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Re: [fltk.general] Use worker thread to call Fl_Window and Fl_run

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Re: Use worker thread to call Fl_Window and Fl_run "anmol.... Oct 25, 2020  
 
Could Ian and Greg kindly comment on main_gui_on_secondary.cpp ? This program uses fl_create_thread and the worker thread starts the progress window and calls Fl::run().

In the docs this is forbidden.

>>
Don't call Fl::run(), Fl::wait(), Fl::flush(), Fl::check() or any related methods that will handle system messages from a worker thread
>>

Why is this working ? From my example, (no longer a progress bar but a more complex UI), I get a crash when the user closes the window if started from a worker thread.

On Friday, October 2, 2020 at 2:49:42 AM UTC+5:30 lifeatt...@gmail.com wrote:
As requested, I'm attaching a sample of my message based thing. Updates the progress bar once a second.

Probably not useful to the OP, as it uses a secondary thread. Also probably not the best example, as I've not tried Ian's suggestion of Fl::awake.

Variant 1: main_gui_on_main.cpp : GUI is running on the main thread, work in secondary thread
Variant 2: main_gui_on_secondary.cpp : Work is performed on main thread, GUI is running on a secondary thread.

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