appears 
+   <ul><li>Print any widget (standard, custom, fltk3::Window, fltk3::GLWindow) as it appears 
    on screen, with optional translation, scaling and rotation. This is done by calling print_widget(),
    print_window() or print_window_part().
    <li>Use a series of FLTK graphics commands (e.g., font, text, lines, colors, clip, image) to

Modified: branches/branch-3.0/include/fltk3/Widget.h
===================================================================
--- branches/branch-3.0/include/fltk3/Widget.h	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/include/fltk3/Widget.h	2011-08-25 11:40:26 UTC (rev 9010)
@@ -55,7 +55,7 @@
   class Group;
   class Window;
   class Image;
-  class GlWindow;
+  class GLWindow;
 
   /** Default callback type definition for all fltk widgets (by far the most used) */
   typedef void (Callback)(Widget*, void*);
@@ -949,17 +949,17 @@
      */
     virtual fltk3::Window* as_window() {return 0;}
     
-    /** Returns an fltk3::GlWindow pointer if this widget is an fltk3::GlWindow.
+    /** Returns an fltk3::GLWindow pointer if this widget is an fltk3::GLWindow.
      
      Use this method if you have a widget (pointer) and need to
-     know whether this widget is derived from fltk3::GlWindow. If it returns
-     non-NULL, then the widget in question is derived from fltk3::GlWindow.
+     know whether this widget is derived from fltk3::GLWindow. If it returns
+     non-NULL, then the widget in question is derived from fltk3::GLWindow.
      
-     \retval NULL if this widget is not derived from fltk3::GlWindow.
+     \retval NULL if this widget is not derived from fltk3::GLWindow.
      \note This method is provided to avoid dynamic_cast.
      \see fltk3::Widget::as_group(), fltk3::Widget::as_window()
      */
-    virtual class fltk3::GlWindow* as_gl_window() {return 0;}
+    virtual class fltk3::GLWindow* as_gl_window() {return 0;}
     
     /** For back compatibility only.
      \deprecated Use selection_color() instead.

Modified: branches/branch-3.0/include/fltk3/Window.h
===================================================================
--- branches/branch-3.0/include/fltk3/Window.h	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/include/fltk3/Window.h	2011-08-25 11:40:26 UTC (rev 9010)
@@ -435,7 +435,7 @@
      if it draws a slow graphic. <B>Danger: incremental update is very hard to
      debug and maintain!</B>
      
-     This method only works for the fltk3::Window and fltk3::GlWindow derived classes.
+     This method only works for the fltk3::Window and fltk3::GLWindow derived classes.
      */
     void make_current();
     

Modified: branches/branch-3.0/include/fltk3/enumerations.h
===================================================================
--- branches/branch-3.0/include/fltk3/enumerations.h	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/include/fltk3/enumerations.h	2011-08-25 11:40:26 UTC (rev 9010)
@@ -872,7 +872,7 @@
   };
   
   
-  /** visual types and fltk3::GlWindow::mode() (values match Glut) */
+  /** visual types and fltk3::GLWindow::mode() (values match Glut) */
   enum Mode { 
     RGB	= 0,
     INDEX	= 1,

Modified: branches/branch-3.0/include/fltk3/run.h
===================================================================
--- branches/branch-3.0/include/fltk3/run.h	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/include/fltk3/run.h	2011-08-25 11:40:26 UTC (rev 9010)
@@ -249,9 +249,9 @@
    drawing to work. This <I>must</I> be done if you want to draw in
    normal windows with OpenGL with gl_start() and gl_end().
    It may be useful to call this so your X windows use the same visual
-   as an fltk3::GlWindow, which on some servers will reduce colormap flashing.
+   as an fltk3::GLWindow, which on some servers will reduce colormap flashing.
    
-   See fltk3::GlWindow for a list of additional values for the argument.
+   See fltk3::GLWindow for a list of additional values for the argument.
    */
   int gl_visual(int, int *alist=0); // platform dependent
   void own_colormap();

Copied: branches/branch-3.0/include/fltk3gl/GLWindow.h (from rev 9009, branches/branch-3.0/include/fltk3gl/GL_Window.h)
===================================================================
--- branches/branch-3.0/include/fltk3gl/GLWindow.h	                        (rev 0)
+++ branches/branch-3.0/include/fltk3gl/GLWindow.h	2011-08-25 11:40:26 UTC (rev 9010)
@@ -0,0 +1,248 @@
+//
+// "$Id: GLWindow.h 8157 2011-01-01 14:01:53Z AlbrechtS $"
+//
+// OpenGL header file for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2010 by Bill Spitzak and others.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems on the following page:
+//
+//     http://www.fltk.org/str.php
+//
+
+/* \file
+ fltk3::GLWindow widget . */
+
+#ifndef Fltk3_Gl_Window_H
+#define Fltk3_Gl_Window_H
+
+#include <fltk3/Window.h>
+
+#ifndef GLContext
+/**
+ Opaque pointer type to hide system specific implementation.
+ */
+typedef void* GLContext; // actually a GLXContext or HGLDC
+#endif
+
+class Fl_Gl_Window;
+
+namespace fltk3 {
+  
+  class GLChoice; // structure to hold result of glXChooseVisual
+
+  /**
+   The fltk3::GLWindow widget sets things up so OpenGL works.
+   
+   It also keeps an OpenGL "context" for that window, so that changes to the
+   lighting and projection may be reused between redraws. fltk3::GLWindow
+   also flushes the OpenGL streams and swaps buffers after draw() returns.
+   
+   OpenGL hardware typically provides some overlay bit planes, which
+   are very useful for drawing UI controls atop your 3D graphics.  If the
+   overlay hardware is not provided, FLTK tries to simulate the overlay.
+   This works pretty well if your graphics are double buffered, but not
+   very well for single-buffered.
+   
+   Please note that the FLTK drawing and clipping functions
+   will not work inside an fltk3::GLWindow. All drawing
+   should be done using OpenGL calls exclusively.
+   Even though fltk3::GLWindow is derived from fltk3::Group, 
+   it is not useful to add other FLTK Widgets as children,
+   unless those widgets are modified to draw using OpenGL calls.
+   */
+  class FLTK3_EXPORT GLWindow : public fltk3::Window {
+    
+    friend class ::Fl_Gl_Window;
+
+    int mode_;
+    const int *alist;
+    GLChoice *g;
+    GLContext context_;
+    char valid_f_;
+    char damage1_; // damage() of back buffer
+    virtual void draw_overlay();
+    void init();
+    
+    void *overlay;
+    void make_overlay();
+    friend class _Fl_Gl_Overlay;
+    
+    static int can_do(int, const int *);
+    int mode(int, const int *);
+    
+  public:
+    
+    void show();
+    void show(int a, char **b) {Window::show(a,b);}
+    void flush();
+    void hide();
+    void resize(int,int,int,int);
+    int handle(int);
+    
+    /**
+     Is turned off when FLTK creates a new context for this window or 
+     when the window resizes, and is turned on \e after draw() is called.
+     You can use this inside your draw() method to avoid unnecessarily
+     initializing the OpenGL context. Just do this:
+     \code
+     void mywindow::draw() {
+     if (!valid()) {
+     glViewport(0,0,w(),h());
+     glFrustum(...);
+     ...other initialization...
+     }
+     if (!context_valid()) {
+     ...load textures, etc. ...
+     }
+     ... draw your geometry here ...
+     }
+     \endcode
+     
+     You can turn valid() on by calling valid(1).  You
+     should only do this after fixing the transformation inside a draw()
+     or after make_current().  This is done automatically after 
+     draw() returns.
+     */
+    char valid() const {return valid_f_ & 1;}
+    /**
+     See char fltk3::GLWindow::valid() const 
+     */
+    void valid(char v) {if (v) valid_f_ |= 1; else valid_f_ &= 0xfe;}
+    void invalidate();
+    
+    /**
+     Will only be set if the 
+     OpenGL context is created or recreated. It differs from
+     fltk3::GLWindow::valid() which is also set whenever the context
+     changes size.
+     */
+    char context_valid() const {return valid_f_ & 2;}
+    /**
+     See char fltk3::GLWindow::context_valid() const 
+     */
+    void context_valid(char v) {if (v) valid_f_ |= 2; else valid_f_ &= 0xfd;}
+    
+    /**  Returns non-zero if the hardware supports the given or current OpenGL mode. */
+    static int can_do(int m) {return can_do(m,0);}
+    /**  Returns non-zero if the hardware supports the given or current OpenGL mode. */
+    static int can_do(const int *m) {return can_do(0, m);}
+    /**  Returns non-zero if the hardware supports the given or current OpenGL mode. */
+    int can_do() {return can_do(mode_,alist);}
+    /**
+     Set or change the OpenGL capabilites of the window.  The value can be
+     any of the following OR'd together:
+     
+     - \c fltk3::RGB - RGB color (not indexed)
+     - \c fltk3::RGB8 - RGB color with at least 8 bits of each color
+     - \c fltk3::INDEX - Indexed mode
+     - \c fltk3::SINGLE - not double buffered
+     - \c fltk3::DOUBLE - double buffered
+     - \c fltk3::ACCUM - accumulation buffer
+     - \c fltk3::ALPHA - alpha channel in color
+     - \c fltk3::DEPTH - depth buffer
+     - \c fltk3::STENCIL - stencil buffer
+     - \c fltk3::MULTISAMPLE - multisample antialiasing
+     
+     fltk3::RGB and fltk3::SINGLE have a value of zero, so they
+     are "on" unless you give fltk3::INDEX or fltk3::DOUBLE.
+     
+     If the desired combination cannot be done, FLTK will try turning off 
+     fltk3::MULTISAMPLE.  If this also fails the show() will call 
+     fltk3::error() and not show the window.
+     
+     You can change the mode while the window is displayed.  This is most
+     useful for turning double-buffering on and off.  Under X this will
+     cause the old X window to be destroyed and a new one to be created.  If
+     this is a top-level window this will unfortunately also cause the
+     window to blink, raise to the top, and be de-iconized, and the xid()
+     will change, possibly breaking other code.  It is best to make the GL
+     window a child of another window if you wish to do this!
+     
+     mode() must not be called within draw() since it
+     changes the current context.
+     */
+    fltk3::Mode mode() const {return (fltk3::Mode)mode_;}
+    /** See fltk3::Mode mode() const */
+    int mode(int a) {return mode(a,0);}
+    /** See fltk3::Mode mode() const */
+    int mode(const int *a) {return mode(0, a);}
+    /** void See void context(void* v, int destroy_flag) */
+    void* context() const {return context_;}
+    void context(void*, int destroy_flag = 0);
+    void make_current();
+    void swap_buffers();
+    void ortho();
+    
+    /**
+     Returns true if the hardware overlay is possible.  If this is false,
+     FLTK will try to simulate the overlay, with significant loss of update
+     speed.  Calling this will cause FLTK to open the display.
+     */
+    int can_do_overlay();
+    /**
+     This method causes draw_overlay() to be called at a later time.
+     Initially the overlay is clear. If you want the window to display
+     something in the overlay when it first appears, you must call this
+     immediately after you show() your window.
+     */
+    void redraw_overlay();
+    void hide_overlay();
+    /**
+     The make_overlay_current() method selects the OpenGL context
+     for the widget's overlay.  It is called automatically prior to the 
+     draw_overlay() method being called and can also be used to
+     implement feedback and/or selection within the handle()
+     method.
+     */
+    void make_overlay_current();
+    
+    // Note: Doxygen docs in Widget.h to avoid redundancy.
+    virtual fltk3::GLWindow* as_gl_window() {return this;}
+    
+    ~GLWindow();
+    /**
+     Creates a new fltk3::GLWindow widget using the given size, and label string. 
+     The default boxtype is fltk3::NO_BOX. The default mode is fltk3::RGB|fltk3::DOUBLE|fltk3::DEPTH.
+     */
+    GLWindow(int W, int H, const char *l=0) : fltk3::Window(W,H,l) {init();}
+    /**
+     Creates a new fltk3::GLWindow widget using the given position,
+     size, and label string. The default boxtype is fltk3::NO_BOX. The
+     default mode is fltk3::RGB|fltk3::DOUBLE|fltk3::DEPTH.
+     */
+    
+    GLWindow(int X, int Y, int W, int H, const char *l=0)
+    : fltk3::Window(X,Y,W,H,l) {init();}
+    
+  protected:
+    /**
+     Draws the fltk3::GLWindow.
+     
+     You \e \b must override the draw() method.
+     */
+    virtual void draw();
+  };
+  
+}
+
+#endif
+
+//
+// End of "$Id: GLWindow.h 8157 2011-01-01 14:01:53Z AlbrechtS $".
+//

Deleted: branches/branch-3.0/include/fltk3gl/GL_Window.h

Modified: branches/branch-3.0/include/fltk3gl/all.h
===================================================================
--- branches/branch-3.0/include/fltk3gl/all.h	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/include/fltk3gl/all.h	2011-08-25 11:40:26 UTC (rev 9010)
@@ -31,7 +31,7 @@
 #include "gl.h"
 #include "glu.h"
 #include "glut.h"
-#include "GlWindow.h"
+#include "GLWindow.h"
 #include "glDraw.h"
 
 #endif // !FLTK3GLALL_H

Modified: branches/branch-3.0/include/fltk3gl/gl.h
===================================================================
--- branches/branch-3.0/include/fltk3gl/gl.h	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/include/fltk3gl/gl.h	2011-08-25 11:40:26 UTC (rev 9010)
@@ -51,7 +51,7 @@
 #ifndef FLtk3_gl_H
 #  define FLtk3_gl_H
 
-#  include "enumerations.h" // for color names
+#  include <fltk3/enumerations.h> // for color names
 #  ifdef WIN32
 #    include <windows.h>
 #  endif

Deleted: branches/branch-3.0/include/fltk3gl/gl2opengl.h

Modified: branches/branch-3.0/include/fltk3gl/glu.h
===================================================================
--- branches/branch-3.0/include/fltk3gl/glu.h	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/include/fltk3gl/glu.h	2011-08-25 11:40:26 UTC (rev 9010)
@@ -35,7 +35,7 @@
 #ifndef FLtk3_glu_H
 #  define FLtk3_glu_H
 
-#  include "enumerations.h" // for color names
+#  include <fltk3/enumerations.h> // for color names
 #  ifdef WIN32
 #    include <windows.h>
 #  endif

Modified: branches/branch-3.0/include/fltk3gl/glut.h
===================================================================
--- branches/branch-3.0/include/fltk3gl/glut.h	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/include/fltk3gl/glut.h	2011-08-25 11:40:26 UTC (rev 9010)
@@ -42,8 +42,8 @@
 
 #include "gl.h"
 
-#include "run.h"
-#include "GlWindow.h"
+#include <fltk3/run.h>
+#include "GLWindow.h"
 
 class Fl_Glut_Window;
 
@@ -53,7 +53,7 @@
    GLUT is emulated using this window class and these static variables
    (plus several more static variables hidden in glut_compatability.cxx):
    */
-  class FLTK3_EXPORT GlutWindow : public GlWindow {
+  class FLTK3_EXPORT GlutWindow : public GLWindow {
 
     friend class ::Fl_Glut_Window;
 

Modified: branches/branch-3.0/src/CMakeLists.txt
===================================================================
--- branches/branch-3.0/src/CMakeLists.txt	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/src/CMakeLists.txt	2011-08-25 11:40:26 UTC (rev 9010)
@@ -1,455 +1,3 @@
 include_regular_expression("[.][cxx|c|h]$")
 
 set(CPPFILES
-  Fl.cxx
-  Fl_Adjuster.cxx
-  Fl_Bitmap.cxx
-  Fl_Box.cxx
-  Fl_Browser.cxx
-  Fl_Browser_.cxx
-  Fl_Browser_load.cxx
-  Fl_Button.cxx
-  Fl_Chart.cxx
-  Fl_Check_Browser.cxx
-  Fl_Check_Button.cxx
-  Fl_Choice.cxx
-  Fl_Clock.cxx
-  Fl_Color_Chooser.cxx
-  Fl_Counter.cxx
-  Fl_Device.cxx
-  Fl_Dial.cxx
-  Fl_Double_Window.cxx
-  Fl_File_Browser.cxx
-  Fl_File_Chooser.cxx
-  Fl_File_Chooser2.cxx
-  Fl_File_Icon.cxx
-  Fl_File_Input.cxx
-  Fl_Group.cxx
-  Fl_Help_View.cxx
-  Fl_Image.cxx
-  Fl_Input.cxx
-  Fl_Input_.cxx
-  Fl_Light_Button.cxx
-  Fl_Menu.cxx
-  Fl_Menu_.cxx
-  Fl_Menu_Bar.cxx
-  Fl_Menu_Button.cxx
-  Fl_Menu_Window.cxx
-  Fl_Menu_add.cxx
-  Fl_Menu_global.cxx
-  Fl_Multi_Label.cxx
-  Fl_Native_File_Chooser.cxx
-  Fl_Overlay_Window.cxx
-  Fl_Pack.cxx
-  Fl_Paged_Device.cxx
-  Fl_Pixmap.cxx
-  Fl_Positioner.cxx
-  Fl_Printer.cxx
-  Fl_Preferences.cxx
-  Fl_Progress.cxx
-  Fl_Repeat_Button.cxx
-  Fl_Return_Button.cxx
-  Fl_Roller.cxx
-  Fl_Round_Button.cxx
-  Fl_Scroll.cxx
-  Fl_Scrollbar.cxx
-  Fl_Shared_Image.cxx
-  Fl_Single_Window.cxx
-  Fl_Slider.cxx
-  Style.cxx
-  Fl_Sys_Menu_Bar.cxx
-  Fl_Table.cxx
-  Fl_Table_Row.cxx
-  Fl_Tabs.cxx
-  Fl_Text_Buffer.cxx
-  Fl_Text_Display.cxx
-  Fl_Text_Editor.cxx
-  Fl_Tile.cxx
-  Fl_Tiled_Image.cxx
-  Fl_Tooltip.cxx
-  Fl_Tree.cxx
-  Fl_Tree_Item.cxx
-  Fl_Tree_Item_Array.cxx
-  Fl_Tree_Prefs.cxx
-  Fl_Valuator.cxx
-  Fl_Value_Input.cxx
-  Fl_Value_Output.cxx
-  Fl_Value_Slider.cxx
-  Fl_Widget.cxx
-  Fl_Window.cxx
-  Fl_Window_fullscreen.cxx
-  Fl_Window_hotspot.cxx
-  Fl_Window_iconize.cxx
-  Fl_Wizard.cxx
-  Fl_XBM_Image.cxx
-  Fl_XPM_Image.cxx
-  Fl_abort.cxx
-  Fl_add_idle.cxx
-  Fl_arg.cxx
-  Fl_compose.cxx
-  Fl_display.cxx
-  Fl_get_key.cxx
-  Fl_get_system_colors.cxx
-  Fl_grab.cxx
-  Fl_lock.cxx
-  Fl_own_colormap.cxx
-  Fl_visual.cxx
-  Fl_x.cxx
-  filename_absolute.cxx
-  filename_expand.cxx
-  filename_ext.cxx
-  filename_isdir.cxx
-  filename_list.cxx
-  filename_match.cxx
-  filename_setext.cxx
-  fl_arc.cxx
-  fl_arci.cxx
-  fl_ask.cxx
-  fl_boxtype.cxx
-  fl_call_main.cxx
-  fl_color.cxx
-  fl_cursor.cxx
-  fl_curve.cxx
-  fl_diamond_box.cxx
-  fl_dnd.cxx
-  fl_draw.cxx
-  fl_draw_image.cxx
-  fl_draw_pixmap.cxx
-  fl_encoding_latin1.cxx
-  fl_encoding_mac_roman.cxx
-  fl_engraved_label.cxx
-  fl_file_dir.cxx
-  fl_font.cxx
-  fl_gtk.cxx
-  fl_labeltype.cxx
-  fl_line_style.cxx
-  fl_open_uri.cxx
-  fl_oval_box.cxx
-  fl_overlay.cxx
-  fl_overlay_visual.cxx
-  fl_plastic.cxx
-  fl_read_image.cxx
-  fl_rect.cxx
-  fl_round_box.cxx
-  fl_rounded_box.cxx
-  fl_scroll_area.cxx
-  fl_set_font.cxx
-  fl_set_fonts.cxx
-  fl_shadow_box.cxx
-  fl_shortcut.cxx
-  fl_show_colormap.cxx
-  fl_symbols.cxx
-  fl_utf8.cxx
-  fl_utf.cxx
-  fl_vertex.cxx
-  numericsort.cxx
-  ps_image.cxx
-  scandir.cxx
-  screen_xywh.cxx
-)
-
-set(FLCPPFILES
-  forms_compatability.cxx
-  forms_bitmap.cxx
-  forms_free.cxx
-  forms_fselect.cxx
-  forms_pixmap.cxx
-  forms_timer.cxx
-)
-
-set(GLCPPFILES
-  Fl_Gl_Choice.cxx
-  Fl_Gl_Device_Plugin.cxx
-  Fl_Gl_Overlay.cxx
-  Fl_Gl_Window.cxx
-  freeglut_geometry.cxx
-  freeglut_stroke_mono_roman.cxx
-  freeglut_stroke_roman.cxx
-  freeglut_teapot.cxx
-  gl_draw.cxx
-  gl_start.cxx
-  glut_compatability.cxx
-  glut_font.cxx
-)
-
-set(IMGCPPFILES
-  fl_images_core.cxx
-  Fl_BMP_Image.cxx
-  Fl_File_Icon2.cxx
-  Fl_GIF_Image.cxx
-  Fl_Help_Dialog.cxx
-  Fl_JPEG_Image.cxx
-  Fl_PNG_Image.cxx
-  Fl_PNM_Image.cxx
-)
-
-set(CFILES
-  flstring.c
-  vsnprintf.c
-  xutf8/case.c
-  xutf8/is_right2left.c
-  xutf8/is_spacing.c
-  xutf8/keysym2Ucs.c
-  xutf8/utf8Input.c
-  xutf8/utf8Utils.c
-  xutf8/utf8Wrap.c
-)
-
-add_definitions(-DFL_LIBRARY)
-if(APPLE)
-	set(MMFILES
-		Fl_cocoa.mm
-		Fl_Native_File_Chooser_MAC.mm
-		Fl_Quartz_Printer.mm
-		)
-else()
-   set(MMFILES
-      )
-endif(APPLE)
-
-#######################################################################
-add_library(fltk STATIC ${CPPFILES} ${MMFILES} ${CFILES} fl_call_main.c)
-set_target_properties(fltk PROPERTIES CLEAN_DIRECT_OUTPUT 1)
-if(MSVC)
-   if(OPTION_LARGE_FILE)
-      set_target_properties(fltk PROPERTIES LINK_FLAGS /LARGEADDRESSAWARE)
-   endif()
-   set_target_properties(fltk
-      PROPERTIES
-         OUTPUT_NAME fltk
-         DEBUG_OUTPUT_NAME fltkd
-   )
-endif(MSVC)
-
-if(USE_THREADS)
-   target_link_libraries(fltk ${CMAKE_THREAD_LIBS_INIT})
-endif(USE_THREADS)
-
-if(USE_X11)
-   target_link_libraries(fltk ${X11_LIBRARIES})
-endif(USE_X11)
-
-if(WIN32)
-   target_link_libraries(fltk comctl32)
-endif(WIN32)
-
-if(FLTK_HAVE_CAIRO)
-   target_link_libraries(fltk fltk_cairo ${PKG_CAIRO_LIBRARIES})
-ENDif(FLTK_HAVE_CAIRO)
-
-if(HAVE_XINERAMA)
-   target_link_libraries(fltk ${X11_Xinerama_LIB})
-endif(HAVE_XINERAMA)
-
-if(USE_XFT)
-   target_link_libraries(fltk ${X11_Xft_LIB})
-endif(USE_XFT)
-
-if(LIB_fontconfig)
-   target_link_libraries(fltk ${LIB_fontconfig})
-endif(LIB_fontconfig)
-
-#######################################################################
-add_library(fltk_forms STATIC ${FLCPPFILES})
-target_link_libraries(fltk_forms fltk)
-set_target_properties(fltk_forms
-   PROPERTIES CLEAN_DIRECT_OUTPUT 1
-)
-if(MSVC)
-   if(OPTION_LARGE_FILE)
-      set_target_properties(fltk_forms PROPERTIES LINK_FLAGS /LARGEADDRESSAWARE)
-   endif()
-   set_target_properties(fltk_forms
-      PROPERTIES
-         OUTPUT_NAME fltkforms
-         DEBUG_OUTPUT_NAME fltkformsd
-   )
-endif(MSVC)
-
-#######################################################################
-add_library(fltk_images STATIC ${IMGCPPFILES})
-target_link_libraries(fltk_images fltk ${FLTK_PNG_LIBRARIES}
-     ${FLTK_JPEG_LIBRARIES} ${FLTK_ZLIB_LIBRARIES})
-set_target_properties(fltk_images PROPERTIES CLEAN_DIRECT_OUTPUT 1)
-if(MSVC)
-   if(OPTION_LARGE_FILE)
-      set_target_properties(fltk_images PROPERTIES LINK_FLAGS /LARGEADDRESSAWARE)
-   endif()
-   set_target_properties(fltk_images
-      PROPERTIES
-         OUTPUT_NAME fltkimages
-         DEBUG_OUTPUT_NAME fltkimagesd
-   )
-endif(MSVC)
-
-#######################################################################
-install(TARGETS fltk fltk_forms fltk_images
-   EXPORT fltk-install
-   DESTINATION ${PREFIX_LIB}
-)
-
-#######################################################################
-if(OPENGL_FOUND)
-   add_library(fltk_gl STATIC ${GLCPPFILES})
-   target_link_libraries(fltk_gl fltk ${OPENGL_LIBRARIES})
-   set_target_properties(fltk_gl PROPERTIES CLEAN_DIRECT_OUTPUT 1)
-   if(MSVC)
-      if(OPTION_LARGE_FILE)
-         set_target_properties(fltk_gl PROPERTIES LINK_FLAGS /LARGEADDRESSAWARE)
-      endif()
-      set_target_properties(fltk_gl
-         PROPERTIES
-            OUTPUT_NAME fltkgl
-            DEBUG_OUTPUT_NAME fltkgld
-      )
-   endif(MSVC)
-
-   install(TARGETS fltk_gl
-      EXPORT fltk-install
-      DESTINATION ${PREFIX_LIB}
-   )
-endif(OPENGL_FOUND)
-
-#######################################################################
-#######################################################################
-if(OPTION_BUILD_SHARED_LIBS)
-
-#######################################################################
-add_library(fltk_SHARED SHARED ${CPPFILES} ${MMFILES} ${CFILES})
-set_target_properties(fltk_SHARED
-   PROPERTIES CLEAN_DIRECT_OUTPUT 1
-   VERSION ${FLTK_VERSION_MAJOR}.${FLTK_VERSION_MINOR}
-   SOVERSION ${FLTK_VERSION_PATCH}
-)
-if(MSVC)
-   set_target_properties(fltk_SHARED
-      PROPERTIES
-         OUTPUT_NAME fltkdll
-         DEBUG_OUTPUT_NAME fltkdlld
-         COMPILE_DEFINITIONS "FL_DLL;FL_LIBRARY"
-   )
-   if(OPTION_LARGE_FILE)
-      set_target_properties(fltk_SHARED PROPERTIES LINK_FLAGS /LARGEADDRESSAWARE)
-   endif(OPTION_LARGE_FILE)
-else()
-   set_target_properties(fltk_SHARED PROPERTIES OUTPUT_NAME fltk)
-endif(MSVC)
-
-if(USE_THREADS)
-   target_link_libraries(fltk_SHARED ${CMAKE_THREAD_LIBS_INIT})
-endif(USE_THREADS)
-
-if(USE_X11)
-   target_link_libraries(fltk_SHARED ${X11_LIBRARIES})
-endif(USE_X11)
-
-if(WIN32)
-   target_link_libraries(fltk_SHARED comctl32)
-endif(WIN32)
-
-if(FLTK_HAVE_CAIRO)
-   target_link_libraries(fltk_SHARED fltk_cairo ${PKG_CAIRO_LIBRARIES})
-ENDif(FLTK_HAVE_CAIRO)
-
-if(HAVE_XINERAMA)
-   target_link_libraries(fltk_SHARED ${X11_Xinerama_LIB})
-endif(HAVE_XINERAMA)
-
-if(USE_XFT)
-   target_link_libraries(fltk_SHARED ${X11_Xft_LIB})
-endif(USE_XFT)
-
-if(LIB_fontconfig)
-   target_link_libraries(fltk_SHARED ${LIB_fontconfig})
-endif(LIB_fontconfig)
-
-#######################################################################
-add_library(fltk_forms_SHARED SHARED ${FLCPPFILES})
-target_link_libraries(fltk_forms_SHARED fltk)
-set_target_properties(fltk_forms_SHARED
-   PROPERTIES CLEAN_DIRECT_OUTPUT 1
-   VERSION ${FLTK_VERSION_MAJOR}.${FLTK_VERSION_MINOR}
-   SOVERSION ${FLTK_VERSION_PATCH}
-)
-if(MSVC)
-   set_target_properties(fltk_forms_SHARED
-      PROPERTIES
-         OUTPUT_NAME fltkformsdll
-         DEBUG_OUTPUT_NAME fltkformsdlld
-         COMPILE_DEFINITIONS "FL_DLL;FL_LIBRARY"
-   )
-   if(OPTION_LARGE_FILE)
-      set_target_properties(fltk_forms_SHARED PROPERTIES LINK_FLAGS /LARGEADDRESSAWARE)
-   endif(OPTION_LARGE_FILE)
-else()
-   set_target_properties(fltk_forms_SHARED PROPERTIES OUTPUT_NAME fltk_forms)
-endif(MSVC)
-
-if(USE_THREADS)
-   target_link_libraries(fltk_SHARED ${CMAKE_THREAD_LIBS_INIT})
-endif(USE_THREADS)
-
-if(USE_X11)
-   target_link_libraries(fltk_SHARED ${X11_LIBRARIES})
-endif(USE_X11)
-
-#######################################################################
-add_library(fltk_images_SHARED SHARED ${IMGCPPFILES})
-target_link_libraries(fltk_images_SHARED fltk
-   ${FLTK_PNG_LIBRARIES} ${FLTK_JPEG_LIBRARIES} ${FLTK_ZLIB_LIBRARIES}
-)
-set_target_properties(fltk_images_SHARED
-   PROPERTIES CLEAN_DIRECT_OUTPUT 1
-   VERSION ${FLTK_VERSION_MAJOR}.${FLTK_VERSION_MINOR}
-   SOVERSION ${FLTK_VERSION_PATCH}
-)
-if(MSVC)
-   set_target_properties(fltk_images_SHARED
-      PROPERTIES
-         OUTPUT_NAME fltkimagesdll
-         DEBUG_OUTPUT_NAME fltkimagesdlld
-         COMPILE_DEFINITIONS "FL_DLL;FL_LIBRARY"
-   )
-   if(OPTION_LARGE_FILE)
-      set_target_properties(fltk_images_SHARED PROPERTIES LINK_FLAGS /LARGEADDRESSAWARE)
-   endif(OPTION_LARGE_FILE)
-else()
-   set_target_properties(fltk_images_SHARED PROPERTIES OUTPUT_NAME fltk_images)
-endif(MSVC)
-
-#######################################################################
-install(TARGETS fltk_SHARED fltk_forms_SHARED fltk_images_SHARED
-   EXPORT fltk-install
-   DESTINATION ${PREFIX_LIB}
-)
-
-#######################################################################
-if(OPENGL_FOUND)
-   add_library(fltk_gl_SHARED SHARED ${GLCPPFILES})
-   target_link_libraries(fltk_gl_SHARED fltk ${OPENGL_LIBRARIES})
-   set_target_properties(fltk_gl_SHARED
-      PROPERTIES CLEAN_DIRECT_OUTPUT 1
-      VERSION ${FLTK_VERSION_MAJOR}.${FLTK_VERSION_MINOR}
-      SOVERSION ${FLTK_VERSION_PATCH}
-   )
-   if(MSVC)
-      set_target_properties(fltk_gl_SHARED
-         PROPERTIES
-            OUTPUT_NAME fltkgldll
-            DEBUG_OUTPUT_NAME fltkgldlld
-            COMPILE_DEFINITIONS "FL_DLL;FL_LIBRARY"
-      )
-      if(OPTION_LARGE_FILE)
-         set_target_properties(fltk_gl_SHARED PROPERTIES LINK_FLAGS /LARGEADDRESSAWARE)
-      endif(OPTION_LARGE_FILE)
-   else()
-      set_target_properties(fltk_gl_SHARED PROPERTIES OUTPUT_NAME fltk_gl)
-   endif(MSVC)
-
-   install(TARGETS fltk_gl_SHARED
-      EXPORT fltk-install
-      DESTINATION ${PREFIX_LIB}
-   )
-endif(OPENGL_FOUND)
-
-endif(OPTION_BUILD_SHARED_LIBS)

Modified: branches/branch-3.0/src/Makefile
===================================================================
--- branches/branch-3.0/src/Makefile	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/src/Makefile	2011-08-25 11:40:26 UTC (rev 9010)
@@ -26,7 +26,7 @@
 #
 
 FLTK3_CPPFILES = \
-	core/Fl.cxx \
+	fltk3/run.cxx \
 	core/Fl_Adjuster.cxx \
 	core/Fl_Bitmap.cxx \
 	core/Fl_Box.cxx \
@@ -173,17 +173,18 @@
 	core/screen_xywh.cxx
 
 FLTK3GL_CPPFILES = \
-	core/Fl_Gl_Choice.cxx \
-	core/Fl_Gl_Device_Plugin.cxx \
-	core/Fl_Gl_Overlay.cxx \
-	core/Fl_Gl_Window.cxx \
-	core/freeglut_geometry.cxx \
-	core/freeglut_stroke_mono_roman.cxx \
-	core/freeglut_stroke_roman.cxx \
-	core/freeglut_teapot.cxx \
-	core/gl_draw.cxx \
-	core/glut_compatability.cxx \
-	core/glut_font.cxx
+	fltk3gl/GLChoice.cxx \
+	fltk3gl/GLDevicePlugin.cxx \
+	fltk3gl/GLOverlay.cxx \
+	fltk3gl/GLWindow.cxx \
+	fltk3gl/freeglut_geometry.cxx \
+	fltk3gl/freeglut_stroke_mono_roman.cxx \
+	fltk3gl/freeglut_stroke_roman.cxx \
+	fltk3gl/freeglut_teapot.cxx \
+	fltk3gl/gl_draw.cxx \
+	fltk3gl/gl_start.cxx \
+	fltk3gl/glut_compatability.cxx \
+	fltk3gl/glut_font.cxx
 
 FLTK3IMAGES_CPPFILES = \
 	core/Fl_BMP_Image.cxx \
@@ -212,86 +213,86 @@
 	core/xutf8/utf8Wrap.c
 
 FLTK3PNG_CFILES = \
-	png/png.c \
-	png/pngerror.c \
-	png/pngget.c \
-	png/pngmem.c \
-	png/pngpread.c \
-	png/pngread.c \
-	png/pngrio.c \
-	png/pngrtran.c \
-	png/pngrutil.c \
-	png/pngset.c \
-	png/pngtrans.c \
-	png/pngwio.c \
-	png/pngwrite.c \
-	png/pngwtran.c \
-	png/pngwutil.c
+	fltk3png/png.c \
+	fltk3png/pngerror.c \
+	fltk3png/pngget.c \
+	fltk3png/pngmem.c \
+	fltk3png/pngpread.c \
+	fltk3png/pngread.c \
+	fltk3png/pngrio.c \
+	fltk3png/pngrtran.c \
+	fltk3png/pngrutil.c \
+	fltk3png/pngset.c \
+	fltk3png/pngtrans.c \
+	fltk3png/pngwio.c \
+	fltk3png/pngwrite.c \
+	fltk3png/pngwtran.c \
+	fltk3png/pngwutil.c
 
 FLTK3JPEG_CFILES = \
-	jpeg/jaricom.c \
-	jpeg/jcarith.c \
-	jpeg/jdarith.c \
-	jpeg/jcapimin.c \
-	jpeg/jcapistd.c \
-	jpeg/jccoefct.c \
-	jpeg/jccolor.c \
-	jpeg/jcdctmgr.c \
-	jpeg/jchuff.c \
-	jpeg/jcinit.c \
-	jpeg/jcmainct.c \
-	jpeg/jcmarker.c \
-	jpeg/jcmaster.c \
-	jpeg/jcomapi.c \
-	jpeg/jcparam.c \
-	jpeg/jcprepct.c \
-	jpeg/jcsample.c \
-	jpeg/jctrans.c \
-	jpeg/jdapimin.c \
-	jpeg/jdapistd.c \
-	jpeg/jdatadst.c \
-	jpeg/jdatasrc.c \
-	jpeg/jdcoefct.c \
-	jpeg/jdcolor.c \
-	jpeg/jddctmgr.c \
-	jpeg/jdhuff.c \
-	jpeg/jdinput.c \
-	jpeg/jdmainct.c \
-	jpeg/jdmarker.c \
-	jpeg/jdmaster.c \
-	jpeg/jdmerge.c \
-	jpeg/jdpostct.c \
-	jpeg/jdsample.c \
-	jpeg/jdtrans.c \
-	jpeg/jerror.c \
-	jpeg/jfdctflt.c \
-	jpeg/jfdctfst.c \
-	jpeg/jfdctint.c \
-	jpeg/jidctflt.c \
-	jpeg/jidctfst.c \
-	jpeg/jidctint.c \
-	jpeg/jmemmgr.c \
-	jpeg/jmemnobs.c \
-	jpeg/jquant1.c \
-	jpeg/jquant2.c \
-	jpeg/jutils.c
+	fltk3jpeg/jaricom.c \
+	fltk3jpeg/jcarith.c \
+	fltk3jpeg/jdarith.c \
+	fltk3jpeg/jcapimin.c \
+	fltk3jpeg/jcapistd.c \
+	fltk3jpeg/jccoefct.c \
+	fltk3jpeg/jccolor.c \
+	fltk3jpeg/jcdctmgr.c \
+	fltk3jpeg/jchuff.c \
+	fltk3jpeg/jcinit.c \
+	fltk3jpeg/jcmainct.c \
+	fltk3jpeg/jcmarker.c \
+	fltk3jpeg/jcmaster.c \
+	fltk3jpeg/jcomapi.c \
+	fltk3jpeg/jcparam.c \
+	fltk3jpeg/jcprepct.c \
+	fltk3jpeg/jcsample.c \
+	fltk3jpeg/jctrans.c \
+	fltk3jpeg/jdapimin.c \
+	fltk3jpeg/jdapistd.c \
+	fltk3jpeg/jdatadst.c \
+	fltk3jpeg/jdatasrc.c \
+	fltk3jpeg/jdcoefct.c \
+	fltk3jpeg/jdcolor.c \
+	fltk3jpeg/jddctmgr.c \
+	fltk3jpeg/jdhuff.c \
+	fltk3jpeg/jdinput.c \
+	fltk3jpeg/jdmainct.c \
+	fltk3jpeg/jdmarker.c \
+	fltk3jpeg/jdmaster.c \
+	fltk3jpeg/jdmerge.c \
+	fltk3jpeg/jdpostct.c \
+	fltk3jpeg/jdsample.c \
+	fltk3jpeg/jdtrans.c \
+	fltk3jpeg/jerror.c \
+	fltk3jpeg/jfdctflt.c \
+	fltk3jpeg/jfdctfst.c \
+	fltk3jpeg/jfdctint.c \
+	fltk3jpeg/jidctflt.c \
+	fltk3jpeg/jidctfst.c \
+	fltk3jpeg/jidctint.c \
+	fltk3jpeg/jmemmgr.c \
+	fltk3jpeg/jmemnobs.c \
+	fltk3jpeg/jquant1.c \
+	fltk3jpeg/jquant2.c \
+	fltk3jpeg/jutils.c
 
 FLTK3ZLIB_CFILES = \
-	zlib/adler32.c \
-	zlib/compress.c \
-	zlib/crc32.c \
-	zlib/deflate.c \
-	zlib/gzclose.c \
-	zlib/gzlib.c \
-	zlib/gzread.c \
-	zlib/gzwrite.c \
-	zlib/infback.c \
-	zlib/inffast.c \
-	zlib/inflate.c \
-	zlib/inftrees.c \
-	zlib/trees.c \
-	zlib/uncompr.c \
-	zlib/zutil.c
+	fltk3zlib/adler32.c \
+	fltk3zlib/compress.c \
+	fltk3zlib/crc32.c \
+	fltk3zlib/deflate.c \
+	fltk3zlib/gzclose.c \
+	fltk3zlib/gzlib.c \
+	fltk3zlib/gzread.c \
+	fltk3zlib/gzwrite.c \
+	fltk3zlib/infback.c \
+	fltk3zlib/inffast.c \
+	fltk3zlib/inflate.c \
+	fltk3zlib/inftrees.c \
+	fltk3zlib/trees.c \
+	fltk3zlib/uncompr.c \
+	fltk3zlib/zutil.c
 
 ################################################################
 FLTKFLAGS = -DFL_LIBRARY
@@ -515,7 +516,7 @@
 			$(IMAGELIBS) $(LDLIBS)
 
 clean:
-	-$(RM) *.o xutf8/*.o *.dll.a core.* *~ *.bak *.bck
+	-$(RM) *.o */*.o */*/*.o *.dll.a core.* *~ *.bak *.bck
 	-$(RM) $(FLTK3_DSONAME) $(FLTK3GL_DSONAME) $(FLTK3IMAGES_DSONAME) \
 		$(FLTK3_LIBNAME) $(FLTK3GL_LIBNAME) \
 		$(FLTK3IMAGES_LIBNAME) \

Modified: branches/branch-3.0/src/core/Fl_cocoa.mm
===================================================================
--- branches/branch-3.0/src/core/Fl_cocoa.mm	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/src/core/Fl_cocoa.mm	2011-08-25 11:40:26 UTC (rev 9010)
@@ -3459,7 +3459,7 @@
  Supports old Mac OS X versions that may use a couple of Carbon calls:
  GetKeys used by OS X 10.3 or before (in fltk3::get_key())
  PMSessionPageSetupDialog and PMSessionPrintDialog used by 10.4 or before (in fltk3::Printer::start_job())
- GetWindowPort used by 10.4 or before (in fltk3::GlChoice.cxx)
+ GetWindowPort used by 10.4 or before (in fltk3::GLChoice.cxx)
  */
 void *Fl_X::get_carbon_function(const char *function_name) {
   static void *carbon = NULL;

Deleted: branches/branch-3.0/src/core/freeglut_teapot_data.h

Copied: branches/branch-3.0/src/fltk3gl/GLChoice.cxx (from rev 9009, branches/branch-3.0/src/fltk3gl/GL_Choice.cxx)
===================================================================
--- branches/branch-3.0/src/fltk3gl/GLChoice.cxx	                        (rev 0)
+++ branches/branch-3.0/src/fltk3gl/GLChoice.cxx	2011-08-25 11:40:26 UTC (rev 9010)
@@ -0,0 +1,426 @@
+//
+// "$Id$"
+//
+// OpenGL visual selection code for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2010 by Bill Spitzak and others.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems on the following page:
+//
+//     http://www.fltk.org/str.php
+//
+
+#include <config.h>
+#if HAVE_GL
+
+#  include <fltk3/run.h>
+#  include <fltk3/x.h>
+#  include <stdlib.h>
+#  include "GLChoice.H"
+#  include <fltk3gl/glDraw.h>
+#  include "../core/flstring.h"
+#  include <fltk3/utf8.h>
+
+#  ifdef __APPLE__
+#    include <ApplicationServices/ApplicationServices.h>
+#    include <fltk3/Window.h>
+#  endif
+
+#  ifdef WIN32
+void fl_save_dc(HWND, HDC);
+#  endif
+
+static fltk3::GLChoice *first;
+
+// this assumes one of the two arguments is zero:
+// We keep the list system in Win32 to stay compatible and interpret
+// the list later...
+fltk3::GLChoice *fltk3::GLChoice::find(int m, const int *alistp) {
+  fltk3::GLChoice *g;
+  
+  for (g = first; g; g = g->next)
+    if (g->mode == m && g->alist == alistp) 
+      return g;
+
+#if defined(USE_X11)    
+  const int *blist;
+  int list[32];
+    
+  if (alistp)
+    blist = alistp;
+  else {
+    int n = 0;
+    if (m & fltk3::INDEX) {
+      list[n++] = GLX_BUFFER_SIZE;
+      list[n++] = 8; // glut tries many sizes, but this should work...
+    } else {
+      list[n++] = GLX_RGBA;
+      list[n++] = GLX_GREEN_SIZE;
+      list[n++] = (m & fltk3::RGB8) ? 8 : 1;
+      if (m & fltk3::ALPHA) {
+	list[n++] = GLX_ALPHA_SIZE;
+	list[n++] = (m & fltk3::RGB8) ? 8 : 1;
+      }
+      if (m & fltk3::ACCUM) {
+	list[n++] = GLX_ACCUM_GREEN_SIZE;
+	list[n++] = 1;
+	if (m & fltk3::ALPHA) {
+	  list[n++] = GLX_ACCUM_ALPHA_SIZE;
+	  list[n++] = 1;
+	}
+      }
+    }
+    if (m & fltk3::DOUBLE) {
+      list[n++] = GLX_DOUBLEBUFFER;
+    }
+    if (m & fltk3::DEPTH) {
+      list[n++] = GLX_DEPTH_SIZE; list[n++] = 1;
+    }
+    if (m & fltk3::STENCIL) {
+      list[n++] = GLX_STENCIL_SIZE; list[n++] = 1;
+    }
+    if (m & fltk3::STEREO) {
+      list[n++] = GLX_STEREO;
+    }
+#    if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
+    if (m & fltk3::MULTISAMPLE) {
+      list[n++] = GLX_SAMPLES_SGIS;
+      list[n++] = 4; // value Glut uses
+    }
+#    endif
+    list[n] = 0;
+    blist = list;
+  }
+    
+  fl_open_display();
+  XVisualInfo *visp = glXChooseVisual(fl_display, fl_screen, (int *)blist);
+  if (!visp) {
+#    if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
+    if (m&fltk3::MULTISAMPLE) return find(m&~fltk3::MULTISAMPLE,0);
+#    endif
+    return 0;
+  }
+
+#elif defined(__APPLE_QUARTZ__)
+  // warning: the Quartz version should probably use Core GL (CGL) instead of AGL
+  const int *blist;
+  int list[32];
+   
+  if (alistp)
+    blist = alistp;
+  else {
+    int n = 0;
+    if (m & fltk3::INDEX) {
+      list[n++] = AGL_BUFFER_SIZE;
+      list[n++] = 8; // glut tries many sizes, but this should work...
+    } else {
+      list[n++] = AGL_RGBA;
+      list[n++] = AGL_GREEN_SIZE;
+      list[n++] = (m & fltk3::RGB8) ? 8 : 1;
+      if (m & fltk3::ALPHA) {
+        list[n++] = AGL_ALPHA_SIZE;
+        list[n++] = (m & fltk3::RGB8) ? 8 : 1;
+      }
+      if (m & fltk3::ACCUM) {
+        list[n++] = AGL_ACCUM_GREEN_SIZE;
+        list[n++] = 1;
+        if (m & fltk3::ALPHA) {
+          list[n++] = AGL_ACCUM_ALPHA_SIZE;
+          list[n++] = 1;
+        }
+      }
+    }
+    if (m & fltk3::DOUBLE) {
+      list[n++] = AGL_DOUBLEBUFFER;
+    }
+    if (m & fltk3::DEPTH) {
+      list[n++] = AGL_DEPTH_SIZE; list[n++] = 24;
+    }
+    if (m & fltk3::STENCIL) {
+      list[n++] = AGL_STENCIL_SIZE; list[n++] = 1;
+    }
+#    ifdef AGL_STEREO
+    if (m & fltk3::STEREO) {
+      list[n++] = AGL_STEREO;
+    }
+#    endif
+    list[n] = AGL_NONE;
+    blist = list;
+  }
+  fl_open_display();
+  AGLPixelFormat fmt = aglChoosePixelFormat(NULL, 0, (GLint*)blist);
+  if (!fmt) return 0;
+  
+#elif defined(WIN32)
+
+  // Replacement for ChoosePixelFormat() that finds one with an overlay
+  // if possible:
+  if (!fl_gc) fl_GetDC(0);
+  int pixelformat = 0;
+  PIXELFORMATDESCRIPTOR chosen_pfd;
+  for (int i = 1; ; i++) {
+    PIXELFORMATDESCRIPTOR pfd;
+    if (!DescribePixelFormat(fl_gc, i, sizeof(pfd), &pfd)) break;
+    // continue if it does not satisfy our requirements:
+    if (~pfd.dwFlags & (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL)) continue;
+    if (pfd.iPixelType != ((m&fltk3::INDEX)?PFD_TYPE_COLORINDEX:PFD_TYPE_RGBA)) continue;
+    if ((m & fltk3::ALPHA) && !pfd.cAlphaBits) continue;
+    if ((m & fltk3::ACCUM) && !pfd.cAccumBits) continue;
+    if ((!(m & fltk3::DOUBLE)) != (!(pfd.dwFlags & PFD_DOUBLEBUFFER))) continue;
+    if ((!(m & fltk3::STEREO)) != (!(pfd.dwFlags & PFD_STEREO))) continue;
+    if ((m & fltk3::DEPTH) && !pfd.cDepthBits) continue;
+    if ((m & fltk3::STENCIL) && !pfd.cStencilBits) continue;
+    // see if better than the one we have already:
+    if (pixelformat) {
+      // offering non-generic rendering is better (read: hardware accelleration)
+      if (!(chosen_pfd.dwFlags & PFD_GENERIC_FORMAT) &&
+          (pfd.dwFlags & PFD_GENERIC_FORMAT)) continue;
+      // offering overlay is better:
+      else if (!(chosen_pfd.bReserved & 15) && (pfd.bReserved & 15)) {}
+      // otherwise more bit planes is better:
+      else if (chosen_pfd.cColorBits > pfd.cColorBits) continue;
+      else if (chosen_pfd.cDepthBits > pfd.cDepthBits) continue;
+    }
+    pixelformat = i;
+    chosen_pfd = pfd;
+  }
+  //printf("Chosen pixel format is %d\n", pixelformat);
+  if (!pixelformat) return 0;
+#else
+# error platform unsupported
+#endif
+
+  g = new fltk3::GLChoice;
+  g->mode = m;
+  g->alist = alistp;
+  g->next = first;
+  first = g;
+
+#if defined(USE_X11)
+  g->vis = visp;
+
+  if (/*MaxCmapsOfScreen(ScreenOfDisplay(fl_display,fl_screen))==1 && */
+      visp->visualid == fl_visual->visualid &&
+      !fltk3::getenv("MESA_PRIVATE_CMAP"))
+    g->colormap = fl_colormap;
+  else
+    g->colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen),
+				  visp->visual, AllocNone);
+#  elif defined(WIN32)
+  g->pixelformat = pixelformat;
+  g->pfd = chosen_pfd;
+#  elif defined(__APPLE_QUARTZ__)
+  // warning: the Quartz version should probably use Core GL (CGL) instead of AGL
+  g->pixelformat = fmt;
+#  else
+#    error unsupported platform
+#  endif
+
+  return g;
+}
+
+static GLContext *context_list = 0;
+static int nContext = 0, NContext = 0;
+
+static void add_context(GLContext ctx) {
+  if (!ctx) return;
+  if (nContext==NContext) {
+    if (!NContext) NContext = 8;
+    NContext *= 2;
+    context_list = (GLContext*)realloc(
+      context_list, NContext*sizeof(GLContext));
+  }
+  context_list[nContext++] = ctx;
+}
+
+static void del_context(GLContext ctx) {
+  int i; 
+  for (i=0; i<nContext; i++) {
+    if (context_list[i]==ctx) {
+      memmove(context_list+i, context_list+i+1,
+        (nContext-i-1) * sizeof(GLContext));
+      context_list[--nContext] = 0;
+      break;
+    }
+  }
+  if (!nContext) gl_remove_displaylist_fonts();
+}
+
+#if defined(USE_X11)
+
+GLContext fl_create_gl_context(XVisualInfo* vis) {
+  GLContext shared_ctx = 0;
+  if (context_list && nContext) shared_ctx = context_list[0];
+  GLContext context = glXCreateContext(fl_display, vis, shared_ctx, 1);
+  if (context)
+    add_context(context);
+  return context;
+}
+
+#elif defined(WIN32)
+
+GLContext fl_create_gl_context(fltk3::Window* window, const fltk3::GLChoice* g, int layer) {
+  Fl_X* i = Fl_X::i(window);
+  HDC hdc = i->private_dc;
+  if (!hdc) {
+    hdc = i->private_dc = GetDCEx(i->xid, 0, DCX_CACHE);
+    fl_save_dc(i->xid, hdc);
+    SetPixelFormat(hdc, g->pixelformat, (PIXELFORMATDESCRIPTOR*)(&g->pfd));
+#    if USE_COLORMAP
+    if (fl_palette) SelectPalette(hdc, fl_palette, FALSE);
+#    endif
+  }
+  GLContext context =
+    layer ? wglCreateLayerContext(hdc, layer) : wglCreateContext(hdc);
+  if (context) {
+    if (context_list && nContext) 
+      wglShareLists(context_list[0], context);
+    add_context(context);
+  }
+  return context;
+}
+
+#  elif defined(__APPLE_QUARTZ__)
+#if !(MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5 && __LP64__)
+static CGrafPtr fl_GetWindowPort(WindowRef window)
+{
+  typedef CGrafPtr (*wf)(WindowRef);
+  static wf f = NULL;
+  if ( ! f) f = (wf)Fl_X::get_carbon_function("GetWindowPort");
+  return (*f)(window);
+}
+#endif
+
+// warning: the Quartz version should probably use Core GL (CGL) instead of AGL
+GLContext fl_create_gl_context(fltk3::Window* window, const fltk3::GLChoice* g, int layer) {
+  GLContext context, shared_ctx = 0;
+  if (context_list && nContext) shared_ctx = context_list[0];
+  context = aglCreateContext( g->pixelformat, shared_ctx);
+  if (!context) return 0;
+  add_context((GLContext)context);
+  if ( window->parent() ) {
+    int H = window->window()->h();
+    GLint rect[] = { window->x(), H-window->h()-window->y(), window->w(), window->h() };
+    aglSetInteger( (GLContext)context, AGL_BUFFER_RECT, rect );
+    aglEnable( (GLContext)context, AGL_BUFFER_RECT );
+  }
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
+#if __LP64__
+  // 64 bit version
+  aglSetWindowRef(context, Fl_X::i(window)->window_ref() );
+#else
+  // 32 bit version >= 10.5
+  if (aglSetWindowRef != NULL)
+    aglSetWindowRef(context, Fl_X::i(window)->window_ref() );
+  else
+    aglSetDrawable( context, fl_GetWindowPort( Fl_X::i(window)->window_ref() ) );
+#endif
+#else
+  // 32 bit version < 10.5
+  aglSetDrawable( context, fl_GetWindowPort( Fl_X::i(window)->window_ref() ) );
+#endif
+  return (context);
+}
+#  else
+#    error unsupported platform
+#  endif
+
+static GLContext cached_context;
+static fltk3::Window* cached_window;
+
+void fl_set_gl_context(fltk3::Window* w, GLContext context) {
+  if (context != cached_context || w != cached_window) {
+    cached_context = context;
+    cached_window = w;
+#  if defined(USE_X11)
+    glXMakeCurrent(fl_display, fl_xid(w), context);
+#  elif defined(WIN32)
+    wglMakeCurrent(Fl_X::i(w)->private_dc, context);
+#  elif defined(__APPLE_QUARTZ__)
+    // warning: the Quartz version should probably use Core GL (CGL) instead of AGL
+    if ( w->parent() ) { //: resize our GL buffer rectangle
+      int H = w->window()->h();
+      GLint rect[] = { w->x(), H-w->h()-w->y(), w->w(), w->h() };
+      aglSetInteger( context, AGL_BUFFER_RECT, rect );
+      aglEnable( context, AGL_BUFFER_RECT );
+    }
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
+#if __LP64__
+    // 64 bit version
+    aglSetWindowRef(context, Fl_X::i(w)->window_ref() );
+#else
+    // 32 bit version >= 10.5
+    if (aglSetWindowRef != NULL)
+      aglSetWindowRef(context, Fl_X::i(w)->window_ref() );
+    else
+      aglSetDrawable( context, fl_GetWindowPort( Fl_X::i(w)->window_ref() ) );
+#endif
+#else
+    // 32 bit version < 10.5
+    aglSetDrawable( context, fl_GetWindowPort( Fl_X::i(w)->window_ref() ) );
+#endif
+    aglSetCurrentContext(context);
+#  else
+#   error unsupported platform
+#  endif
+  }
+}
+
+void fl_no_gl_context() {
+  cached_context = 0;
+  cached_window = 0;
+#  if defined(USE_X11)
+  glXMakeCurrent(fl_display, 0, 0);
+#  elif defined(WIN32)
+  wglMakeCurrent(0, 0);
+#  elif defined(__APPLE_QUARTZ__)
+  // warning: the Quartz version should probably use Core GL (CGL) instead of AGL
+  AGLContext ctx = aglGetCurrentContext();  
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
+  if (aglSetWindowRef != NULL)
+    { if(ctx) aglSetWindowRef(ctx, NULL ); }
+  else
+#endif
+  if(ctx) aglSetDrawable( ctx, NULL );
+  aglSetCurrentContext(0);
+#  else
+#    error unsupported platform
+#  endif
+}
+
+void fl_delete_gl_context(GLContext context) {
+  if (cached_context == context) fl_no_gl_context();
+#  if defined(USE_X11)
+  glXDestroyContext(fl_display, context);
+#  elif defined(WIN32)
+  wglDeleteContext(context);
+#  elif defined(__APPLE_QUARTZ__)
+  // warning: the Quartz version should probably use Core GL (CGL) instead of AGL
+  aglDestroyContext( context );
+#  else
+#    error unsupported platform
+#  endif
+  del_context(context);
+}
+
+#endif // HAVE_GL
+
+
+//
+// End of "$Id$".
+//

Copied: branches/branch-3.0/src/fltk3gl/GLChoice.h (from rev 9009, branches/branch-3.0/src/fltk3gl/GL_Choice.h)
===================================================================
--- branches/branch-3.0/src/fltk3gl/GLChoice.h	                        (rev 0)
+++ branches/branch-3.0/src/fltk3gl/GLChoice.h	2011-08-25 11:40:26 UTC (rev 9010)
@@ -0,0 +1,129 @@
+//
+// "$Id$"
+//
+// OpenGL definitions for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2010 by Bill Spitzak and others.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems on the following page:
+//
+//     http://www.fltk.org/str.php
+//
+
+// Internal interface to set up OpenGL.
+//
+// A "fltk3::GLChoice" is created from an OpenGL mode and holds information
+// necessary to create a window (on X) and to create an OpenGL "context"
+// (on both X and Win32).
+//
+// fl_create_gl_context takes a window (necessary only on Win32) and an
+// fltk3::GLChoice and returns a new OpenGL context. All contexts share
+// display lists with each other.
+//
+// On X another fl_create_gl_context is provided to create it for any
+// X visual.
+//
+// fl_set_gl_context makes the given OpenGL context current and makes
+// it draw into the passed window. It tracks the current one context
+// to avoid calling the context switching code when the same context
+// is used, though it is a mystery to me why the GLX/WGL libraries
+// don't do this themselves...
+//
+// fl_no_gl_context clears that cache so the next fl_set_gl_context is
+// guaranteed to work.
+//
+// fl_delete_gl_context destroys the context.
+//
+// This code is used by fltk3::GlWindow, gl_start(), and gl_visual()
+
+#ifndef Fl_Gl_Choice_H
+#define Fl_Gl_Choice_H
+
+// Warning: whatever GLContext is defined to must take exactly the same
+// space in a structure as a void*!!!
+#ifdef WIN32
+#  include <fltk3/gl.h>
+#  define GLContext HGLRC
+#elif defined(__APPLE_QUARTZ__)
+// warning: the Quartz version should probably use Core GL (CGL) instead of AGL
+#  include <OpenGL/gl.h>
+#  include <AGL/agl.h>
+#  define GLContext AGLContext
+#else
+#  include <GL/glx.h>
+#  define GLContext GLXContext
+#endif
+
+namespace fltk3 {
+  
+  // Describes crap needed to create a GLContext.
+  class GLChoice {
+    int mode;
+    const int *alist;
+    fltk3::GLChoice *next;
+  public:
+#ifdef WIN32
+    int pixelformat;	// the visual to use
+    PIXELFORMATDESCRIPTOR pfd; // some wgl calls need this thing
+#elif defined(__APPLE_QUARTZ__)
+    // warning: the Quartz version should probably use Core GL (CGL) instead of AGL
+    AGLPixelFormat pixelformat;
+#else
+    XVisualInfo *vis;	// the visual to use
+    Colormap colormap;	// a colormap for that visual
+#endif
+    // Return one of these structures for a given gl mode.
+    // The second argument is a glX attribute list, and is used if mode is
+    // zero.  This is not supported on Win32:
+    static fltk3::GLChoice *find(int mode, const int *);
+  };
+  
+  class Window;
+
+} // namespace
+
+
+#ifdef WIN32
+  
+  GLContext fl_create_gl_context(fltk3::Window*, const fltk3::GLChoice*, int layer=0);
+  
+#elif defined(__APPLE_QUARTZ__)
+  // warning: the Quartz version should probably use Core GL (CGL) instead of AGL
+  
+  GLContext fl_create_gl_context(fltk3::Window*, const fltk3::GLChoice*, int layer=0);
+  
+#else
+  
+  GLContext fl_create_gl_context(XVisualInfo* vis);
+  
+  static inline
+  GLContext fl_create_gl_context(fltk3::Window*, const fltk3::GLChoice* g) {
+    return fl_create_gl_context(g->vis);
+  }
+  
+#endif
+  
+  void fl_set_gl_context(fltk3::Window*, GLContext);
+  void fl_no_gl_context();
+  void fl_delete_gl_context(GLContext);
+  
+#endif
+
+//
+// End of "$Id$".
+//

Copied: branches/branch-3.0/src/fltk3gl/GLDevicePlugin.cxx (from rev 9009, branches/branch-3.0/src/fltk3gl/GL_DevicePlugin.cxx)
===================================================================
--- branches/branch-3.0/src/fltk3gl/GLDevicePlugin.cxx	                        (rev 0)
+++ branches/branch-3.0/src/fltk3gl/GLDevicePlugin.cxx	2011-08-25 11:40:26 UTC (rev 9010)
@@ -0,0 +1,156 @@
+//
+// "$Id$"
+//
+// implementation of class Fl_Gl_Device_Plugin for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 2010 by Bill Spitzak and others.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems to:
+//
+//     http://www.fltk.org/str.php
+//
+
+#include <config.h>
+#include <fltk3/Printer.h>
+#include <fltk3gl/GLWindow.h>
+#include "GLChoice.H"
+#include <fltk3/run.h>
+#ifndef __APPLE__
+#include <fltk3/draw.h>
+#endif
+
+#if defined(__APPLE__)
+static void imgProviderReleaseData (void *info, const void *data, size_t size)
+{
+  free((void *)data);
+}
+#endif
+
+static void print_gl_window(fltk3::GLWindow *glw, int x, int y, int height)
+{
+#ifdef WIN32
+  HDC save_gc = fl_gc;
+  const int bytesperpixel = 3;
+#elif defined(__APPLE__)
+  CGContextRef save_gc = fl_gc;
+  const int bytesperpixel = 4;
+#else
+  _XGC *save_gc = fl_gc;
+  const int bytesperpixel = 3;
+#endif
+  fltk3::SurfaceDevice *save_surface = fltk3::SurfaceDevice::surface();
+  fl_gc = NULL;
+  fltk3::DisplayDevice::display_device()->set_current();
+#ifdef WIN32
+  fltk3::check();
+  fltk3::Window *win = (fltk3::Window*)glw;
+  while( win->window() ) win = win->window();
+  win->redraw();
+  fltk3::check();
+  glw->make_current();
+#else
+  glw->make_current();
+  glw->redraw();
+  glFlush();
+  fltk3::check();
+  glFinish();
+#endif
+  // Read OpenGL context pixels directly.
+  // For extra safety, save & restore OpenGL states that are changed
+  glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+  glPixelStorei(GL_PACK_ALIGNMENT, 4); /* Force 4-byte alignment */
+  glPixelStorei(GL_PACK_ROW_LENGTH, 0);
+  glPixelStorei(GL_PACK_SKIP_ROWS, 0);
+  glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
+  // Read a block of pixels from the frame buffer
+  int mByteWidth = glw->w() * bytesperpixel;                
+  mByteWidth = (mByteWidth + 3) & ~3;    // Align to 4 bytes
+  uchar *baseAddress = (uchar*)malloc(mByteWidth * glw->h());
+  glReadPixels(0, 0, glw->w(), glw->h(), 
+#ifdef WIN32
+	       GL_RGB, GL_UNSIGNED_BYTE,
+#elif defined(__APPLE__)
+	       GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
+#else // FIXME Linux/Unix
+	       GL_RGB, GL_UNSIGNED_BYTE,
+#endif
+	       baseAddress);
+  glPopClientAttrib();
+  save_surface->set_current();
+  fl_gc = save_gc;
+#if defined(__APPLE__)
+// kCGBitmapByteOrder32Host and CGBitmapInfo are supposed to arrive with 10.4
+// but some 10.4 don't have kCGBitmapByteOrder32Host, so we play a little #define game
+#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_4
+#define kCGBitmapByteOrder32Host 0
+#define CGBitmapInfo CGImageAlphaInfo
+#elif ! defined(kCGBitmapByteOrder32Host)
+#ifdef __BIG_ENDIAN__
+#define kCGBitmapByteOrder32Host (4 << 12)
+#else    /* Little endian. */
+#define kCGBitmapByteOrder32Host (2 << 12)
+#endif
+#endif
+  CGColorSpaceRef cSpace = CGColorSpaceCreateDeviceRGB();
+  CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, baseAddress, mByteWidth * glw->h(), imgProviderReleaseData);
+  CGImageRef image = CGImageCreate(glw->w(), glw->h(), 8, 8*bytesperpixel, mByteWidth, cSpace, 
+				   (CGBitmapInfo)(kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host), 
+				   provider, NULL, false, kCGRenderingIntentDefault);
+  if(image == NULL) return;
+  CGContextSaveGState(fl_gc);
+  CGContextTranslateCTM(fl_gc, 0, height);
+  CGContextScaleCTM(fl_gc, 1.0f, -1.0f);
+  CGRect rect = { { x, height - y - glw->h() }, { glw->w(), glw->h() } };
+  Fl_X::q_begin_image(rect, 0, 0, glw->w(), glw->h());
+  CGContextDrawImage(fl_gc, rect, image);
+  Fl_X::q_end_image();
+  CGContextRestoreGState(fl_gc);
+  CGImageRelease(image);
+  CGColorSpaceRelease(cSpace);
+  CGDataProviderRelease(provider);  
+#else
+  fltk3::draw_image(baseAddress + (glw->h() - 1) * mByteWidth, x, y , glw->w(), glw->h(), bytesperpixel, - mByteWidth);
+  free(baseAddress);
+#endif // __APPLE__
+}
+
+/**
+ This class will make sure that OpenGL printing is available if fltk_gl
+ was linked to the program.
+ */
+class Fl_Gl_Device_Plugin : public fltk3::DevicePlugin {
+public:
+  Fl_Gl_Device_Plugin() : fltk3::DevicePlugin(name()) { }
+  virtual const char *name() { return "opengl.device.fltk.org"; }
+  virtual int print(fltk3::Widget *w, int x, int y, int height) {
+    fltk3::GLWindow *glw = w->as_gl_window();
+    if (!glw) return 0;
+    print_gl_window(glw, x, y, height);
+    return 1; 
+  }
+};
+
+static Fl_Gl_Device_Plugin Gl_Device_Plugin;
+
+// The purpose of this variable, used in fltk3::GLWindow.cxx, is only to force this file to be loaded
+// whenever fltk3::GLWindow.cxx is loaded, that is, whenever fltk_gl is.
+FLTK3_EXPORT int fl_gl_load_plugin = 0;
+
+//
+// End of "$Id$".
+//

Copied: branches/branch-3.0/src/fltk3gl/GLOverlay.cxx (from rev 9009, branches/branch-3.0/src/fltk3gl/GL_Overlay.cxx)
===================================================================
--- branches/branch-3.0/src/fltk3gl/GLOverlay.cxx	                        (rev 0)
+++ branches/branch-3.0/src/fltk3gl/GLOverlay.cxx	2011-08-25 11:40:26 UTC (rev 9010)
@@ -0,0 +1,248 @@
+//
+// "$Id$"
+//
+// OpenGL overlay code for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2010 by Bill Spitzak and others.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems on the following page:
+//
+//     http://www.fltk.org/str.php
+//
+
+#include <config.h>
+#if HAVE_GL
+
+#include <fltk3/run.h>
+#include <fltk3/x.h>
+#include "GLChoice.H"
+#include <fltk3gl/GLWindow.h>
+#include <stdlib.h>
+
+#if !HAVE_GL_OVERLAY
+
+int fltk3::GLWindow::can_do_overlay() {return 0;}
+
+void fltk3::GLWindow::make_overlay() {overlay = this;}
+
+#else
+
+// Methods on fltk3::GLWindow that create an overlay window.  Because
+// many programs don't need the overlay, this is separated into this
+// source file so it is not linked in if not used.
+
+// Under X this is done by creating another window, of class _Fl_Gl_Overlay
+// which is a subclass of fltk3::GLWindow except it uses the overlay planes.
+// A pointer to this is stored in the "overlay" pointer of the fltk3::GLWindow.
+
+// Under win32 another GLX context is created to draw into the overlay
+// and it is stored in the "overlay" pointer.
+
+// In both cases if overlay hardware is unavailable, the overlay is
+// "faked" by drawing into the main layers.  This is indicated by
+// setting overlay == this.
+
+#ifndef WIN32
+////////////////////////////////////////////////////////////////
+// X version
+
+extern XVisualInfo *fl_find_overlay_visual();
+extern XVisualInfo *fl_overlay_visual;
+extern Colormap fl_overlay_colormap;
+extern unsigned long fl_transparent_pixel;
+extern uchar fl_overlay;
+
+class _Fl_Gl_Overlay : public fltk3::GLWindow {
+  void flush();
+  void draw();
+public:
+  void show();
+  _Fl_Gl_Overlay(int x, int y, int w, int h) :
+    fltk3::GLWindow(x,y,w,h) {
+    set_flag(INACTIVE);
+  }
+};
+
+void _Fl_Gl_Overlay::flush() {
+  make_current();
+#ifdef BOXX_BUGS
+  // The BoXX overlay is broken and you must not call swap-buffers. This
+  // code will make it work, but we lose because machines that do support
+  // double-buffered overlays will blink when they don't have to
+  glDrawBuffer(GL_FRONT);
+  draw();
+#else
+  draw();
+  swap_buffers();
+#endif
+  glFlush();
+  valid(1);
+}
+
+void _Fl_Gl_Overlay::draw() {
+  if (!valid()) glClearIndex((GLfloat)fl_transparent_pixel);
+  if (damage() != fltk3::DAMAGE_EXPOSE) glClear(GL_COLOR_BUFFER_BIT);
+  fltk3::GLWindow *w = (fltk3::GLWindow *)parent();
+  uchar save_valid = w->valid();
+  w->valid(valid());
+  fl_overlay = 1;
+  w->draw_overlay();
+  fl_overlay = 0;
+  valid(w->valid());
+  w->valid(save_valid);
+}
+
+void _Fl_Gl_Overlay::show() {
+  if (!shown()) {
+    fl_background_pixel = int(fl_transparent_pixel);
+    Fl_X::make_xid(this, fl_overlay_visual, fl_overlay_colormap);
+    fl_background_pixel = -1;
+    // find the outermost window to tell wm about the colormap:
+    fltk3::Window *w = window();
+    for (;;) {fltk3::Window *w1 = w->window(); if (!w1) break; w = w1;}
+    XSetWMColormapWindows(fl_display, fl_xid(w), &(Fl_X::i(this)->xid), 1);
+    context(fl_create_gl_context(fl_overlay_visual), 1);
+    valid(0);
+  }
+  fltk3::GLWindow::show();
+}
+
+int fltk3::GLWindow::can_do_overlay() {
+  return fl_find_overlay_visual() != 0;
+}
+
+void fltk3::GLWindow::make_overlay() {
+  if (overlay) return;
+  if (can_do_overlay()) {
+    _Fl_Gl_Overlay* o = new _Fl_Gl_Overlay(0,0,w(),h());
+    overlay = o;
+    add(*o);
+    o->show();
+  } else {
+    overlay = this; // fake the overlay
+  }
+}
+
+#else
+////////////////////////////////////////////////////////////////
+// WIN32 version:
+
+//static COLORREF *palette;
+extern int fl_overlay_depth;
+
+void fltk3::GLWindow::make_overlay() {
+  if (overlay) return;
+
+  GLContext context = fl_create_gl_context(this, g, 1);
+  if (!context) {overlay = this; return;} // fake the overlay
+
+  HDC hdc = Fl_X::i(this)->private_dc;
+  overlay = context;
+  LAYERPLANEDESCRIPTOR pfd;
+  wglDescribeLayerPlane(hdc, g->pixelformat, 1, sizeof(pfd), &pfd);
+  if (!pfd.iPixelType) {
+    ; // full-color overlay
+  } else {
+    fl_overlay_depth = pfd.cColorBits; // used by gl_color()
+    if (fl_overlay_depth > 8) fl_overlay_depth = 8;
+    COLORREF palette[256];
+    int n = (1<<fl_overlay_depth)-1;
+    // copy all colors except #0 into the overlay palette:
+    for (int i = 0; i <= n; i++) {
+      uchar r,g,b; fltk3::get_color((fltk3::Color)i,r,g,b);
+      palette[i] = RGB(r,g,b);
+    }
+    // always provide black & white in the last 2 pixels:
+    if (fl_overlay_depth < 8) {
+      palette[n-1] = RGB(0,0,0);
+      palette[n] = RGB(255,255,255);
+    }
+    // and use it:
+    wglSetLayerPaletteEntries(hdc, 1, 1, n, palette+1);
+    wglRealizeLayerPalette(hdc, 1, TRUE);
+  }
+  valid(0);
+  return;
+}
+
+int fltk3::GLWindow::can_do_overlay() {
+  if (!g) {
+    g = fltk3::GLChoice::find(mode_,alist);
+    if (!g) return 0;
+  }
+  return (g->pfd.bReserved & 15) != 0;
+}
+
+////////////////////////////////////////////////////////////////
+#endif
+
+#endif
+
+void fltk3::GLWindow::redraw_overlay() {
+  if (!shown()) return;
+  make_overlay();
+#ifdef __APPLE__
+  redraw();
+#else
+#ifndef WIN32
+  if (overlay != this)
+    ((fltk3::GLWindow*)overlay)->redraw();
+  else
+#endif
+    damage(fltk3::DAMAGE_OVERLAY);
+#endif
+}
+
+void fltk3::GLWindow::make_overlay_current() {
+  make_overlay();
+#ifdef __APPLE__
+  // this is not very useful, but unfortunately, Apple decided
+  // that front buffer drawing can no longer (OS X 10.4) be 
+  // supported on their platforms.
+  make_current();
+#else
+#if HAVE_GL_OVERLAY
+  if (overlay != this) {
+#ifdef WIN32
+    fl_set_gl_context(this, (GLContext)overlay);
+//  if (fl_overlay_depth)
+//    wglRealizeLayerPalette(Fl_X::i(this)->private_dc, 1, TRUE);
+#else
+    ((fltk3::GLWindow*)overlay)->make_current();
+#endif
+  } else
+#endif
+    glDrawBuffer(GL_FRONT);
+#endif
+}
+/** Hides the window if it is not this window, does nothing in WIN32. */
+void fltk3::GLWindow::hide_overlay() {
+#if HAVE_GL_OVERLAY
+#ifdef WIN32
+  // nothing needs to be done?  Or should it be erased?
+#else
+  if (overlay && overlay!=this) ((fltk3::GLWindow*)overlay)->hide();
+#endif
+#endif
+}
+
+#endif
+
+//
+// End of "$Id$".
+//

Copied: branches/branch-3.0/src/fltk3gl/GLWindow.cxx (from rev 9009, branches/branch-3.0/src/fltk3gl/GL_Window.cxx)
===================================================================
--- branches/branch-3.0/src/fltk3gl/GLWindow.cxx	                        (rev 0)
+++ branches/branch-3.0/src/fltk3gl/GLWindow.cxx	2011-08-25 11:40:26 UTC (rev 9010)
@@ -0,0 +1,554 @@
+//
+// "$Id$"
+//
+// OpenGL window code for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2010 by Bill Spitzak and others.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems on the following page:
+//
+//     http://www.fltk.org/str.php
+//
+
+#include "../core/flstring.h"
+#if HAVE_GL
+
+extern int fl_gl_load_plugin;
+
+static int temp = fl_gl_load_plugin;
+
+#include <fltk3/Wrapper.h>
+#include <fltk3/run.h>
+#include <fltk3/x.h>
+#ifdef __APPLE__
+#include <fltk3gl/gl.h>
+#endif
+#include "GLChoice.H"
+#include <fltk3gl/GLWindow.h>
+#include <stdlib.h>
+#include <fltk3/utf8.h>
+
+////////////////////////////////////////////////////////////////
+
+// The symbol SWAP_TYPE defines what is in the back buffer after doing
+// a glXSwapBuffers().
+
+// The OpenGl documentation says that the contents of the backbuffer
+// are "undefined" after glXSwapBuffers().  However, if we know what
+// is in the backbuffers then we can save a good deal of time.  For
+// this reason you can define some symbols to describe what is left in
+// the back buffer.
+
+// Having not found any way to determine this from glx (or wgl) I have
+// resorted to letting the user specify it with an environment variable,
+// GL_SWAP_TYPE, it should be equal to one of these symbols:
+
+// contents of back buffer after glXSwapBuffers():
+#define UNDEFINED 1 	// anything
+#define SWAP 2		// former front buffer (same as unknown)
+#define COPY 3		// unchanged
+#define NODAMAGE 4	// unchanged even by X expose() events
+
+static char SWAP_TYPE = 0 ; // 0 = determine it from environment variable
+
+////////////////////////////////////////////////////////////////
+
+/**  Returns non-zero if the hardware supports the given or current OpenGL  mode. */
+int fltk3::GLWindow::can_do(int a, const int *b) {
+  return fltk3::GLChoice::find(a,b) != 0;
+}
+
+void fltk3::GLWindow::show() {
+#if defined(__APPLE__)
+  int need_redraw = 0;
+#endif
+  if (!shown()) {
+    if (!g) {
+      g = fltk3::GLChoice::find(mode_,alist);
+
+      if (!g && (mode_ & fltk3::DOUBLE) == fltk3::SINGLE) {
+        g = fltk3::GLChoice::find(mode_ | fltk3::DOUBLE,alist);
+	if (g) mode_ |= fltk3::FAKE_SINGLE;
+      }
+
+      if (!g) {
+        fltk3::error("Insufficient GL support");
+	return;
+      }
+    }
+#if !defined(WIN32) && !defined(__APPLE__)
+    Fl_X::make_xid(this, g->vis, g->colormap);
+    if (overlay && overlay != this) ((fltk3::GLWindow*)overlay)->show();
+#elif defined(__APPLE__)
+	if( ! parent() ) need_redraw=1;
+#endif
+  }
+  Window::show();
+
+#ifdef __APPLE__
+  set_visible();
+  if(need_redraw) redraw();//necessary only after creation of a top-level GL window
+#endif /* __APPLE__ */
+}
+
+/**
+  The invalidate() method turns off valid() and is
+  equivalent to calling value(0).
+*/
+void fltk3::GLWindow::invalidate() {
+  valid(0);
+  context_valid(0);
+#ifndef WIN32
+  if (overlay) {
+    ((fltk3::GLWindow*)overlay)->valid(0);
+    ((fltk3::GLWindow*)overlay)->context_valid(0);
+  }
+#endif
+}
+
+/**
+  See const int fltk3::GLWindow::mode() const 
+*/
+int fltk3::GLWindow::mode(int m, const int *a) {
+  if (m == mode_ && a == alist) return 0;
+#ifndef __APPLE__
+  int oldmode = mode_;
+#endif // !__APPLE__
+#if !defined(WIN32) && !defined(__APPLE__)
+  fltk3::GLChoice* oldg = g;
+#endif // !WIN32 && !__APPLE__
+  context(0);
+  mode_ = m; alist = a;
+  if (shown()) {
+    g = fltk3::GLChoice::find(m, a);
+
+#if defined(USE_X11)
+    // under X, if the visual changes we must make a new X window (yuck!):
+    if (!g || g->vis->visualid!=oldg->vis->visualid || (oldmode^m)&fltk3::DOUBLE) {
+      hide();
+      show();
+    }
+#elif defined(WIN32)
+    if (!g || (oldmode^m)&(fltk3::DOUBLE|fltk3::STEREO)) {
+      hide();
+      show();
+    }
+#elif defined(__APPLE_QUARTZ__)
+    // warning: the Quartz version should probably use Core GL (CGL) instead of AGL
+    redraw();
+#else
+#  error unsupported platform
+#endif
+  } else {
+    g = 0;
+  }
+  return 1;
+}
+
+#define NON_LOCAL_CONTEXT 0x80000000
+
+/**
+  The make_current() method selects the OpenGL context for the
+  widget.  It is called automatically prior to the draw() method
+  being called and can also be used to implement feedback and/or
+  selection within the handle() method.
+*/
+
+void fltk3::GLWindow::make_current() {
+//  puts("fltk3::GLWindow::make_current()");
+//  printf("make_current: context_=%p\n", context_);
+  if (!context_) {
+    mode_ &= ~NON_LOCAL_CONTEXT;
+    context_ = fl_create_gl_context(this, g);
+    valid(0);
+    context_valid(0);
+  }
+  fl_set_gl_context(this, context_);
+
+#ifdef __APPLE__
+  // Set the buffer rectangle here, since in resize() we won't have the
+  // correct parent window size to work with...
+  GLint xywh[4];
+
+  if (window()) {
+    xywh[0] = x();
+    xywh[1] = window()->h() - y() - h();
+  } else {
+    xywh[0] = 0;
+    xywh[1] = 0;
+  }
+
+  xywh[2] = w();
+  xywh[3] = h();
+
+  aglSetInteger(context_, AGL_BUFFER_RECT, xywh);
+  aglEnable(context_, AGL_BUFFER_RECT);
+//  printf("make_current: xywh=[%d %d %d %d]\n", xywh[0], xywh[1], xywh[2], xywh[3]);
+#endif // __APPLE__
+
+#if defined(WIN32) && USE_COLORMAP
+  if (fl_palette) {
+    fl_GetDC(fl_xid(this));
+    SelectPalette(fl_gc, fl_palette, FALSE);
+    RealizePalette(fl_gc);
+  }
+#endif // USE_COLORMAP
+  if (mode_ & fltk3::FAKE_SINGLE) {
+    glDrawBuffer(GL_FRONT);
+    glReadBuffer(GL_FRONT);
+  }
+  current_ = this;
+}
+
+/**
+  Sets the projection so 0,0 is in the lower left of the window and each
+  pixel is 1 unit wide/tall.  If you are drawing 2D images, your 
+  draw() method may want to call this if valid() is false.
+*/
+void fltk3::GLWindow::ortho() {
+// Alpha NT seems to have a broken OpenGL that does not like negative coords:
+#ifdef _M_ALPHA
+  glLoadIdentity();
+  glViewport(0, 0, w(), h());
+  glOrtho(0, w(), 0, h(), -1, 1);
+#else
+  GLint v[2];
+  glGetIntegerv(GL_MAX_VIEWPORT_DIMS, v);
+  glLoadIdentity();
+  glViewport(w()-v[0], h()-v[1], v[0], v[1]);
+  glOrtho(w()-v[0], w(), h()-v[1], h(), -1, 1);
+#endif
+}
+
+/**
+  The swap_buffers() method swaps the back and front buffers.
+  It is called automatically after the draw() method is called.
+*/
+void fltk3::GLWindow::swap_buffers() {
+#if defined(USE_X11)
+  glXSwapBuffers(fl_display, fl_xid(this));
+#elif defined(WIN32)
+#  if HAVE_GL_OVERLAY
+  // Do not swap the overlay, to match GLX:
+  BOOL ret = wglSwapLayerBuffers(Fl_X::i(this)->private_dc, WGL_SWAP_MAIN_PLANE);
+  DWORD err = GetLastError();;
+#  else
+  SwapBuffers(Fl_X::i(this)->private_dc);
+#  endif
+#elif defined(__APPLE_QUARTZ__)
+  if(overlay != NULL) {
+    //aglSwapBuffers does not work well with overlays under cocoa
+    glReadBuffer(GL_BACK);
+    glDrawBuffer(GL_FRONT);
+    glCopyPixels(0,0,w(),h(),GL_COLOR);
+  }
+  else
+    aglSwapBuffers((AGLContext)context_);
+#else
+# error unsupported platform
+#endif
+}
+
+#if HAVE_GL_OVERLAY && defined(WIN32)
+uchar fl_overlay; // changes how fltk3::color() works
+int fl_overlay_depth = 0;
+#endif
+
+
+void fltk3::GLWindow::flush() {
+  uchar save_valid = valid_f_ & 1;
+#if HAVE_GL_OVERLAY && defined(WIN32)
+  uchar save_valid_f = valid_f_;
+#endif
+
+#if defined(__APPLE_QUARTZ__)
+  // warning: the Quartz version should probably use Core GL (CGL) instead of AGL
+  //: clear previous clipping in this shared port
+#if ! __LP64__
+/*GrafPtr port = GetWindowPort( Fl_X::i(this)->window_ref() );
+  Rect rect; SetRect( &rect, 0, 0, 0x7fff, 0x7fff );
+  GrafPtr old; GetPort( &old );
+  SetPort( port );
+  ClipRect( &rect );
+  SetPort( old );*/
+#endif
+#endif
+
+#if HAVE_GL_OVERLAY && defined(WIN32)
+
+  bool fixcursor = false; // for fixing the SGI 320 bug
+
+  // Draw into hardware overlay planes if they are damaged:
+  if (overlay && overlay != this
+      && (damage()&(fltk3::DAMAGE_OVERLAY|fltk3::DAMAGE_EXPOSE) || !save_valid)) {
+    // SGI 320 messes up overlay with user-defined cursors:
+    if (Fl_X::i(this)->cursor && Fl_X::i(this)->cursor != fl_default_cursor) {
+      fixcursor = true; // make it restore cursor later
+      SetCursor(0);
+    }
+    fl_set_gl_context(this, (GLContext)overlay);
+    if (fl_overlay_depth)
+      wglRealizeLayerPalette(Fl_X::i(this)->private_dc, 1, TRUE);
+    glDisable(GL_SCISSOR_TEST);
+    glClear(GL_COLOR_BUFFER_BIT);
+    fl_overlay = 1;
+    draw_overlay();
+    fl_overlay = 0;
+    valid_f_ = save_valid_f;
+    wglSwapLayerBuffers(Fl_X::i(this)->private_dc, WGL_SWAP_OVERLAY1);
+    // if only the overlay was damaged we are done, leave main layer alone:
+    if (damage() == fltk3::DAMAGE_OVERLAY) {
+      if (fixcursor) SetCursor(Fl_X::i(this)->cursor);
+      return;
+    }
+  }
+#endif
+
+  make_current();
+
+  if (mode_ & fltk3::DOUBLE) {
+
+    glDrawBuffer(GL_BACK);
+
+    if (!SWAP_TYPE) {
+#if defined (__APPLE_QUARTZ__) || defined (USE_X11)
+      SWAP_TYPE = COPY;
+#else
+      SWAP_TYPE = UNDEFINED;
+#endif
+      const char* c = fltk3::getenv("GL_SWAP_TYPE");
+      if (c) {
+	if (!strcmp(c,"COPY")) SWAP_TYPE = COPY;
+	else if (!strcmp(c, "NODAMAGE")) SWAP_TYPE = NODAMAGE;
+	else if (!strcmp(c, "SWAP")) SWAP_TYPE = SWAP;
+	else SWAP_TYPE = UNDEFINED;
+      }
+    }
+
+    if (SWAP_TYPE == NODAMAGE) {
+
+      // don't draw if only overlay damage or expose events:
+      if ((damage()&~(fltk3::DAMAGE_OVERLAY|fltk3::DAMAGE_EXPOSE)) || !save_valid)
+	draw();
+      swap_buffers();
+
+    } else if (SWAP_TYPE == COPY) {
+
+      // don't draw if only the overlay is damaged:
+      if (damage() != fltk3::DAMAGE_OVERLAY || !save_valid) draw();
+	  swap_buffers();
+
+    } else if (SWAP_TYPE == SWAP){
+      damage(fltk3::DAMAGE_ALL);
+      draw();
+      if (overlay == this) draw_overlay();
+      swap_buffers();
+    } else if (SWAP_TYPE == UNDEFINED){ // SWAP_TYPE == UNDEFINED
+
+      // If we are faking the overlay, use CopyPixels to act like
+      // SWAP_TYPE == COPY.  Otherwise overlay redraw is way too slow.
+      if (overlay == this) {
+	// don't draw if only the overlay is damaged:
+	if (damage1_ || damage() != fltk3::DAMAGE_OVERLAY || !save_valid) draw();
+	// we use a separate context for the copy because rasterpos must be 0
+	// and depth test needs to be off:
+	static GLContext ortho_context = 0;
+	static fltk3::GLWindow* ortho_window = 0;
+	int orthoinit = !ortho_context;
+	if (orthoinit) ortho_context = fl_create_gl_context(this, g);
+	fl_set_gl_context(this, ortho_context);
+	if (orthoinit || !save_valid || ortho_window != this) {
+	  glDisable(GL_DEPTH_TEST);
+	  glReadBuffer(GL_BACK);
+	  glDrawBuffer(GL_FRONT);
+	  glLoadIdentity();
+	  glViewport(0, 0, w(), h());
+	  glOrtho(0, w(), 0, h(), -1, 1);
+	  glRasterPos2i(0,0);
+	  ortho_window = this;
+	}
+	glCopyPixels(0,0,w(),h(),GL_COLOR);
+	make_current(); // set current context back to draw overlay
+	damage1_ = 0;
+
+      } else {
+	damage1_ = damage();
+	clear_damage(0xff); draw();
+	swap_buffers();
+      }
+
+    }
+
+    if (overlay==this && SWAP_TYPE != SWAP) { // fake overlay in front buffer
+      glDrawBuffer(GL_FRONT);
+      draw_overlay();
+      glDrawBuffer(GL_BACK);
+      glFlush();
+    }
+
+  } else {	// single-buffered context is simpler:
+
+    draw();
+    if (overlay == this) draw_overlay();
+    glFlush();
+
+  }
+
+#if HAVE_GL_OVERLAY && defined(WIN32)
+  if (fixcursor) SetCursor(Fl_X::i(this)->cursor);
+#endif
+  valid(1);
+  context_valid(1);
+}
+
+void fltk3::GLWindow::resize(int X,int Y,int W,int H) {
+//  printf("fltk3::GLWindow::resize(X=%d, Y=%d, W=%d, H=%d)\n", X, Y, W, H);
+//  printf("current: x()=%d, y()=%d, w()=%d, h()=%d\n", x(), y(), w(), h());
+
+  if (W != w() || H != h()) valid(0);
+
+#ifdef __APPLE__
+  if (X != x() || Y != y() || W != w() || H != h()) aglUpdateContext(context_);
+#elif !defined(WIN32)
+  if ((W != w() || H != h()) && !resizable() && overlay && overlay != this) {
+    ((fltk3::GLWindow*)overlay)->resize(0,0,W,H);
+  }
+#endif
+
+  Window::resize(X,Y,W,H);
+}
+
+/**
+  Returns or sets a pointer to the GLContext that this window is
+  using. This is a system-dependent structure, but it is portable to copy
+  the context from one window to another. You can also set it to NULL,
+  which will force FLTK to recreate the context the next time make_current()
+  is called, this is useful for getting around bugs in OpenGL implementations.
+  
+  If <i>destroy_flag</i> is true the context will be destroyed by
+  fltk when the window is destroyed, or when the mode() is changed, 
+  or the next time context(x) is called.
+*/
+void fltk3::GLWindow::context(void* v, int destroy_flag) {
+  if (context_ && !(mode_&NON_LOCAL_CONTEXT)) fl_delete_gl_context(context_);
+  context_ = (GLContext)v;
+  if (destroy_flag) mode_ &= ~NON_LOCAL_CONTEXT;
+  else mode_ |= NON_LOCAL_CONTEXT;
+}    
+
+/**
+  Hides the window and destroys the OpenGL context.
+*/
+void fltk3::GLWindow::hide() {
+  context(0);
+#if HAVE_GL_OVERLAY && defined(WIN32)
+  if (overlay && overlay != this) {
+    fl_delete_gl_context((GLContext)overlay);
+    overlay = 0;
+  }
+#endif
+  Window::hide();
+}
+
+/**
+  The destructor removes the widget and destroys the OpenGL context
+  associated with it.
+*/
+fltk3::GLWindow::~GLWindow() {
+  hide();
+//  delete overlay; this is done by ~Fl_Group
+#ifdef __APPLE__
+  // resets the pile of string textures used to draw strings
+  extern void gl_texture_reset();
+  gl_texture_reset();
+#endif
+}
+
+void fltk3::GLWindow::init() {
+  end(); // we probably don't want any children
+  box(fltk3::NO_BOX);
+
+  mode_    = fltk3::RGB | fltk3::DEPTH | fltk3::DOUBLE;
+  alist    = 0;
+  context_ = 0;
+  g        = 0;
+  overlay  = 0;
+  valid_f_ = 0;
+  damage1_ = 0;
+
+#if 0 // This breaks resizing on Linux/X11
+  int H = h();
+  h(1); // Make sure we actually do something in resize()...
+  resize(x(), y(), w(), H);
+#endif // 0
+}
+
+/**
+  You must implement this virtual function if you want to draw into the
+  overlay.  The overlay is cleared before this is called.  You should
+  draw anything that is not clear using OpenGL.  You must use 
+  gl_color(i) to choose colors (it allocates them from the colormap
+  using system-specific calls), and remember that you are in an indexed
+  OpenGL mode and drawing anything other than flat-shaded will probably
+  not work.
+
+  Both this function and fltk3::GLWindow::draw() should check 
+  fltk3::GLWindow::valid() and set the same transformation.  If you
+  don't your code may not work on other systems.  Depending on the OS,
+  and on whether overlays are real or simulated, the OpenGL context may
+  be the same or different between the overlay and main window.
+*/
+void fltk3::GLWindow::draw_overlay() {
+  FLTK3_OBJECT_VCALLS_WRAPPER(draw_overlay(), DrawOverlay)
+}
+
+#endif
+
+  /**
+  You \e \b must subclass fltk3::GLWindow and provide an implementation for 
+  draw().  You may also provide an implementation of draw_overlay()
+  if you want to draw into the overlay planes.  You can avoid
+  reinitializing the viewport and lights and other things by checking 
+  valid() at the start of draw() and only doing the
+  initialization if it is false.
+
+  The draw() method can <I>only</I> use OpenGL calls.  Do not
+  attempt to call X, any of the functions in <fltk3/draw.h>, or glX
+  directly.  Do not call gl_start() or gl_finish().
+
+  If double-buffering is enabled in the window, the back and front
+  buffers are swapped after this function is completed.
+*/
+void fltk3::GLWindow::draw() {
+  FLTK3_OBJECT_VCALLS_WRAPPER(draw(), Draw)
+  fltk3::fatal("fltk3::GLWindow::draw() *must* be overriden. Please refer to the documentation.");
+}
+
+
+/**
+ Handle some FLTK events as needed.
+ */
+int fltk3::GLWindow::handle(int event) 
+{
+  FLTK3_OBJECT_VCALLS_WRAPPER_RET(int, handle(event), Handle)
+  return Window::handle(event);
+}
+
+//
+// End of "$Id$".
+//

Deleted: branches/branch-3.0/src/fltk3gl/GL_Choice.cxx

Deleted: branches/branch-3.0/src/fltk3gl/GL_Choice.h

Deleted: branches/branch-3.0/src/fltk3gl/GL_DevicePlugin.cxx

Deleted: branches/branch-3.0/src/fltk3gl/GL_Overlay.cxx

Deleted: branches/branch-3.0/src/fltk3gl/GL_Window.cxx

Modified: branches/branch-3.0/src/fltk3gl/freeglut_geometry.cxx
===================================================================
--- branches/branch-3.0/src/fltk3gl/freeglut_geometry.cxx	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/src/fltk3gl/freeglut_geometry.cxx	2011-08-25 11:40:26 UTC (rev 9010)
@@ -25,7 +25,7 @@
  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  */
 
-#include <fltk3/glut.h>
+#include <fltk3gl/glut.h>
 #include <fltk3/math.h>
 #include <stdlib.h>
 

Modified: branches/branch-3.0/src/fltk3gl/freeglut_stroke_mono_roman.cxx
===================================================================
--- branches/branch-3.0/src/fltk3gl/freeglut_stroke_mono_roman.cxx	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/src/fltk3gl/freeglut_stroke_mono_roman.cxx	2011-08-25 11:40:26 UTC (rev 9010)
@@ -28,7 +28,7 @@
 
 /* This file has been automatically generated by the genstroke utility. */
 
-#include <fltk3/glut.h>
+#include <fltk3gl/glut.h>
 
 /* char: 0x20 */
 

Modified: branches/branch-3.0/src/fltk3gl/freeglut_stroke_roman.cxx
===================================================================
--- branches/branch-3.0/src/fltk3gl/freeglut_stroke_roman.cxx	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/src/fltk3gl/freeglut_stroke_roman.cxx	2011-08-25 11:40:26 UTC (rev 9010)
@@ -28,7 +28,7 @@
 
 /* This file has been automatically generated by the genstroke utility. */
 
-#include <fltk3/glut.h>
+#include <fltk3gl/glut.h>
 
 /* char: 0x20 */
 

Modified: branches/branch-3.0/src/fltk3gl/freeglut_teapot.cxx
===================================================================
--- branches/branch-3.0/src/fltk3gl/freeglut_teapot.cxx	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/src/fltk3gl/freeglut_teapot.cxx	2011-08-25 11:40:26 UTC (rev 9010)
@@ -72,7 +72,7 @@
  * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  */
 
-#include <fltk3/glut.h>
+#include <fltk3gl/glut.h>
 #include "freeglut_teapot_data.h"
 
 /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */

Copied: branches/branch-3.0/src/fltk3gl/freeglut_teapot_data.h (from rev 9002, branches/branch-3.0/src/core/freeglut_teapot_data.h)
===================================================================
--- branches/branch-3.0/src/fltk3gl/freeglut_teapot_data.h	                        (rev 0)
+++ branches/branch-3.0/src/fltk3gl/freeglut_teapot_data.h	2011-08-25 11:40:26 UTC (rev 9010)
@@ -0,0 +1,145 @@
+/*
+ * freeglut_teapot_data.h
+ *
+ * The freeglut library teapot data include file.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef  FREEGLUT_TEAPOT_DATA_H
+#define  FREEGLUT_TEAPOT_DATA_H
+
+/*
+ * Original teapot code copyright follows:
+ */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ *
+ * ALL RIGHTS RESERVED
+ *
+ * Permission to use, copy, modify, and distribute this software
+ * for any purpose and without fee is hereby granted, provided
+ * that the above copyright notice appear in all copies and that
+ * both the copyright notice and this permission notice appear in
+ * supporting documentation, and that the name of Silicon
+ * Graphics, Inc. not be used in advertising or publicity
+ * pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
+ * "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
+ * OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
+ * MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.  IN NO
+ * EVENT SHALL SILICON GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE
+ * ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
+ * INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
+ * SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
+ * NOT SILICON GRAPHICS, INC.  HAS BEEN ADVISED OF THE POSSIBILITY
+ * OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
+ * PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ *
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer
+ * Software clause at DFARS 252.227-7013 and/or in similar or
+ * successor clauses in the FAR or the DOD or NASA FAR
+ * Supplement.  Unpublished-- rights reserved under the copyright
+ * laws of the United States.  Contractor/manufacturer is Silicon
+ * Graphics, Inc., 2011 N.  Shoreline Blvd., Mountain View, CA
+ * 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * Rim, body, lid, and bottom data must be reflected in x and y;
+ * handle and spout data across the y axis only.
+ */
+static int patchdata[][16] =
+{
+    { 102, 103, 104, 105,   4,   5,   6,   7,   8,   9,  10,  11,  12,  13,  14,  15 }, /* rim    */
+    {  12,  13,  14,  15,  16,  17,  18,  19,  20,  21,  22,  23,  24,  25,  26,  27 }, /* body   */
+    {  24,  25,  26,  27,  29,  30,  31,  32,  33,  34,  35,  36,  37,  38,  39,  40 },
+    {  96,  96,  96,  96,  97,  98,  99, 100, 101, 101, 101, 101,   0,   1,   2,   3 }, /* lid    */
+    {   0,   1,   2,   3, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117 },
+    { 118, 118, 118, 118, 124, 122, 119, 121, 123, 126, 125, 120,  40,  39,  38,  37 }, /* bottom */
+    {  41,  42,  43,  44,  45,  46,  47,  48,  49,  50,  51,  52,  53,  54,  55,  56 }, /* handle */
+    {  53,  54,  55,  56,  57,  58,  59,  60,  61,  62,  63,  64,  28,  65,  66,  67 },
+    {  68,  69,  70,  71,  72,  73,  74,  75,  76,  77,  78,  79,  80,  81,  82,  83 }, /* spout  */
+    {  80,  81,  82,  83,  84,  85,  86,  87,  88,  89,  90,  91,  92,  93,  94,  95 }
+};
+
+static double cpdata[][3] =
+{
+    {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0,
+    -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125},
+    {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375,
+    0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375,
+    2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84,
+    2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875},
+    {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75,
+    1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35},
+    {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2,
+    0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12,
+    0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225},
+    {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225},
+    {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0,
+    -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5,
+    -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3,
+    2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0,
+    2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0,
+    2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8},
+    {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3,
+    -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3,
+    1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2,
+    -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0,
+    1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0,
+    0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66,
+    0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1},
+    {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7,
+    -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0,
+    2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375},
+    {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475},
+    {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4},
+    {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0,
+    3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8,
+    3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4,
+    -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0,
+    2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4,
+    2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3,
+    2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4},
+    {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425,
+    -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425,
+    0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075},
+    {0.84, -1.5, 0.075}
+};
+
+static double tex[2][2][2] =
+{
+    { {0.0, 0.0}, {1.0, 0.0} },
+    { {0.0, 1.0}, {1.0, 1.0} }
+};
+
+
+#endif  /* FREEGLUT_TEAPOT_DATA_H */
+

Modified: branches/branch-3.0/src/makedepend
===================================================================
--- branches/branch-3.0/src/makedepend	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/src/makedepend	2011-08-25 11:40:26 UTC (rev 9010)
@@ -1,20 +1,20 @@
 # DO NOT DELETE THIS LINE -- make depend depends on it.
 
-core/Fl.o: ../include/config.h ../include/fltk3/Wrapper.h
-core/Fl.o: ../include/fltk3/Widget.h ../include/fltk3/enumerations.h
-core/Fl.o: ../include/fltk3/Export.h ../include/fltk3/types.h
-core/Fl.o: ../include/fltk3/Rectangle.h ../include/fltk3/Object.h
-core/Fl.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
-core/Fl.o: ../include/fltk3/Xutf8.h ../include/fltk3/Window.h
-core/Fl.o: ../include/fltk3/Group.h ../include/fltk3/Widget.h
-core/Fl.o: ../include/fltk3/Tooltip.h ../include/fltk3/x.h
-core/Fl.o: ../include/fltk3/Window.h core/flstring.h
-core/Fl.o: ../include/fltk3/Export.h ../include/fltk3/draw.h
-core/Fl.o: ../include/fltk3/enumerations.h ../include/fltk3/Device.h
-core/Fl.o: ../include/fltk3/Object.h ../include/fltk3/Plugin.h
-core/Fl.o: ../include/fltk3/Preferences.h ../include/fltk3/Image.h
-core/Fl.o: ../include/fltk3/Bitmap.h ../include/fltk3/Image.h
-core/Fl.o: ../include/fltk3/Pixmap.h ../include/fltk3/RGBImage.h
+fltk3/run.o: ../include/config.h ../include/fltk3/Wrapper.h
+fltk3/run.o: ../include/fltk3/Widget.h ../include/fltk3/enumerations.h
+fltk3/run.o: ../include/fltk3/Export.h ../include/fltk3/types.h
+fltk3/run.o: ../include/fltk3/Rectangle.h ../include/fltk3/Object.h
+fltk3/run.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
+fltk3/run.o: ../include/fltk3/Xutf8.h ../include/fltk3/Window.h
+fltk3/run.o: ../include/fltk3/Group.h ../include/fltk3/Widget.h
+fltk3/run.o: ../include/fltk3/Tooltip.h ../include/fltk3/x.h
+fltk3/run.o: ../include/fltk3/Window.h core/flstring.h
+fltk3/run.o: ../include/fltk3/Export.h ../include/fltk3/draw.h
+fltk3/run.o: ../include/fltk3/enumerations.h ../include/fltk3/Device.h
+fltk3/run.o: ../include/fltk3/Object.h ../include/fltk3/Plugin.h
+fltk3/run.o: ../include/fltk3/Preferences.h ../include/fltk3/Image.h
+fltk3/run.o: ../include/fltk3/Bitmap.h ../include/fltk3/Image.h
+fltk3/run.o: ../include/fltk3/Pixmap.h ../include/fltk3/RGBImage.h
 core/Fl_Adjuster.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
 core/Fl_Adjuster.o: ../include/fltk3/Export.h ../include/fltk3/types.h
 core/Fl_Adjuster.o: ../include/fltk3/Xutf8.h ../include/fltk3/enumerations.h
@@ -476,15 +476,16 @@
 core/Fl_Input_.o: ../include/fltk3/Window.h ../include/fltk3/Group.h
 core/Fl_Input_.o: ../include/fltk3/Wrapper.h ../include/fltk3/Widget.h
 core/Fl_Input_.o: ../include/fltk3/Rectangle.h ../include/fltk3/Object.h
+core/Fl_Input_.o: ../include/fltk3/MenuItem.h ../include/fltk3/Image.h
 core/Fl_Input_.o: ../include/fltk3/draw.h ../include/fltk3/x.h
 core/Fl_Input_.o: ../include/fltk3/Window.h ../include/fltk3/enumerations.h
 core/Fl_Input_.o: ../include/fltk3/Device.h ../include/fltk3/Object.h
 core/Fl_Input_.o: ../include/fltk3/Plugin.h ../include/fltk3/Preferences.h
 core/Fl_Input_.o: ../include/fltk3/Image.h ../include/fltk3/Bitmap.h
-core/Fl_Input_.o: ../include/fltk3/Image.h ../include/fltk3/Pixmap.h
-core/Fl_Input_.o: ../include/fltk3/RGBImage.h ../include/fltk3/ask.h
-core/Fl_Input_.o: ../include/fltk3/utf8.h core/flstring.h
-core/Fl_Input_.o: ../include/fltk3/Export.h ../include/config.h
+core/Fl_Input_.o: ../include/fltk3/Pixmap.h ../include/fltk3/RGBImage.h
+core/Fl_Input_.o: ../include/fltk3/ask.h ../include/fltk3/utf8.h
+core/Fl_Input_.o: core/flstring.h ../include/fltk3/Export.h
+core/Fl_Input_.o: ../include/config.h
 core/Fl_Light_Button.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
 core/Fl_Light_Button.o: ../include/fltk3/Export.h ../include/fltk3/types.h
 core/Fl_Light_Button.o: ../include/fltk3/Xutf8.h
@@ -977,6 +978,7 @@
 core/Fl_Text_Display.o: ../include/fltk3/Scrollbar.h
 core/Fl_Text_Display.o: ../include/fltk3/Slider.h ../include/fltk3/Valuator.h
 core/Fl_Text_Display.o: ../include/fltk3/TextBuffer.h
+core/Fl_Text_Display.o: ../include/fltk3/MenuItem.h
 core/Fl_Text_Display.o: ../include/fltk3/Printer.h
 core/Fl_Text_Display.o: ../include/fltk3/PagedDevice.h
 core/Fl_Text_Display.o: ../include/fltk3/draw.h ../include/fltk3/PostScript.h
@@ -1911,128 +1913,181 @@
 core/screen_xywh.o: ../include/fltk3/Xutf8.h ../include/fltk3/enumerations.h
 core/screen_xywh.o: ../include/fltk3/x.h ../include/fltk3/Window.h
 core/screen_xywh.o: ../include/config.h
-core/Fl_Gl_Choice.o: ../include/config.h ../include/fltk3/run.h
-core/Fl_Gl_Choice.o: ../include/fltk3/utf8.h ../include/fltk3/Export.h
-core/Fl_Gl_Choice.o: ../include/fltk3/types.h ../include/fltk3/Xutf8.h
-core/Fl_Gl_Choice.o: ../include/fltk3/enumerations.h ../include/fltk3/x.h
-core/Fl_Gl_Choice.o: ../include/fltk3/Window.h core/Fl_Gl_Choice.H
-core/Fl_Gl_Choice.o: ../include/fltk3/glDraw.h ../include/fltk3/gl.h
-core/Fl_Gl_Choice.o: core/flstring.h ../include/fltk3/Export.h
-core/Fl_Gl_Choice.o: ../include/fltk3/utf8.h
-core/Fl_Gl_Device_Plugin.o: ../include/config.h ../include/fltk3/Printer.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/x.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/enumerations.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/Export.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/types.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/Window.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/Xutf8.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/PagedDevice.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/Device.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/Object.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/Plugin.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/Preferences.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/Image.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/Object.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/Bitmap.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/Image.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/Pixmap.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/RGBImage.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/Window.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/Group.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/Widget.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/Wrapper.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/Widget.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/Rectangle.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/draw.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/enumerations.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/PostScript.h
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/GlWindow.h core/Fl_Gl_Choice.H
-core/Fl_Gl_Device_Plugin.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
-core/Fl_Gl_Overlay.o: ../include/config.h ../include/fltk3/run.h
-core/Fl_Gl_Overlay.o: ../include/fltk3/utf8.h ../include/fltk3/Export.h
-core/Fl_Gl_Overlay.o: ../include/fltk3/types.h ../include/fltk3/Xutf8.h
-core/Fl_Gl_Overlay.o: ../include/fltk3/enumerations.h ../include/fltk3/x.h
-core/Fl_Gl_Overlay.o: ../include/fltk3/Window.h core/Fl_Gl_Choice.H
-core/Fl_Gl_Overlay.o: ../include/fltk3/GlWindow.h
-core/Fl_Gl_Window.o: core/flstring.h ../include/fltk3/Export.h
-core/Fl_Gl_Window.o: ../include/config.h ../include/fltk3/Wrapper.h
-core/Fl_Gl_Window.o: ../include/fltk3/Widget.h
-core/Fl_Gl_Window.o: ../include/fltk3/enumerations.h
-core/Fl_Gl_Window.o: ../include/fltk3/Export.h ../include/fltk3/types.h
-core/Fl_Gl_Window.o: ../include/fltk3/Rectangle.h ../include/fltk3/Object.h
-core/Fl_Gl_Window.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
-core/Fl_Gl_Window.o: ../include/fltk3/Xutf8.h ../include/fltk3/x.h
-core/Fl_Gl_Window.o: ../include/fltk3/Window.h core/Fl_Gl_Choice.H
-core/Fl_Gl_Window.o: ../include/fltk3/GlWindow.h ../include/fltk3/utf8.h
-core/freeglut_geometry.o: ../include/fltk3/glut.h ../include/fltk3/gl.h
-core/freeglut_geometry.o: ../include/fltk3/enumerations.h
-core/freeglut_geometry.o: ../include/fltk3/Export.h ../include/fltk3/types.h
-core/freeglut_geometry.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
-core/freeglut_geometry.o: ../include/fltk3/Xutf8.h
-core/freeglut_geometry.o: ../include/fltk3/GlWindow.h
-core/freeglut_geometry.o: ../include/fltk3/Window.h ../include/fltk3/math.h
-core/freeglut_stroke_mono_roman.o: ../include/fltk3/glut.h
-core/freeglut_stroke_mono_roman.o: ../include/fltk3/gl.h
-core/freeglut_stroke_mono_roman.o: ../include/fltk3/enumerations.h
-core/freeglut_stroke_mono_roman.o: ../include/fltk3/Export.h
-core/freeglut_stroke_mono_roman.o: ../include/fltk3/types.h
-core/freeglut_stroke_mono_roman.o: ../include/fltk3/run.h
-core/freeglut_stroke_mono_roman.o: ../include/fltk3/utf8.h
-core/freeglut_stroke_mono_roman.o: ../include/fltk3/Xutf8.h
-core/freeglut_stroke_mono_roman.o: ../include/fltk3/GlWindow.h
-core/freeglut_stroke_mono_roman.o: ../include/fltk3/Window.h
-core/freeglut_stroke_roman.o: ../include/fltk3/glut.h ../include/fltk3/gl.h
-core/freeglut_stroke_roman.o: ../include/fltk3/enumerations.h
-core/freeglut_stroke_roman.o: ../include/fltk3/Export.h
-core/freeglut_stroke_roman.o: ../include/fltk3/types.h ../include/fltk3/run.h
-core/freeglut_stroke_roman.o: ../include/fltk3/utf8.h
-core/freeglut_stroke_roman.o: ../include/fltk3/Xutf8.h
-core/freeglut_stroke_roman.o: ../include/fltk3/GlWindow.h
-core/freeglut_stroke_roman.o: ../include/fltk3/Window.h
-core/freeglut_teapot.o: ../include/fltk3/glut.h ../include/fltk3/gl.h
-core/freeglut_teapot.o: ../include/fltk3/enumerations.h
-core/freeglut_teapot.o: ../include/fltk3/Export.h ../include/fltk3/types.h
-core/freeglut_teapot.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
-core/freeglut_teapot.o: ../include/fltk3/Xutf8.h ../include/fltk3/GlWindow.h
-core/freeglut_teapot.o: ../include/fltk3/Window.h core/freeglut_teapot_data.h
-core/gl_draw.o: core/flstring.h ../include/fltk3/Export.h ../include/config.h
-core/gl_draw.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
-core/gl_draw.o: ../include/fltk3/Export.h ../include/fltk3/types.h
-core/gl_draw.o: ../include/fltk3/Xutf8.h ../include/fltk3/enumerations.h
-core/gl_draw.o: ../include/fltk3/gl.h ../include/fltk3/x.h
-core/gl_draw.o: ../include/fltk3/Window.h ../include/fltk3/draw.h
-core/gl_draw.o: ../include/fltk3/enumerations.h ../include/fltk3/Window.h
-core/gl_draw.o: ../include/fltk3/Group.h ../include/fltk3/Widget.h
-core/gl_draw.o: ../include/fltk3/Wrapper.h ../include/fltk3/Widget.h
-core/gl_draw.o: ../include/fltk3/Rectangle.h ../include/fltk3/Object.h
-core/gl_draw.o: ../include/fltk3/Device.h ../include/fltk3/Object.h
-core/gl_draw.o: ../include/fltk3/Plugin.h ../include/fltk3/Preferences.h
-core/gl_draw.o: ../include/fltk3/Image.h ../include/fltk3/Bitmap.h
-core/gl_draw.o: ../include/fltk3/Image.h ../include/fltk3/Pixmap.h
-core/gl_draw.o: ../include/fltk3/RGBImage.h core/Fl_Gl_Choice.H
-core/gl_draw.o: core/Fl_Font.H ../include/fltk3/Xutf8.h
-core/gl_draw.o: ../include/fltk3/utf8.h
-core/glut_compatability.o: core/flstring.h ../include/fltk3/Export.h
-core/glut_compatability.o: ../include/config.h ../include/fltk3/glut.h
-core/glut_compatability.o: ../include/fltk3/gl.h
-core/glut_compatability.o: ../include/fltk3/enumerations.h
-core/glut_compatability.o: ../include/fltk3/Export.h ../include/fltk3/types.h
-core/glut_compatability.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
-core/glut_compatability.o: ../include/fltk3/Xutf8.h
-core/glut_compatability.o: ../include/fltk3/GlWindow.h
-core/glut_compatability.o: ../include/fltk3/Window.h
-core/glut_compatability.o: ../include/fltk3/Wrapper.h
-core/glut_compatability.o: ../include/fltk3/Widget.h
-core/glut_compatability.o: ../include/fltk3/Rectangle.h
-core/glut_compatability.o: ../include/fltk3/Object.h
-core/glut_compatability.o: ../include/fltk3/MenuItem.h
-core/glut_compatability.o: ../include/fltk3/Widget.h ../include/fltk3/Image.h
-core/glut_font.o: ../include/config.h ../include/fltk3/glut.h
-core/glut_font.o: ../include/fltk3/gl.h ../include/fltk3/enumerations.h
-core/glut_font.o: ../include/fltk3/Export.h ../include/fltk3/types.h
-core/glut_font.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
-core/glut_font.o: ../include/fltk3/Xutf8.h ../include/fltk3/GlWindow.h
-core/glut_font.o: ../include/fltk3/Window.h
+fltk3gl/GLChoice.o: ../include/config.h ../include/fltk3/run.h
+fltk3gl/GLChoice.o: ../include/fltk3/utf8.h ../include/fltk3/Export.h
+fltk3gl/GLChoice.o: ../include/fltk3/types.h ../include/fltk3/Xutf8.h
+fltk3gl/GLChoice.o: ../include/fltk3/enumerations.h ../include/fltk3/x.h
+fltk3gl/GLChoice.o: ../include/fltk3/Window.h fltk3gl/GLChoice.H
+fltk3gl/GLChoice.o: ../include/fltk3gl/glDraw.h ../include/fltk3gl/gl.h
+fltk3gl/GLChoice.o: ../include/fltk3/enumerations.h core/flstring.h
+fltk3gl/GLChoice.o: ../include/fltk3/Export.h ../include/fltk3/utf8.h
+fltk3gl/GLDevicePlugin.o: ../include/config.h ../include/fltk3/Printer.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/x.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/enumerations.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/Export.h ../include/fltk3/types.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/Window.h ../include/fltk3/Xutf8.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/PagedDevice.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/Device.h ../include/fltk3/Object.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/Plugin.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/Preferences.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/Image.h ../include/fltk3/Object.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/Bitmap.h ../include/fltk3/Image.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/Pixmap.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/RGBImage.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/Window.h ../include/fltk3/Group.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/Widget.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/Wrapper.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/Widget.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/Rectangle.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/draw.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/enumerations.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/PostScript.h
+fltk3gl/GLDevicePlugin.o: ../include/fltk3gl/GLWindow.h fltk3gl/GLChoice.H
+fltk3gl/GLDevicePlugin.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
+fltk3gl/GLOverlay.o: ../include/config.h ../include/fltk3/run.h
+fltk3gl/GLOverlay.o: ../include/fltk3/utf8.h ../include/fltk3/Export.h
+fltk3gl/GLOverlay.o: ../include/fltk3/types.h ../include/fltk3/Xutf8.h
+fltk3gl/GLOverlay.o: ../include/fltk3/enumerations.h ../include/fltk3/x.h
+fltk3gl/GLOverlay.o: ../include/fltk3/Window.h fltk3gl/GLChoice.H
+fltk3gl/GLOverlay.o: ../include/fltk3gl/GLWindow.h ../include/fltk3/Window.h
+fltk3gl/GLOverlay.o: ../include/fltk3/Group.h ../include/fltk3/Widget.h
+fltk3gl/GLOverlay.o: ../include/fltk3/Wrapper.h ../include/fltk3/Widget.h
+fltk3gl/GLOverlay.o: ../include/fltk3/Rectangle.h ../include/fltk3/Object.h
+fltk3gl/GLWindow.o: core/flstring.h ../include/fltk3/Export.h
+fltk3gl/GLWindow.o: ../include/config.h ../include/fltk3/Wrapper.h
+fltk3gl/GLWindow.o: ../include/fltk3/Widget.h ../include/fltk3/enumerations.h
+fltk3gl/GLWindow.o: ../include/fltk3/Export.h ../include/fltk3/types.h
+fltk3gl/GLWindow.o: ../include/fltk3/Rectangle.h ../include/fltk3/Object.h
+fltk3gl/GLWindow.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
+fltk3gl/GLWindow.o: ../include/fltk3/Xutf8.h ../include/fltk3/x.h
+fltk3gl/GLWindow.o: ../include/fltk3/Window.h fltk3gl/GLChoice.H
+fltk3gl/GLWindow.o: ../include/fltk3gl/GLWindow.h ../include/fltk3/Window.h
+fltk3gl/GLWindow.o: ../include/fltk3/Group.h ../include/fltk3/Widget.h
+fltk3gl/GLWindow.o: ../include/fltk3/utf8.h
+fltk3gl/freeglut_geometry.o: ../include/fltk3gl/glut.h
+fltk3gl/freeglut_geometry.o: ../include/fltk3gl/gl.h
+fltk3gl/freeglut_geometry.o: ../include/fltk3/enumerations.h
+fltk3gl/freeglut_geometry.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
+fltk3gl/freeglut_geometry.o: ../include/fltk3/Export.h
+fltk3gl/freeglut_geometry.o: ../include/fltk3/types.h
+fltk3gl/freeglut_geometry.o: ../include/fltk3/Xutf8.h
+fltk3gl/freeglut_geometry.o: ../include/fltk3/enumerations.h
+fltk3gl/freeglut_geometry.o: ../include/fltk3gl/GLWindow.h
+fltk3gl/freeglut_geometry.o: ../include/fltk3/Window.h
+fltk3gl/freeglut_geometry.o: ../include/fltk3/Group.h
+fltk3gl/freeglut_geometry.o: ../include/fltk3/Widget.h
+fltk3gl/freeglut_geometry.o: ../include/fltk3/Wrapper.h
+fltk3gl/freeglut_geometry.o: ../include/fltk3/Widget.h
+fltk3gl/freeglut_geometry.o: ../include/fltk3/Rectangle.h
+fltk3gl/freeglut_geometry.o: ../include/fltk3/Object.h
+fltk3gl/freeglut_geometry.o: ../include/fltk3/math.h
+fltk3gl/freeglut_stroke_mono_roman.o: ../include/fltk3gl/glut.h
+fltk3gl/freeglut_stroke_mono_roman.o: ../include/fltk3gl/gl.h
+fltk3gl/freeglut_stroke_mono_roman.o: ../include/fltk3/enumerations.h
+fltk3gl/freeglut_stroke_mono_roman.o: ../include/fltk3/run.h
+fltk3gl/freeglut_stroke_mono_roman.o: ../include/fltk3/utf8.h
+fltk3gl/freeglut_stroke_mono_roman.o: ../include/fltk3/Export.h
+fltk3gl/freeglut_stroke_mono_roman.o: ../include/fltk3/types.h
+fltk3gl/freeglut_stroke_mono_roman.o: ../include/fltk3/Xutf8.h
+fltk3gl/freeglut_stroke_mono_roman.o: ../include/fltk3/enumerations.h
+fltk3gl/freeglut_stroke_mono_roman.o: ../include/fltk3gl/GLWindow.h
+fltk3gl/freeglut_stroke_mono_roman.o: ../include/fltk3/Window.h
+fltk3gl/freeglut_stroke_mono_roman.o: ../include/fltk3/Group.h
+fltk3gl/freeglut_stroke_mono_roman.o: ../include/fltk3/Widget.h
+fltk3gl/freeglut_stroke_mono_roman.o: ../include/fltk3/Wrapper.h
+fltk3gl/freeglut_stroke_mono_roman.o: ../include/fltk3/Widget.h
+fltk3gl/freeglut_stroke_mono_roman.o: ../include/fltk3/Rectangle.h
+fltk3gl/freeglut_stroke_mono_roman.o: ../include/fltk3/Object.h
+fltk3gl/freeglut_stroke_roman.o: ../include/fltk3gl/glut.h
+fltk3gl/freeglut_stroke_roman.o: ../include/fltk3gl/gl.h
+fltk3gl/freeglut_stroke_roman.o: ../include/fltk3/enumerations.h
+fltk3gl/freeglut_stroke_roman.o: ../include/fltk3/run.h
+fltk3gl/freeglut_stroke_roman.o: ../include/fltk3/utf8.h
+fltk3gl/freeglut_stroke_roman.o: ../include/fltk3/Export.h
+fltk3gl/freeglut_stroke_roman.o: ../include/fltk3/types.h
+fltk3gl/freeglut_stroke_roman.o: ../include/fltk3/Xutf8.h
+fltk3gl/freeglut_stroke_roman.o: ../include/fltk3/enumerations.h
+fltk3gl/freeglut_stroke_roman.o: ../include/fltk3gl/GLWindow.h
+fltk3gl/freeglut_stroke_roman.o: ../include/fltk3/Window.h
+fltk3gl/freeglut_stroke_roman.o: ../include/fltk3/Group.h
+fltk3gl/freeglut_stroke_roman.o: ../include/fltk3/Widget.h
+fltk3gl/freeglut_stroke_roman.o: ../include/fltk3/Wrapper.h
+fltk3gl/freeglut_stroke_roman.o: ../include/fltk3/Widget.h
+fltk3gl/freeglut_stroke_roman.o: ../include/fltk3/Rectangle.h
+fltk3gl/freeglut_stroke_roman.o: ../include/fltk3/Object.h
+fltk3gl/freeglut_teapot.o: ../include/fltk3gl/glut.h ../include/fltk3gl/gl.h
+fltk3gl/freeglut_teapot.o: ../include/fltk3/enumerations.h
+fltk3gl/freeglut_teapot.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
+fltk3gl/freeglut_teapot.o: ../include/fltk3/Export.h ../include/fltk3/types.h
+fltk3gl/freeglut_teapot.o: ../include/fltk3/Xutf8.h
+fltk3gl/freeglut_teapot.o: ../include/fltk3/enumerations.h
+fltk3gl/freeglut_teapot.o: ../include/fltk3gl/GLWindow.h
+fltk3gl/freeglut_teapot.o: ../include/fltk3/Window.h ../include/fltk3/Group.h
+fltk3gl/freeglut_teapot.o: ../include/fltk3/Widget.h
+fltk3gl/freeglut_teapot.o: ../include/fltk3/Wrapper.h
+fltk3gl/freeglut_teapot.o: ../include/fltk3/Widget.h
+fltk3gl/freeglut_teapot.o: ../include/fltk3/Rectangle.h
+fltk3gl/freeglut_teapot.o: ../include/fltk3/Object.h
+fltk3gl/freeglut_teapot.o: fltk3gl/freeglut_teapot_data.h
+fltk3gl/gl_draw.o: core/flstring.h ../include/fltk3/Export.h
+fltk3gl/gl_draw.o: ../include/config.h ../include/fltk3/run.h
+fltk3gl/gl_draw.o: ../include/fltk3/utf8.h ../include/fltk3/Export.h
+fltk3gl/gl_draw.o: ../include/fltk3/types.h ../include/fltk3/Xutf8.h
+fltk3gl/gl_draw.o: ../include/fltk3/enumerations.h ../include/fltk3gl/gl.h
+fltk3gl/gl_draw.o: ../include/fltk3/enumerations.h ../include/fltk3/x.h
+fltk3gl/gl_draw.o: ../include/fltk3/Window.h ../include/fltk3/draw.h
+fltk3gl/gl_draw.o: ../include/fltk3/Window.h ../include/fltk3/Group.h
+fltk3gl/gl_draw.o: ../include/fltk3/Widget.h ../include/fltk3/Wrapper.h
+fltk3gl/gl_draw.o: ../include/fltk3/Widget.h ../include/fltk3/Rectangle.h
+fltk3gl/gl_draw.o: ../include/fltk3/Object.h ../include/fltk3/Device.h
+fltk3gl/gl_draw.o: ../include/fltk3/Object.h ../include/fltk3/Plugin.h
+fltk3gl/gl_draw.o: ../include/fltk3/Preferences.h ../include/fltk3/Image.h
+fltk3gl/gl_draw.o: ../include/fltk3/Bitmap.h ../include/fltk3/Image.h
+fltk3gl/gl_draw.o: ../include/fltk3/Pixmap.h ../include/fltk3/RGBImage.h
+fltk3gl/gl_draw.o: fltk3gl/GLChoice.H core/Fl_Font.H ../include/fltk3/Xutf8.h
+fltk3gl/gl_draw.o: ../include/fltk3/utf8.h
+fltk3gl/gl_start.o: ../include/config.h ../include/fltk3/run.h
+fltk3gl/gl_start.o: ../include/fltk3/utf8.h ../include/fltk3/Export.h
+fltk3gl/gl_start.o: ../include/fltk3/types.h ../include/fltk3/Xutf8.h
+fltk3gl/gl_start.o: ../include/fltk3/enumerations.h ../include/fltk3/Window.h
+fltk3gl/gl_start.o: ../include/fltk3/Group.h ../include/fltk3/Widget.h
+fltk3gl/gl_start.o: ../include/fltk3/Wrapper.h ../include/fltk3/Widget.h
+fltk3gl/gl_start.o: ../include/fltk3/Rectangle.h ../include/fltk3/Object.h
+fltk3gl/gl_start.o: ../include/fltk3/x.h ../include/fltk3/Window.h
+fltk3gl/gl_start.o: ../include/fltk3/draw.h ../include/fltk3/enumerations.h
+fltk3gl/gl_start.o: ../include/fltk3/Device.h ../include/fltk3/Object.h
+fltk3gl/gl_start.o: ../include/fltk3/Plugin.h ../include/fltk3/Preferences.h
+fltk3gl/gl_start.o: ../include/fltk3/Image.h ../include/fltk3/Bitmap.h
+fltk3gl/gl_start.o: ../include/fltk3/Image.h ../include/fltk3/Pixmap.h
+fltk3gl/gl_start.o: ../include/fltk3/RGBImage.h fltk3gl/GLChoice.H
+fltk3gl/glut_compatability.o: core/flstring.h ../include/fltk3/Export.h
+fltk3gl/glut_compatability.o: ../include/config.h ../include/fltk3gl/glut.h
+fltk3gl/glut_compatability.o: ../include/fltk3gl/gl.h
+fltk3gl/glut_compatability.o: ../include/fltk3/enumerations.h
+fltk3gl/glut_compatability.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
+fltk3gl/glut_compatability.o: ../include/fltk3/Export.h
+fltk3gl/glut_compatability.o: ../include/fltk3/types.h
+fltk3gl/glut_compatability.o: ../include/fltk3/Xutf8.h
+fltk3gl/glut_compatability.o: ../include/fltk3/enumerations.h
+fltk3gl/glut_compatability.o: ../include/fltk3gl/GLWindow.h
+fltk3gl/glut_compatability.o: ../include/fltk3/Window.h
+fltk3gl/glut_compatability.o: ../include/fltk3/Group.h
+fltk3gl/glut_compatability.o: ../include/fltk3/Widget.h
+fltk3gl/glut_compatability.o: ../include/fltk3/Wrapper.h
+fltk3gl/glut_compatability.o: ../include/fltk3/Widget.h
+fltk3gl/glut_compatability.o: ../include/fltk3/Rectangle.h
+fltk3gl/glut_compatability.o: ../include/fltk3/Object.h
+fltk3gl/glut_compatability.o: ../include/fltk3/MenuItem.h
+fltk3gl/glut_compatability.o: ../include/fltk3/Image.h
+fltk3gl/glut_font.o: ../include/config.h ../include/fltk3gl/glut.h
+fltk3gl/glut_font.o: ../include/fltk3gl/gl.h ../include/fltk3/enumerations.h
+fltk3gl/glut_font.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
+fltk3gl/glut_font.o: ../include/fltk3/Export.h ../include/fltk3/types.h
+fltk3gl/glut_font.o: ../include/fltk3/Xutf8.h ../include/fltk3/enumerations.h
+fltk3gl/glut_font.o: ../include/fltk3gl/GLWindow.h ../include/fltk3/Window.h
+fltk3gl/glut_font.o: ../include/fltk3/Group.h ../include/fltk3/Widget.h
+fltk3gl/glut_font.o: ../include/fltk3/Wrapper.h ../include/fltk3/Widget.h
+fltk3gl/glut_font.o: ../include/fltk3/Rectangle.h ../include/fltk3/Object.h
 core/Fl_BMP_Image.o: ../include/fltk3/BMPImage.h ../include/fltk3/Image.h
 core/Fl_BMP_Image.o: ../include/fltk3/utf8.h ../include/config.h
 core/Fl_File_Icon2.o: ../include/fltk3/utf8.h core/flstring.h

Modified: branches/branch-3.0/test/CubeView.cxx
===================================================================
--- branches/branch-3.0/test/CubeView.cxx	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/test/CubeView.cxx	2011-08-25 11:40:26 UTC (rev 9010)
@@ -31,7 +31,7 @@
 
 #if HAVE_GL
 CubeView::CubeView(int x,int y,int w,int h,const char *l)
-            : fltk3::GlWindow(x,y,w,h,l)
+            : fltk3::GLWindow(x,y,w,h,l)
 #else
 CubeView::CubeView(int x,int y,int w,int h,const char *l)
             : fltk3::Box(x,y,w,h,l)

Modified: branches/branch-3.0/test/CubeView.h
===================================================================
--- branches/branch-3.0/test/CubeView.h	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/test/CubeView.h	2011-08-25 11:40:26 UTC (rev 9010)
@@ -30,8 +30,8 @@
 #include <config.h>
 #include <fltk3/run.h>
 #if HAVE_GL
-#  include <fltk3/GlWindow.h>
-#  include <fltk3/gl.h>
+#  include <fltk3gl/GlWindow.h>
+#  include <fltk3gl/gl.h>
 #else
 #  include <fltk3/Box.h>
 #endif /* HAVE_GL */
@@ -39,7 +39,7 @@
 #include <stdlib.h>
 
 #if HAVE_GL
-class CubeView : public fltk3::GlWindow {
+class CubeView : public fltk3::GLWindow {
 #else
 class CubeView : public fltk3::Box {
 #endif /* HAVE_GL */

Modified: branches/branch-3.0/test/cube.cxx
===================================================================
--- branches/branch-3.0/test/cube.cxx	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/test/cube.cxx	2011-08-25 11:40:26 UTC (rev 9010)
@@ -49,10 +49,10 @@
   }
 };
 #else
-#include <fltk3/GlWindow.h>
-#include <fltk3/gl.h>
+#include <fltk3gl/GLWindow.h>
+#include <fltk3gl/gl.h>
 
-class cube_box : public fltk3::GlWindow {
+class cube_box : public fltk3::GLWindow {
   void draw();
   int handle(int);
 public:
@@ -61,7 +61,7 @@
   double size;
   double speed;
   cube_box(int x,int y,int w,int h,const char *l=0)
-    : fltk3::GlWindow(x,y,w,h,l) {lasttime = 0.0;}
+    : fltk3::GLWindow(x,y,w,h,l) {lasttime = 0.0;}
 };
 
 /* The cube definition */
@@ -129,7 +129,7 @@
   case fltk3::ENTER: cursor(fltk3::CURSOR_CROSS); break;
   case fltk3::LEAVE: cursor(fltk3::CURSOR_DEFAULT); break;
   }
-  return GlWindow::handle(e);
+  return GLWindow::handle(e);
 }
 
 #endif

Modified: branches/branch-3.0/test/demo.cxx
===================================================================
--- branches/branch-3.0/test/demo.cxx	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/test/demo.cxx	2011-08-25 11:40:26 UTC (rev 9010)
@@ -380,11 +380,11 @@
     while (line[i] == ' ' || line[i] == '\t') i++;
     if (line[i] == '\n') continue;
     if (line[i] == '#') continue;
-    while (line[i] != ':' && line[i] != '\n') mname[j++] = line[i++];
+    while (line[i] != ';' && line[i] != '\n') mname[j++] = line[i++];
     mname[j] = '\0';
-    if (line[i] == ':') i++;
+    if (line[i] == ';') i++;
     j = 0; 
-    while (line[i] != ':' && line[i] != '\n')
+    while (line[i] != ';' && line[i] != '\n')
     {
       if (line[i] == '\\') {
         i++;
@@ -395,9 +395,9 @@
         iname[j++] = line[i++];
     }
     iname[j] = '\0';
-    if (line[i] == ':') i++;
+    if (line[i] == ';') i++;
     j = 0;
-    while (line[i] != ':' && line[i] != '\n') cname[j++] = line[i++];
+    while (line[i] != ';' && line[i] != '\n') cname[j++] = line[i++];
     cname[j] = '\0';
     addto_menu(mname,iname,cname);
   }

Modified: branches/branch-3.0/test/demo.menu
===================================================================
--- branches/branch-3.0/test/demo.menu	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/test/demo.menu	2011-08-25 11:40:26 UTC (rev 9010)
@@ -1,96 +1,96 @@
 # Menu description file for the generic demo program
 #
-# Each line consists of three fields, separated by :
+# Each line consists of three fields, separated by ;
 #
-# - menu name	: To which the item belongs (starts with @)
-# - item name	: Placed on button. (use \n for newline)
-# - command name: To be executed. Use a menu name to define a submenu.
+# - menu name	; To which the item belongs (starts with @)
+# - item name	; Placed on button. (use \n for newline)
+# - command name; To be executed. Use a menu name to define a submenu.
 #
 # @main indicates the main menu.
 #
 
-@main:Widget\nTests...:@x
-	@x:Fl_Browser:browser
-	@x:Fl_Input:input
-	@x:Fl_Output:output
-	@x:Fl_Button:radio
-	@x:Fl_Tabs:tabs
-	@x:Fl_Tile:tile
-	@x:Fl_Scroll:scroll
-	@x:Fl_Pack:pack
-	@x:more...:@xm
-		@xm:Fl_Menu:menubar
-		@xm:Fl_Table:table
-		@xm:Fl_Tree:tree
+@main;Widget\nTests...;@x
+	@x;fltk3::\nBrowser;browser
+	@x;fltk3::Input;input
+	@x;fltk3::Output;output
+	@x;fltk3::Button;radio
+	@x;fltk3::Tabs;tabs
+	@x;fltk3::Tile;tile
+	@x;fltk3::\nScrollGroup;scroll
+	@x;fltk3::\nPackedGroup;pack
+	@x;more...;@xm
+		@xm;fltk3::Menu;menubar
+		@xm;fltk3::Table;table
+		@xm;fltk3::Tree;tree
 
-@main:Window\nTests...:@w
-	@w:overlay:overlay
-	@w:subwindow:subwindow
-	@w:double\nbuffer:doublebuffer
-	@w:GL window:cube
-	@w:GL overlay:gl_overlay
-	@w:iconize:iconize
-	@w:fullscreen:fullscreen
-	@w:resizable:resizebox
-	@w:resize:resize
+@main;Window\nTests...;@w
+	@w;overlay;overlay
+	@w;subwindow;subwindow
+	@w;double\nbuffer;doublebuffer
+	@w;GL window;cube
+	@w;GL overlay;gl_overlay
+	@w;iconize;iconize
+	@w;fullscreen;fullscreen
+	@w;resizable;resizebox
+	@w;resize;resize
 
-@main:Drawing\nTests...:@d
-	@d:Images...:@di
-		@di:Fl_Bitmap:bitmap
-		@di:Fl_Pixmap:pixmap
-		@di:Fl_RGB\n_Image:image
-		@di:Fl_Shared\n_Image:pixmap_browser
-		@di:Fl_Tiled\n_Image:tiled_image
-	@d:cursor:cursor
-	@d:labels:label
-	@d:rotated text:rotated_text
-	@d:fl_arc:arc
-	@d:fl_curve:curve
-	@d:fl_line_style:line_style
+@main;Drawing\nTests...;@d
+	@d;Images...;@di
+		@di;fltk3::Bitmap;bitmap
+		@di;fltk3::Pixmap;pixmap
+		@di;fltk3::RGB\n_Image;image
+		@di;fltk3::Shared\n_Image;pixmap_browser
+		@di;fltk3::Tiled\n_Image;tiled_image
+	@d;cursor;cursor
+	@d;labels;label
+	@d;rotated text;rotated_text
+	@d;fltk3::arc;arc
+	@d;fltk3::curve;curve
+	@d;fltk3::\nline_style;line_style
 
-@main:Events...:@u
-	@u:navigation:navigation
-	@u:minimum update:minimum
-	@u:keyboard:keyboard
-	@u:fast && slow widgets:fast_slow
-	@u:inactive:inactive
+@main;Events...;@u
+	@u;navigation;navigation
+	@u;minimum update;minimum
+	@u;keyboard;keyboard
+	@u;fast && slow widgets;fast_slow
+	@u;inactive;inactive
 
-@main:Fluid\n(UI design tool):../fluid/fluid valuators.fl
+@main;Fluid\n(UI design tool);../fluid/fluid valuators.fl
 
-@main:Cool\nDemos...:@e
-	@e:X Color\nBrowser:colbrowser
-	@e:Mandelbrot:mandelbrot
-	@e:Fractals:fractals
-	@e:Puzzle:glpuzzle
-	@e:Block\nAttack!:blocks
-	@e:Checkers:checkers
-	@e:Sudoku:sudoku
-	@e:Print\nsupport:device
+@main;Cool\nDemos...;@e
+	@e;X Color\nBrowser;colbrowser
+	@e;Mandelbrot;mandelbrot
+	@e;Fractals;fractals
+	@e;Puzzle;glpuzzle
+	@e;Block\nAttack!;blocks
+	@e;Checkers;checkers
+	@e;Sudoku;sudoku
+	@e;Print\nsupport;device
 
-@main:Other\nTests...:@o
-	@o:Color Choosers:color_chooser
-	@o:File Chooser:file_chooser
-	@o:Native File Chooser:native-filechooser
-	@o:Font Tests...:@of
-		@of:Fonts:fonts
-		@of:UTF-8:utf8
-	@o:HelpDialog:help
-	@o:Input Choice:input_choice
-	@o:Preferences:preferences
-	@o:Threading:threads
+@main;Other\nTests...;@o
+	@o;Color Choosers;color_chooser
+	@o;File Chooser;file_chooser
+	@o;Native File Chooser;native-filechooser
+	@o;Font Tests...;@of
+		@of;Fonts;fonts
+		@of;UTF-8;utf8
+	@o;HelpDialog;help
+	@o;Input Choice;input_choice
+	@o;Preferences;preferences
+	@o;Threading;threads
 
-@main:Tutorial\nfrom\nManual...:@j
-	@j:ask\n(modified):ask
-	@j:button:button
-	@j:CubeView:CubeView
-	@j:editor:editor editor.cxx
-	@j:hello:hello
-	@j:shape:shape
+@main;Tutorial\nfrom\nManual...;@j
+	@j;ask\n(modified);ask
+	@j;button;button
+	@j;CubeView;CubeView
+	@j;editor;editor editor.cxx
+	@j;hello;hello
+	@j;shape;shape
 
-@main:Images\nfor\nManual...:@i
-	@i:valuators:valuators
-	@i:symbols:symbols
-	@i:buttons:buttons
-	@i:clock:clock
-	@i:popups:message
-	@i:boxtypes:boxtype
+@main;Images\nfor\nManual...;@i
+	@i;valuators;valuators
+	@i;symbols;symbols
+	@i;buttons;buttons
+	@i;clock;clock
+	@i;popups;message
+	@i;boxtypes;boxtype

Modified: branches/branch-3.0/test/fractals.cxx
===================================================================
--- branches/branch-3.0/test/fractals.cxx	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/test/fractals.cxx	2011-08-25 11:40:26 UTC (rev 9010)
@@ -63,8 +63,8 @@
  *
  */
 
-#include <fltk3/glut.h>
-#include <fltk3/glu.h>
+#include <fltk3gl/glut.h>
+#include <fltk3gl/glu.h>
 
 #include <stdio.h>
 #include <stdlib.h>

Modified: branches/branch-3.0/test/fracviewer.cxx
===================================================================
--- branches/branch-3.0/test/fracviewer.cxx	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/test/fracviewer.cxx	2011-08-25 11:40:26 UTC (rev 9010)
@@ -15,8 +15,8 @@
 #include <config.h>
 
 #if HAVE_GL && HAVE_GL_GLU_H
-#  include <fltk3/glut.h>
-#  include <fltk3/glu.h>
+#  include <fltk3gl/glut.h>
+#  include <fltk3gl/glu.h>
 
 #  include <stdio.h>
 #  include <stdlib.h>

Modified: branches/branch-3.0/test/fullscreen.cxx
===================================================================
--- branches/branch-3.0/test/fullscreen.cxx	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/test/fullscreen.cxx	2011-08-25 11:40:26 UTC (rev 9010)
@@ -31,7 +31,7 @@
 //
 // If it is a seperate window, turning double buffering on and off
 // will cause the window to raise, deiconize, and possibly move.  You
-// can avoid this by making the fltk3::GlWindow a child of a normal
+// can avoid this by making the fltk3::GLWindow a child of a normal
 // window.
 //
 // Copyright 1998-2010 by Bill Spitzak and others.
@@ -65,10 +65,10 @@
 #include <stdio.h>
 
 #if HAVE_GL
-#include <fltk3/gl.h>
-#include <fltk3/GlWindow.h>
+#include <fltk3gl/gl.h>
+#include <fltk3gl/GLWindow.h>
 
-class shape_window : public fltk3::GlWindow {
+class shape_window : public fltk3::GLWindow {
   void draw();
 public:
   int sides;
@@ -76,7 +76,7 @@
 };
 
 shape_window::shape_window(int x,int y,int w,int h,const char *l) :
-fltk3::GlWindow(x,y,w,h,l) {
+fltk3::GLWindow(x,y,w,h,l) {
   sides = 3;
 }
 

Modified: branches/branch-3.0/test/gl_overlay.cxx
===================================================================
--- branches/branch-3.0/test/gl_overlay.cxx	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/test/gl_overlay.cxx	2011-08-25 11:40:26 UTC (rev 9010)
@@ -43,10 +43,10 @@
   }
 };
 #else
-#include <fltk3/gl.h>
-#include <fltk3/GlWindow.h>
+#include <fltk3gl/gl.h>
+#include <fltk3gl/GLWindow.h>
 
-class shape_window : public fltk3::GlWindow {
+class shape_window : public fltk3::GLWindow {
   void draw();
   void draw_overlay();
 public:
@@ -56,7 +56,7 @@
 };
 
 shape_window::shape_window(int x,int y,int w,int h,const char *l) :
-fltk3::GlWindow(x,y,w,h,l) {
+fltk3::GLWindow(x,y,w,h,l) {
   sides = overlay_sides = 3;
 }
 

Modified: branches/branch-3.0/test/glpuzzle.cxx
===================================================================
--- branches/branch-3.0/test/glpuzzle.cxx	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/test/glpuzzle.cxx	2011-08-25 11:40:26 UTC (rev 9010)
@@ -46,8 +46,8 @@
 #include <sys/types.h>
 #include <time.h>
 #include <math.h>
-#include <fltk3/glut.h>	// changed for fltk
-#include <fltk3/glu.h>     // added for fltk
+#include <fltk3gl/glut.h>	// changed for fltk
+#include <fltk3gl/glu.h>     // added for fltk
 #include "trackball.c"	// changed from trackball.h for fltk
 
 #define WIDTH 4

Modified: branches/branch-3.0/test/makedepend
===================================================================
--- branches/branch-3.0/test/makedepend	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/test/makedepend	2011-08-25 11:40:26 UTC (rev 9010)
@@ -72,12 +72,12 @@
 blocks.o: ../include/fltk3/Device.h ../include/fltk3/Object.h
 blocks.o: ../include/fltk3/Plugin.h ../include/fltk3/Image.h
 blocks.o: ../include/fltk3/Bitmap.h ../include/fltk3/Pixmap.h
-blocks.o: ../include/fltk3/RGBImage.h pixmaps/blast.xpm pixmaps/red.xpm
-blocks.o: pixmaps/red_bomb.xpm pixmaps/green.xpm pixmaps/green_bomb.xpm
-blocks.o: pixmaps/blue.xpm pixmaps/blue_bomb.xpm pixmaps/yellow.xpm
-blocks.o: pixmaps/yellow_bomb.xpm pixmaps/cyan.xpm pixmaps/cyan_bomb.xpm
-blocks.o: pixmaps/magenta.xpm pixmaps/magenta_bomb.xpm pixmaps/gray.xpm
-blocks.o: pixmaps/gray_bomb.xpm
+blocks.o: ../include/fltk3/RGBImage.h ../include/config.h pixmaps/blast.xpm
+blocks.o: pixmaps/red.xpm pixmaps/red_bomb.xpm pixmaps/green.xpm
+blocks.o: pixmaps/green_bomb.xpm pixmaps/blue.xpm pixmaps/blue_bomb.xpm
+blocks.o: pixmaps/yellow.xpm pixmaps/yellow_bomb.xpm pixmaps/cyan.xpm
+blocks.o: pixmaps/cyan_bomb.xpm pixmaps/magenta.xpm pixmaps/magenta_bomb.xpm
+blocks.o: pixmaps/gray.xpm pixmaps/gray_bomb.xpm
 boxtype.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
 boxtype.o: ../include/fltk3/Export.h ../include/fltk3/types.h
 boxtype.o: ../include/fltk3/Xutf8.h ../include/fltk3/enumerations.h
@@ -117,6 +117,7 @@
 buttons.o: ../include/fltk3/run.h ../include/fltk3/CheckButton.h
 buttons.o: ../include/fltk3/LightButton.h ../include/fltk3/LightButton.h
 buttons.o: ../include/fltk3/RoundButton.h ../include/fltk3/Tooltip.h
+buttons.o: ../include/fltk3/Box.h
 checkers.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
 checkers.o: ../include/fltk3/Export.h ../include/fltk3/types.h
 checkers.o: ../include/fltk3/Xutf8.h ../include/fltk3/enumerations.h
@@ -193,26 +194,25 @@
 cube.o: ../include/fltk3/Wrapper.h ../include/fltk3/Widget.h
 cube.o: ../include/fltk3/RadioLightButton.h ../include/fltk3/LightButton.h
 cube.o: ../include/fltk3/Button.h ../include/fltk3/Slider.h
-cube.o: ../include/fltk3/Valuator.h ../include/fltk3/GlWindow.h
+cube.o: ../include/fltk3/Valuator.h ../include/fltk3gl/GLWindow.h
+cube.o: ../include/fltk3gl/gl.h ../include/fltk3/enumerations.h
+cube.o: ../include/fltk3/SysMenuBar.h ../include/fltk3/MenuBar.h
+cube.o: ../include/fltk3/Menu_.h ../include/fltk3/MenuItem.h
+cube.o: ../include/fltk3/Image.h ../include/fltk3/x.h
 cube.o: ../include/fltk3/Window.h ../include/fltk3/Group.h
-cube.o: ../include/fltk3/gl.h ../include/fltk3/SysMenuBar.h
-cube.o: ../include/fltk3/MenuBar.h ../include/fltk3/Menu_.h
-cube.o: ../include/fltk3/MenuItem.h ../include/fltk3/Image.h
-cube.o: ../include/fltk3/x.h ../include/fltk3/Printer.h ../include/fltk3/x.h
+cube.o: ../include/fltk3/Printer.h ../include/fltk3/x.h
 cube.o: ../include/fltk3/PagedDevice.h ../include/fltk3/Device.h
 cube.o: ../include/fltk3/Object.h ../include/fltk3/Plugin.h
 cube.o: ../include/fltk3/Preferences.h ../include/fltk3/Image.h
 cube.o: ../include/fltk3/Bitmap.h ../include/fltk3/Pixmap.h
 cube.o: ../include/fltk3/RGBImage.h ../include/fltk3/draw.h
-cube.o: ../include/fltk3/enumerations.h ../include/fltk3/PostScript.h
+cube.o: ../include/fltk3/PostScript.h
 CubeView.o: CubeView.h ../include/config.h ../include/fltk3/run.h
 CubeView.o: ../include/fltk3/utf8.h ../include/fltk3/Export.h
 CubeView.o: ../include/fltk3/types.h ../include/fltk3/Xutf8.h
-CubeView.o: ../include/fltk3/enumerations.h ../include/fltk3/GlWindow.h
-CubeView.o: ../include/fltk3/Window.h ../include/fltk3/Group.h
-CubeView.o: ../include/fltk3/Widget.h ../include/fltk3/Rectangle.h
-CubeView.o: ../include/fltk3/Object.h ../include/fltk3/Wrapper.h
-CubeView.o: ../include/fltk3/Widget.h ../include/fltk3/gl.h
+CubeView.o: ../include/fltk3/enumerations.h ../include/fltk3gl/GlWindow.h
+CubeView.o: ../include/fltk3/Window.h ../include/fltk3gl/gl.h
+CubeView.o: ../include/fltk3/enumerations.h
 CubeMain.o: ../include/config.h ../include/fltk3/run.h
 CubeMain.o: ../include/fltk3/utf8.h ../include/fltk3/Export.h
 CubeMain.o: ../include/fltk3/types.h ../include/fltk3/Xutf8.h
@@ -223,8 +223,9 @@
 CubeMain.o: ../include/fltk3/Wrapper.h ../include/fltk3/Widget.h
 CubeMain.o: ../include/fltk3/Group.h ../include/fltk3/Roller.h
 CubeMain.o: ../include/fltk3/Valuator.h ../include/fltk3/Slider.h
-CubeMain.o: ../include/fltk3/Box.h CubeView.h ../include/fltk3/GlWindow.h
-CubeMain.o: ../include/fltk3/gl.h ../include/fltk3/ValueSlider.h
+CubeMain.o: ../include/fltk3/Box.h CubeView.h ../include/fltk3gl/GlWindow.h
+CubeMain.o: ../include/fltk3/Window.h ../include/fltk3gl/gl.h
+CubeMain.o: ../include/fltk3/enumerations.h ../include/fltk3/ValueSlider.h
 CubeMain.o: ../include/fltk3/Slider.h
 cursor.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
 cursor.o: ../include/fltk3/Export.h ../include/fltk3/types.h
@@ -381,23 +382,23 @@
 fonts.o: ../include/fltk3/Image.h ../include/fltk3/Bitmap.h
 fonts.o: ../include/fltk3/Pixmap.h ../include/fltk3/RGBImage.h
 fonts.o: ../include/fltk3/Box.h ../include/fltk3/ask.h
-fractals.o: ../include/config.h ../include/fltk3/glut.h ../include/fltk3/gl.h
-fractals.o: ../include/fltk3/enumerations.h ../include/fltk3/Export.h
-fractals.o: ../include/fltk3/types.h ../include/fltk3/run.h
-fractals.o: ../include/fltk3/GlWindow.h ../include/fltk3/Window.h
-fractals.o: ../include/fltk3/Group.h ../include/fltk3/Widget.h
-fractals.o: ../include/fltk3/Rectangle.h ../include/fltk3/Object.h
-fractals.o: ../include/fltk3/Wrapper.h ../include/fltk3/Widget.h
-fractals.o: ../include/fltk3/glu.h fracviewer.h ../include/fltk3/Button.h
-fractals.o: ../include/fltk3/Group.h ../include/fltk3/Window.h
-fracviewer.o: ../include/config.h ../include/fltk3/glut.h
-fracviewer.o: ../include/fltk3/gl.h ../include/fltk3/enumerations.h
+fractals.o: ../include/config.h ../include/fltk3gl/glut.h
+fractals.o: ../include/fltk3gl/gl.h ../include/fltk3/enumerations.h
+fractals.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
+fractals.o: ../include/fltk3/Export.h ../include/fltk3/types.h
+fractals.o: ../include/fltk3/Xutf8.h ../include/fltk3/enumerations.h
+fractals.o: ../include/fltk3gl/GLWindow.h ../include/fltk3/Window.h
+fractals.o: ../include/fltk3gl/glu.h fracviewer.h ../include/fltk3/Button.h
+fractals.o: ../include/fltk3/Widget.h ../include/fltk3/Rectangle.h
+fractals.o: ../include/fltk3/Object.h ../include/fltk3/Wrapper.h
+fractals.o: ../include/fltk3/Widget.h ../include/fltk3/Group.h
+fracviewer.o: ../include/config.h ../include/fltk3gl/glut.h
+fracviewer.o: ../include/fltk3gl/gl.h ../include/fltk3/enumerations.h
+fracviewer.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
 fracviewer.o: ../include/fltk3/Export.h ../include/fltk3/types.h
-fracviewer.o: ../include/fltk3/run.h ../include/fltk3/GlWindow.h
-fracviewer.o: ../include/fltk3/Window.h ../include/fltk3/Group.h
-fracviewer.o: ../include/fltk3/Widget.h ../include/fltk3/Rectangle.h
-fracviewer.o: ../include/fltk3/Object.h ../include/fltk3/Wrapper.h
-fracviewer.o: ../include/fltk3/Widget.h ../include/fltk3/glu.h fracviewer.h
+fracviewer.o: ../include/fltk3/Xutf8.h ../include/fltk3/enumerations.h
+fracviewer.o: ../include/fltk3gl/GLWindow.h ../include/fltk3/Window.h
+fracviewer.o: ../include/fltk3gl/glu.h fracviewer.h
 fullscreen.o: ../include/config.h ../include/fltk3/run.h
 fullscreen.o: ../include/fltk3/utf8.h ../include/fltk3/Export.h
 fullscreen.o: ../include/fltk3/types.h ../include/fltk3/Xutf8.h
@@ -408,7 +409,8 @@
 fullscreen.o: ../include/fltk3/Widget.h ../include/fltk3/HorSlider.h
 fullscreen.o: ../include/fltk3/Slider.h ../include/fltk3/Valuator.h
 fullscreen.o: ../include/fltk3/LightButton.h ../include/fltk3/math.h
-fullscreen.o: ../include/fltk3/gl.h ../include/fltk3/GlWindow.h
+fullscreen.o: ../include/fltk3gl/gl.h ../include/fltk3/enumerations.h
+fullscreen.o: ../include/fltk3gl/GLWindow.h ../include/fltk3/Window.h
 gl_overlay.o: ../include/config.h ../include/fltk3/run.h
 gl_overlay.o: ../include/fltk3/utf8.h ../include/fltk3/Export.h
 gl_overlay.o: ../include/fltk3/types.h ../include/fltk3/Xutf8.h
@@ -417,18 +419,15 @@
 gl_overlay.o: ../include/fltk3/Valuator.h ../include/fltk3/Widget.h
 gl_overlay.o: ../include/fltk3/Rectangle.h ../include/fltk3/Object.h
 gl_overlay.o: ../include/fltk3/ToggleButton.h ../include/fltk3/Button.h
-gl_overlay.o: ../include/fltk3/math.h ../include/fltk3/gl.h
-gl_overlay.o: ../include/fltk3/GlWindow.h ../include/fltk3/Window.h
-gl_overlay.o: ../include/fltk3/Group.h ../include/fltk3/Wrapper.h
-gl_overlay.o: ../include/fltk3/Widget.h
-glpuzzle.o: ../include/config.h ../include/fltk3/glut.h ../include/fltk3/gl.h
-glpuzzle.o: ../include/fltk3/enumerations.h ../include/fltk3/Export.h
-glpuzzle.o: ../include/fltk3/types.h ../include/fltk3/run.h
-glpuzzle.o: ../include/fltk3/GlWindow.h ../include/fltk3/Window.h
-glpuzzle.o: ../include/fltk3/Group.h ../include/fltk3/Widget.h
-glpuzzle.o: ../include/fltk3/Rectangle.h ../include/fltk3/Object.h
-glpuzzle.o: ../include/fltk3/Wrapper.h ../include/fltk3/Widget.h
-glpuzzle.o: ../include/fltk3/glu.h trackball.c trackball.h
+gl_overlay.o: ../include/fltk3/math.h ../include/fltk3gl/gl.h
+gl_overlay.o: ../include/fltk3/enumerations.h ../include/fltk3gl/GLWindow.h
+glpuzzle.o: ../include/config.h ../include/fltk3gl/glut.h
+glpuzzle.o: ../include/fltk3gl/gl.h ../include/fltk3/enumerations.h
+glpuzzle.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
+glpuzzle.o: ../include/fltk3/Export.h ../include/fltk3/types.h
+glpuzzle.o: ../include/fltk3/Xutf8.h ../include/fltk3/enumerations.h
+glpuzzle.o: ../include/fltk3gl/GLWindow.h ../include/fltk3/Window.h
+glpuzzle.o: ../include/fltk3gl/glu.h trackball.c trackball.h
 hello.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
 hello.o: ../include/fltk3/Export.h ../include/fltk3/types.h
 hello.o: ../include/fltk3/Xutf8.h ../include/fltk3/enumerations.h
@@ -787,9 +786,8 @@
 shape.o: ../include/fltk3/Slider.h ../include/fltk3/Valuator.h
 shape.o: ../include/fltk3/Widget.h ../include/fltk3/Rectangle.h
 shape.o: ../include/fltk3/Object.h ../include/fltk3/math.h
-shape.o: ../include/fltk3/gl.h ../include/fltk3/GlWindow.h
-shape.o: ../include/fltk3/Window.h ../include/fltk3/Group.h
-shape.o: ../include/fltk3/Wrapper.h ../include/fltk3/Widget.h
+shape.o: ../include/fltk3gl/gl.h ../include/fltk3/enumerations.h
+shape.o: ../include/fltk3gl/GLWindow.h
 subwindow.o: ../include/fltk3/run.h ../include/fltk3/utf8.h
 subwindow.o: ../include/fltk3/Export.h ../include/fltk3/types.h
 subwindow.o: ../include/fltk3/Xutf8.h ../include/fltk3/enumerations.h

Modified: branches/branch-3.0/test/shape.cxx
===================================================================
--- branches/branch-3.0/test/shape.cxx	2011-08-25 10:53:58 UTC (rev 9009)
+++ branches/branch-3.0/test/shape.cxx	2011-08-25 11:40:26 UTC (rev 9010)
@@ -33,10 +33,10 @@
 
 #if HAVE_GL
 
-#include <fltk3/gl.h>
-#include <fltk3/GlWindow.h>
+#include <fltk3gl/gl.h>
+#include <fltk3gl/GLWindow.h>
 
-class shape_window : public fltk3::GlWindow {
+class shape_window : public fltk3::GLWindow {
   void draw();
 public:
   int sides;
@@ -44,7 +44,7 @@
 };
 
 shape_window::shape_window(int x,int y,int w,int h,const char *l) :
-fltk3::GlWindow(x,y,w,h,l) {
+fltk3::GLWindow(x,y,w,h,l) {
   sides = 3;
 }
 

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