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Game "Hunt the wumpus"

Game rules:

  1. You are the Hunter starts in the dark cave with rooms. Somewhere here lives one or more Wumpuses - terrible monster.
  2. Your main goal is to kill all Wumpuses and return to home through the caves, underwater, dead city and some other places.
  3. On the way you will be trapper in danger of two types:
  • things which move you from one room to another room (for example, The Bats);
  • things that kill you (for example, The Bottomless pits "
  1. You have only the bow, the limited count of arrows on each level and the device that detects monsters and traps
  2. Meeting of the Wumpus and the Hunter means dead of the Hunter.
  3. Meeting with The Bats or similar things is means that you moved from meeting room to another one randomly.
  4. Meeting with the trap like The Bottomless Pit means dead of the Hunter.
  5. To leave the level, you should kill all Wumpuses, find the door and open it. At the first level the door is unhidden.

Controls are:

LMB - move to room\n"
RMB - shot into the room\n"
MMB - mark/unmark the room\n";

Dependicies:

Game has following dependicies:

  • game's gui based on FLTK library
  • game's audio output is provided by audio_out library (wrapper to Bass library)

Installation under the Windows

1. Download wumpus_game sources

  • download game archive and unpack it to, i.e., c:/wump/
  • create folder bin in c:/wump/ if not presents, or remove `.exe files

2. Install dependicy gui library FLTK

Standart installation of game is provided by cmake. Thus to install game using cmake we should install FLTK library by cmake too (since only by this install type we would have all necessary files for cmake).

  • download latest FLTK release from fltk`s site
  • unpack to folder, i.e. c:/fltk_1.3.4/sources/
  • open fltk folder in MSVC by File -> Open -> Folder, then starts auto cache generation
  • choose x86-Release on the Panel
  • then CMake -> Build All
  • after building was ended - copy build dir to c:/fltk_1.3.4/ (from dir usually `~/CMakeBuilds/{some_hash}/x86-build/)
  • then CMake -> Install -> FLTK
  • after installing was ended - copy install dir to c:/fltk_1.3.4/ (from dir usually `~/CMakeBuilds/{some_hash}/x86-install/)

3. Install BASS audio library

  • download archive from official bass library site
  • unpack mp3-free/bass.dll to the bin directory of the game build folder (i.e. c:/wump/bin/)
  • unpack c/bass.lib to the current build folder (usually ~/CMakeBuilds/{some_hash}/x86-build/)

4. Install wumpus_game

  • in MSVC, open c:/wump/ by File -> Open -> Folder

Build starts automatically, but will stop with errors about absent some FLTK`s cmake files:

  • choose x86-Release on the Panel
  • go to CMake -> Change CMake Settings -> CMakeLists.txt
  • add to cmakeCommandArgs path to FLTK build, i.e. "cmakeCommandArgs": "-DFLTK_DIR:PATH="c:/fltk_1.3.4/build/""
  • build all with CMake -> Build All
  • copy wump_game.exe, wump_test.exe and c:/wump/source/src/resources/ to c:/wump/install

5. Running binary instead of building from sources

You need to download and install Microsoft Visual C++ 2015 Redistributable Package to be able to run game.

Installation under the Linux

Prepare game directory:

  $ cd ~/
  $ git clone https://github.com/ans-hub/wumpus_game.git
  $ cd wumpus_game
  $ mkdir build
  $ mkdir bin

Install FLTK:

Standart installation of game is provided by cmake. Thus to install game using cmake we should install FLTK library first by cmake too (since only by this install type we would have all necessary files for cmake).

  $ mkdir ~/libs/fltk
  $ cd ~/libs/fltk/
  $ svn co http://seriss.com/public/fltk/fltk/branches/branch-1.3/ fltk-1.3
  $ mkdir build
  $ cd build
  $ cmake ../
  $ make

Install BASS:

  $ wget http://us.un4seen.com/files/bass24-linux.zip
  $ unzip bass24-linux.zip -d tmp/
  $ sudo cp tmp/mp3free/libbass.so /usr/local/lib/
  $ sudo chmod a+rx /usr/local/lib/libbass.so
  $ sudo ldconfig
  $ rm -rf tmp/ bass24-linux.zip

Build game

  $ cd ~/wumpus_game/build
  $ cmake ../ -DFLTK_DIR:PATH="~/libs/fltk/build"
  $ cp wump_* ../bin
  $ cp -r ../src/resoures/ ../bin/

Notes:

  1. "Hunt the wumpus", invented by Gregory Yob in 1972 or 1973.
  2. Original game has 20-rooms labirint since its based on plane projection of regular dodecahedron using Schlegel diagram. In my implementation this is more than 20 rooms in depends of game level.

Gameplay video on youtube:

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MVC based game "Hunt the wumpus"

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