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Am Mo. Jan. 13 2014 10:35:11 schrieb MacArthur, Ian (Selex ES, UK):
> 1. Whether we might go at this in a different way; in particular, I was wondering if we could create an fl_offscreen surface, somewhat bigger than the desired window, and have CEF render into that.
> My thinking was that (a) we could then blit the desired part of the offscreen onto the display, with whatever inversions or translations we desired, and that (b) the flickering is presumably redraw artefacts as we scroll about, but if we render a larger offscreen surface, we can scroll that around without triggering a redraw of the CEF scene (well, until we reach the edge of the offscreen scene of course!)
Good question, I’ll do some research here. o.o
> 2. Can CEF render into a GL surface? If so, that might be an interesting thing to try as that GL window could be parented in a Fl_GL_Window, and that ought to work on any host. Might even be faster if the GL renderer is decent!
> I've certainly gone this way to make a cross-platform Cairo render a few times in the past, so it might be applicable here to.
> Or probably not... Since Manolo is getting better results!
GL? Okay…I never tried anything in that direction. In fact, I never ever used GL before o-o
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