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Thanks Greg, It really helpful. I did it, but I am confuse on speed... 1/24 means 24 fps. But when I try to increase the frame per sec speed, I do not see any difference, I try 1/100 fps, it just gives me a very minor effect. How can I increase the animation speed or fps? In fact, I did pretty much work with glut functions in fltk. But the problem with glut is I can't create a c++ class with these function. These function doesn't provide this facility? Am I right? glutReshapeFunc(reshape); glutDisplayFunc(display); glutMouseFunc(mouse); glutMotionFunc(motion); glutSpecialFunc(SpecialKeys); glutKeyboardFunc (keyboard);
So, thats why, now I am moving to Fl_Gl_Window class. It is working well, the only and very important issue I am facing is, real-time Idle function speed. How can I increase the speed of real-time updating? Thanks.
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